added first cassette hand model
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@@ -4,6 +4,7 @@ extends HeroState
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func enter_state() -> void:
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hero.hud.set_currencies_visible(false)
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hero.left_hand_model.visible = false
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if hero.weapons[hero.equipped_weapon]:
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hero.hud.set_energy_visible(true)
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var offhand_weapon: Weapon = hero.weapons[0] if hero.equipped_weapon == 1 else hero.weapons[1]
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@@ -20,12 +21,12 @@ func enter_state() -> void:
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hero.discard_pile.add(hero.hand.remove_at(hero.hand.contents.size() - 1))
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hero.weapon_swap_timer.start()
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hero.hud.energy_label.visible = false
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if !hero.weapons[hero.equipped_weapon] and !offhand_weapon:
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hero.gauntlet_model.visible = false
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_OUT)
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.tween_method(anim, hero.anim_tree.get("parameters/Blend3/blend_amount"), 1.0, 0.5)
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var tween2: Tween = create_tween()
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tween2.tween_property(hero.right_hand, "position", Vector3(0.385, -0.19, -0.275), 0.5)
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func anim(x: float) -> void:
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