added first cassette hand model
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@@ -37,6 +37,6 @@ func get_strafe_tilt(player_velocity: Vector3) -> Vector3:
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func weapon_sway() -> Vector3:
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var vector: Vector3 = Vector3.ZERO
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vector.x = mouse_input.y * weapon_rotation_amount * (-1 if invert_weapon_sway else 1)
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vector.y = mouse_input.x * weapon_rotation_amount * (-1 if invert_weapon_sway else 1)
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vector.x = mouse_input.y * (weapon_rotation_amount / 1000) * (-1 if invert_weapon_sway else 1)
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vector.y = mouse_input.x * (weapon_rotation_amount / 1000) * (-1 if invert_weapon_sway else 1)
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return vector
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