added first cassette hand model

This commit is contained in:
2025-08-17 02:58:15 +10:00
parent 3dedd1f5af
commit cdb8e4dbcd
16 changed files with 170 additions and 35 deletions

View File

@@ -37,6 +37,6 @@ func get_strafe_tilt(player_velocity: Vector3) -> Vector3:
func weapon_sway() -> Vector3:
var vector: Vector3 = Vector3.ZERO
vector.x = mouse_input.y * weapon_rotation_amount * (-1 if invert_weapon_sway else 1)
vector.y = mouse_input.x * weapon_rotation_amount * (-1 if invert_weapon_sway else 1)
vector.x = mouse_input.y * (weapon_rotation_amount / 1000) * (-1 if invert_weapon_sway else 1)
vector.y = mouse_input.x * (weapon_rotation_amount / 1000) * (-1 if invert_weapon_sway else 1)
return vector