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14 lines
452 B
GDScript

class_name Card3D
extends Node3D
@export var card_in_hand: CardInHand
@export var mesh: MeshInstance3D
func set_card(card: Card) -> void:
card_in_hand.set_card(card)
card_in_hand.view_tower()
var material: ShaderMaterial = mesh.get_surface_override_material(1) as ShaderMaterial
var gradient_tex: GradientTexture1D = material.get_shader_parameter("albedo") as GradientTexture1D
gradient_tex.gradient.colors[0] = Data.rarity_colors[card.rarity]