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Decked-Out-Defense/hit_detector.gd
2026-02-10 02:51:16 +11:00

10 lines
234 B
GDScript

class_name HitDetector
extends EnemyController
func _on_hitbox_took_damage(amount: int, damage_type: int, pos: Vector3) -> void:
#var sphere: CSGSphere3D = CSGSphere3D.new()
#add_child(sphere)
#sphere.global_position = pos
pass