Files
Decked-Out-Defense/Scripts/options_menu.gd

45 lines
1.1 KiB
GDScript

class_name OptionsMenu
extends Control
@export var gameplay: GameplayOptionsMenu
@export var graphics: GraphicsOptionsMenu
@export var keybinds: KeybindsOptionsMenu
@export var audio: AudioOptionsMenu
var game_manager: GameManager
func _ready() -> void:
set_tab_locale()
keybinds.ui_layer = game_manager.UILayer
func set_tab_locale() -> void:
gameplay.name = tr("OPTIONS_TAB_GAMEPLAY")
graphics.name = tr("OPTIONS_TAB_GRAPHICS")
keybinds.name = tr("OPTIONS_TAB_KEYBINDS")
audio.name = tr("OPTIONS_TAB_AUDIO")
func _on_cancel_pressed() -> void:
queue_free()
func _on_confirm_pressed() -> void:
gameplay.save()
graphics.save()
keybinds.save()
Data.graphics.apply_graphical_settings(get_viewport())
Data.graphics.save_profile_to_disk()
Data.audio.apply_audio_settings()
Data.audio.save_profile_to_disk()
Data.preferences.save_profile_to_disk()
Data.keymap_data.apply()
Data.keymap_data.save_to_disc()
#Data.player_keymap.save_profile_to_disk()
#Data.player_controller_keymap.append_input_map()
queue_free()
func _on_button_hovered() -> void:
$AudioStreamPlayer.play()