Files
Decked-Out-Defense/ShieldUI.gd

63 lines
2.0 KiB
GDScript

class_name ShieldUI
extends Control
@export var cells: Array[TextureRect] = []
@export var hit_glow: TextureRect
@export var fade_timer: Timer
const CELL_HEALTH: int = 9
var health: int = 144
var current_cell_health: int = CELL_HEALTH
var fade_tween: Tween
func take_damage(damage: int) -> void:
if fade_tween:
fade_tween.kill()
fade_tween = null
modulate = Color.WHITE
var damage_to_deal_with: int = min(damage, current_cell_health)
var remaining_damage: int = damage - damage_to_deal_with
var current_cell: int = ceili(float(health) / CELL_HEALTH)
health -= damage_to_deal_with
current_cell_health -= damage_to_deal_with
var cell_level: int = health % 9
if remaining_damage > 0: ## This cell should be empty because the damage overran the cell
cell_level = 3
current_cell_health = CELL_HEALTH
change_cell_color(current_cell - 1, cell_level)
take_damage(remaining_damage)
return
elif current_cell_health == 0:
cell_level = 3
current_cell_health = CELL_HEALTH
elif cell_level > 0 and cell_level <= 3: ## This cell should be low health
cell_level = 2
elif cell_level > 3 and cell_level <= 6: ## This cell should be half health
cell_level = 1
else: ## This cell should be full health
cell_level = 0
hit_glow.texture.region.position.x = 66.0 * (16 - current_cell)
var tween: Tween = create_tween()
tween.tween_callback(func() -> void: hit_glow.visible = true)
tween.tween_interval(0.07)
tween.tween_callback(func() -> void: hit_glow.visible = false)
tween.tween_interval(0.07)
tween.tween_callback(func() -> void: hit_glow.visible = true)
tween.tween_callback(change_cell_color.bind(current_cell - 1, cell_level))
tween.tween_interval(0.07)
tween.tween_callback(func() -> void: hit_glow.visible = false)
fade_timer.start()
func change_cell_color(cell: int, color: int) -> void:
cells[15 - cell].texture.region.position.x = 66.0 * color
func fade_out() -> void:
if fade_tween:
fade_tween.kill()
fade_tween = create_tween()
fade_tween.tween_property(self, "modulate", Color8(255, 255, 255, 0), 1.0)