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Decked-Out-Defense/Gauntlet/gauntlet_mat.tres
2026-01-28 13:42:26 +11:00

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[gd_resource type="ShaderMaterial" format=3 uid="uid://b2rsi4vlkfpp1"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_i1hsh"]
[ext_resource type="Texture2D" uid="uid://b5es3jtoiurk0" path="res://Gauntlet/gauntlet_gauntlet_test_sprite.png" id="2_vslqm"]
[resource]
render_priority = 0
shader = ExtResource("1_i1hsh")
shader_parameter/albedo = ExtResource("2_vslqm")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 1.0