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Decked-Out-Defense/Scripts/Affectors/area_affector.gd

17 lines
468 B
GDScript

class_name AreaAffector
extends Affector
@export var shapecast: ShapeCast3D
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
if shapecast:
for i: int in shapecast.get_collision_count():
var enemy: EnemyController = shapecast.get_collider(i) as EnemyController
#print(shapecast.get_collider(i))
if targets.has(enemy):
enemy.apply_effect(effect)
else:
for enemy: EnemyController in targets:
enemy.apply_effect(effect)