240 lines
8.1 KiB
GDScript
240 lines
8.1 KiB
GDScript
class_name TrackEditor
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extends Control
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signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card], amount_spent: int)
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@export var drag_feature: FeatureUI
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@export var sample_library: VBoxContainer
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@export var feature_scene: PackedScene
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@export var tower_parts: HBoxContainer
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@export var weapon_parts: HBoxContainer
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@export var drop_down: OptionButton
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@export var card_desc: CardDescriptionUI
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@export var check_button: CheckButton
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@export var price_panel_scene: PackedScene
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@export var price_label: Label
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const FEATURE_SLOTS: int = 6
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var hero: Hero
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var dragging: bool = false
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var hovered_feature: Feature
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var hovered_drop_slot: int = -2
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var hovered_drop_track: int = 0
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var tower_feature_uis: Array[FeatureUI]
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var weapon_feature_uis: Array[FeatureUI]
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var features_list: Array[Feature]
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var tower_slots: Array[MarginContainer]
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var weapon_slots: Array[MarginContainer]
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var tower_prices: Array[PricePanel]
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var weapon_prices: Array[PricePanel]
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var cards: Array[Card]
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var card_selected: Card
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var temp_card: Card
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var cost: int = 0
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func _ready() -> void:
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#populate_sample_library()
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#populate_feature_slots()
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card_desc.hide_features()
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tower_parts.mouse_entered.connect(set_hovered_drop_slot.bind(-1, 0))
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weapon_parts.mouse_entered.connect(set_hovered_drop_slot.bind(-1, 1))
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tower_parts.mouse_exited.connect(unset_hovered_drop_slot)
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weapon_parts.mouse_exited.connect(unset_hovered_drop_slot)
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price_label.text = "$" + str(cost)
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func _process(_delta: float) -> void:
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drag_feature.position = get_viewport().get_mouse_position()
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseButton:
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if event.pressed == true and event.button_index == 1:
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if hovered_feature != null:
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attach_feat_to_mouse(hovered_feature)
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if event.pressed == false and event.button_index == 1:
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detach_feat_from_mouse()
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func select_card(option: int) -> void:
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for feature_ui: FeatureUI in tower_feature_uis:
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feature_ui.queue_free()
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tower_feature_uis = []
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for feature_ui: FeatureUI in weapon_feature_uis:
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feature_ui.queue_free()
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weapon_feature_uis = []
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card_selected = cards[option]
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temp_card = card_selected.duplicate()
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temp_card.tower_stats = temp_card.tower_stats.get_duplicate()
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temp_card.weapon_stats = temp_card.weapon_stats.get_duplicate()
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card_desc.set_card(temp_card, check_button.button_pressed)
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for feature: Feature in temp_card.tower_stats.features:
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add_feature(feature, 0, false)
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for feature: Feature in temp_card.weapon_stats.features:
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add_feature(feature, 1, false)
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func add_option(card_options: Array[Card]) -> void:
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cards = card_options
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for card: Card in cards:
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drop_down.add_item(tr(card.display_name))
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drop_down.select(0)
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select_card(0)
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populate_sample_library()
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func populate_sample_library() -> void:
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for card: Card in cards:
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for feature: Feature in card.tower_stats.features:
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if !features_list.has(feature):
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features_list.append(feature)
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for feature: Feature in card.weapon_stats.features:
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if !features_list.has(feature):
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features_list.append(feature)
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var i: int = 0
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var hbox: HBoxContainer
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for feature: Feature in features_list:
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if i == 0:
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hbox = HBoxContainer.new()
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sample_library.add_child(hbox)
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var feat: FeatureUI = feature_scene.instantiate() as FeatureUI
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feat.set_feature(feature)
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feat.mouse_filter = Control.MOUSE_FILTER_PASS
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feat.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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feat.mouse_entered.connect(set_hovered_feature.bind(feat.feature))
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hbox.add_child(feat)
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i += 1
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if i == 3:
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i = 0
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sample_library.mouse_exited.connect(unset_hovered_feature)
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func populate_feature_slots() -> void:
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for x: int in FEATURE_SLOTS:
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var vbox: MarginContainer = MarginContainer.new()
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vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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vbox.mouse_filter = Control.MOUSE_FILTER_STOP
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vbox.mouse_entered.connect(set_hovered_drop_slot.bind(tower_slots.size(), 0))
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vbox.mouse_exited.connect(unset_hovered_drop_slot)
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tower_parts.add_child(vbox)
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tower_slots.append(vbox)
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if x != 0:
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var panel: PricePanel = price_panel_scene.instantiate() as PricePanel
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panel.set_price(Data.slot_prices[x - 1])
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vbox.add_child(panel)
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tower_prices.append(panel)
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for x: int in FEATURE_SLOTS:
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var vbox: MarginContainer = MarginContainer.new()
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vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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vbox.mouse_filter = Control.MOUSE_FILTER_STOP
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vbox.mouse_entered.connect(set_hovered_drop_slot.bind(weapon_slots.size(), 1))
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vbox.mouse_exited.connect(unset_hovered_drop_slot)
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weapon_parts.add_child(vbox)
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weapon_slots.append(vbox)
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if x != 0:
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var panel: PricePanel = price_panel_scene.instantiate() as PricePanel
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panel.set_price(Data.slot_prices[x - 1])
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vbox.add_child(panel)
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weapon_prices.append(panel)
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func add_feature(feature: Feature, track: int, modify_resource: bool = true) -> void:
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if hovered_drop_slot == 0:
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return
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if track == 0:
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if hovered_drop_slot > 0 and hovered_drop_slot < tower_feature_uis.size():
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change_feature(tower_feature_uis[hovered_drop_slot], feature, 0)
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elif tower_feature_uis.size() < FEATURE_SLOTS:
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var feature_visual: FeatureUI = feature_scene.instantiate()
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feature_visual.set_feature(feature)
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tower_slots[tower_feature_uis.size()].add_child(feature_visual)
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tower_feature_uis.append(feature_visual)
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if modify_resource:
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temp_card.tower_stats.features.append(feature)
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tower_prices[tower_feature_uis.size() - 2].visible = false
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cost += Data.slot_prices[tower_feature_uis.size() - 2]
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price_label.text = "$" + str(cost)
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card_desc.set_card(temp_card, check_button.button_pressed)
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if cost > hero.currency:
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$PanelContainer/VBoxContainer/InfoPanel/VBoxContainer2/Controls/ConfirmButton.disabled = true
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elif track == 1:
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if hovered_drop_slot > 0 and hovered_drop_slot < weapon_feature_uis.size():
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change_feature(weapon_feature_uis[hovered_drop_slot], feature, 1)
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elif weapon_feature_uis.size() < FEATURE_SLOTS:
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var feature_visual: FeatureUI = feature_scene.instantiate()
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feature_visual.set_feature(feature)
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weapon_slots[weapon_feature_uis.size()].add_child(feature_visual)
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weapon_feature_uis.append(feature_visual)
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if modify_resource:
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temp_card.weapon_stats.features.append(feature)
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weapon_prices[weapon_feature_uis.size() - 2].visible = false
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cost += Data.slot_prices[weapon_feature_uis.size() - 2]
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price_label.text = "$" + str(cost)
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card_desc.set_card(temp_card, check_button.button_pressed)
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if cost > hero.currency:
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$PanelContainer/VBoxContainer/InfoPanel/VBoxContainer2/Controls/ConfirmButton.disabled = true
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func change_feature(existing_feature: FeatureUI, new_feature: Feature, track: int) -> void:
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existing_feature.set_feature(new_feature)
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if track == 0:
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var i: int = tower_feature_uis.find(existing_feature)
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temp_card.tower_stats.features[i] = new_feature
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elif track == 1:
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var i: int = weapon_feature_uis.find(existing_feature)
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temp_card.weapon_stats.features[i] = new_feature
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card_desc.set_card(temp_card, check_button.button_pressed)
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func attach_feat_to_mouse(feature: Feature) -> void:
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drag_feature.set_feature(feature)
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drag_feature.visible = true
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dragging = true
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func detach_feat_from_mouse() -> void:
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drag_feature.visible = false
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if hovered_drop_slot >= -1 and dragging == true:
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add_feature(drag_feature.feature, hovered_drop_track)
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dragging = false
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func set_hovered_feature(feature: Feature) -> void:
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hovered_feature = feature
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func unset_hovered_feature() -> void:
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hovered_feature = null
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func set_hovered_drop_slot(slot: int = -2, track: int = 0) -> void:
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hovered_drop_slot = slot
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hovered_drop_track = track
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func unset_hovered_drop_slot() -> void:
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hovered_drop_slot = -2
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hovered_drop_track = -1
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func _on_cancel_button_pressed() -> void:
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var cards_to_remove: Array[Card] = []
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var cards_to_add: Array[Card] = []
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cards_remixed.emit(cards_to_remove, cards_to_add, 0)
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queue_free()
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func _on_confirm_button_pressed() -> void:
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var cards_to_remove: Array[Card] = []
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var cards_to_add: Array[Card] = []
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cards_to_remove.append(card_selected)
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cards_to_add.append(temp_card)
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cards_remixed.emit(cards_to_remove, cards_to_add, cost)
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queue_free()
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func _on_check_button_toggled(toggled_on: bool) -> void:
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card_desc.set_card(temp_card, toggled_on)
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