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Decked-Out-Defense/Scripts/EnemyAI/enemy_movement.gd

14 lines
400 B
GDScript

class_name EnemyMovement
extends Node
@export var character: EnemyController
var distance_remaining: float = 0.0
var speed: float = 0.0
func _ready() -> void:
var variance: float = NoiseRandom.randf_in_range(character.name.to_int(), -1.0, 1.0)
var variance_max: float = 0.03 # Enemy speed can vary by 3% from their base speed
speed = character.stats.movement_speed + (variance * variance_max)