Files
Decked-Out-Defense/Scripts/inventory.gd

63 lines
1.3 KiB
GDScript

class_name Inventory
extends Node
signal item_added(item: Item)
signal item_removed(item: Item)
@export var max_size: int = 0
var shuffle_count: int = 0
var contents: Array[Item] = []
var size: int :
set(_value):
return
get:
return contents.size()
func add(item: Item) -> bool:
if item != null and max_size == 0 or size < max_size:
contents.append(item)
item_added.emit(item)
#networked_add.rpc(Data.cards.find(item))
return true
return false
func item_at(index: int) -> Item:
if size == 0:
return null
var item: Item = contents[index]
return item
func remove_at(index: int) -> Item:
var item: Item = contents.pop_at(index)
item_removed.emit(item)
return item
func shuffle() -> void:
var new_contents: Array[Item] = []
for x: int in contents.size():
new_contents.append(contents.pop_at(NoiseRandom.randi_in_range(shuffle_count * 9, 0, contents.size() - 1)))
contents = new_contents
#@rpc("reliable", "any_peer")
#func networked_add(value: int) -> void:
#var item: Item = Data.cards[value]
#if contents.has(item):
#contents[item] += 1
#else:
#contents[item] = 1
#item_added.emit(item)
#
#
#@rpc("reliable", "any_peer")
#func networked_remove_at(value: int) -> void:
#var item: Item = contents.keys()[value]
#contents[item] -= 1
#if contents[item] == 0:
#contents.erase(item)
#item_removed.emit(item)