Files
Decked-Out-Defense/UI/Menus/GameEndScreen/enemy_row.gd

21 lines
561 B
GDScript

class_name EnemyBox
extends HBoxContainer
func set_wave(wave: int) -> void:
$WaveLabel.text = tr("LABEL_WAVE").format({Wave_Number = str(wave)})
func add_enemy_tag(enemy: Enemy, num: int) -> void:
for x: int in num:
var enemy_tex: TextureRect = TextureRect.new()
enemy_tex.texture = enemy.sprite
enemy_tex.custom_minimum_size = Vector2(80, 80)
add_child(enemy_tex)
#var name_label: Label = Label.new()
#name_label.text = enemy.title
#var num_label: Label = Label.new()
#num_label.text = str(num)
#add_child(name_label)
#add_child(num_label)