mtd/Scripts/EnemyAI/pathing_controller.gd

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GDScript3
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class_name PathingController extends EnemyMovement
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var path: Curve3D
var path_progress: float = 0.0
func _ready() -> void:
if path:
distance_remaining = path.get_baked_length()
func _physics_process(delta: float) -> void:
if !path:
return
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var distance_travelled: float = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta
distance_remaining -= distance_travelled
path_progress += distance_travelled
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var sample: Transform3D = path.sample_baked_with_rotation(path_progress, true)
character.global_position = sample.origin
character.look_at(character.global_position + -sample.basis.z)