mtd/noisetex.tres

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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://c4ytjp05u7auv"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_enb3d"]
frequency = 0.05
[resource]
width = 128
height = 128
generate_mipmaps = false
noise = SubResource("FastNoiseLite_enb3d")