mtd/PCs/Mechanic/ClassCards/GlueLauncher/weapon_stats.tres

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[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://boj1ho5x0sxtq"]
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[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_8ysxs"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_nlx26"]
[sub_resource type="Resource" id="Resource_gbocu"]
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script = ExtResource("1_8ysxs")
key = "Damage"
value = 0.0
[sub_resource type="Resource" id="Resource_6a2im"]
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script = ExtResource("1_8ysxs")
key = "Range"
value = 13.0
[sub_resource type="Resource" id="Resource_7npe0"]
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script = ExtResource("1_8ysxs")
key = "Fire Delay"
value = 0.5
[sub_resource type="Resource" id="Resource_o1b5x"]
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script = ExtResource("1_8ysxs")
key = "Energy"
value = 8.0
[resource]
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script = ExtResource("2_nlx26")
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target_type = 0
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attributes = Array[ExtResource("1_8ysxs")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0"), SubResource("Resource_o1b5x")])
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text = "Fires every /Fire Delay\\s, making the target Sticky at a range of /Range\\m"