we're so close to working multiplayer

This commit is contained in:
Lexi Quinn 2023-11-16 00:07:41 +11:00
parent 1500c22ccc
commit 2d123bd731
81 changed files with 578 additions and 388 deletions

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34
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[gd_resource type="Resource" script_class="HeroClass" load_steps=6 format=3 uid="uid://dxonpv8qbyrjy"]
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[ext_resource type="Resource" uid="uid://b37r54q84vqoi" path="res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="1_uvyoy"]
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texture = ExtResource("5_qucwv")
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texture = ExtResource("5_vhx4f")
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[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Universal/ClassCards/Assault/card_assault.tres" id="1_iiksa"]
[ext_resource type="Resource" uid="uid://ckm88acryitl4" path="res://PCs/Universal/ClassCards/Sniper/card_sniper.tres" id="2_hkiwr"]
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@ -11,7 +11,7 @@ value = 1.0
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script = ExtResource("1_cwxf1")
key = "Damage"
value = 1.0
value = 0.5
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@ -1,10 +0,0 @@
extends Tower
class_name BlowdartTower
@export var status_stats : StatusStats
func shoot():
var status = StatusPoison.new()
status.stats = status_stats
targeted_enemy.status_manager.add_effect(status)

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@ -1,9 +1,23 @@
[gd_resource type="Resource" script_class="Card" load_steps=2 format=3 uid="uid://bywwtjdjsgdsj"]
[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://bywwtjdjsgdsj"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_nobd8"]
[ext_resource type="Texture2D" uid="uid://dnlplq8duves3" path="res://PCs/Universal/ClassCards/Blowdart/blowdart.png" id="2_jglqy"]
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region = Rect2(0, 0, 64, 64)
[resource]
script = ExtResource("1_nobd8")
title = "Blowdart"
rarity = 0
rarity = 2
faction = 0
sprite = SubResource("AtlasTexture_jl74p")
turret_scene = ExtResource("4_wvh75")
weapon_scene = ExtResource("3_shm45")
weapon_stats = ExtResource("4_x71t4")
tower_stats = ExtResource("3_t7ppb")

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@ -0,0 +1,8 @@
extends StatusApplyingTower
class_name BlowdartTower
func build_status_object() -> StatusEffect:
var status = StatusDoT.new()
status.stats = status_stats
return status

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@ -1,39 +1,11 @@
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[gd_scene load_steps=5 format=3 uid="uid://cq5q6c28pwi47"]
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transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.686275, 0, 0, 0.278431)
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model", "range_sphere", "minimap_range_sphere")]
script = ExtResource("1_ah52c")
status_stats = ExtResource("2_vfr4o")
stats = ExtResource("3_m1c6u")
model = NodePath("Model")
range_sphere = NodePath("Model/CSGSphere3D")
minimap_range_sphere = NodePath("Model/CSGSphere3D2")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0158235, 0, -0.623444)
size = Vector3(0.481654, 0.427749, 1.38438)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
visible = false
radius = 7.5
material = SubResource("StandardMaterial3D_mrhfj")
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
visible = false
layers = 4
radius = 7.5
material = SubResource("StandardMaterial3D_mrhfj")
[node name="BlowdartTower" instance=ExtResource("1_lnpfa")]
script = ExtResource("2_s3qd0")
status_stats = ExtResource("3_ix50y")
stats = ExtResource("4_1w7pa")

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@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://cfbap4o68urti"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_jxacs"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_eifl4"]
[sub_resource type="Resource" id="Resource_1txa7"]
script = ExtResource("1_jxacs")
key = "Damage"
value = 0.0
[sub_resource type="Resource" id="Resource_46kv2"]
script = ExtResource("1_jxacs")
key = "Range"
value = 20.0
[sub_resource type="Resource" id="Resource_gb76x"]
script = ExtResource("1_jxacs")
key = "Fire Delay"
value = 2.0
[resource]
script = ExtResource("2_eifl4")
target_type = 3
attributes = Array[ExtResource("1_jxacs")]([SubResource("Resource_1txa7"), SubResource("Resource_46kv2"), SubResource("Resource_gb76x")])
text = "Fires every /Fire Delay\\s, applying one stack of Poison at a range of /Range\\m"

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@ -13,15 +13,7 @@ region = Rect2(0, 0, 64, 64)
[node name="BlowdartWeapon" instance=ExtResource("1_t3gfv")]
script = ExtResource("2_g1m1f")
status_stats = ExtResource("3_wculg")
raycast = Object(RayCast3D,"_import_path":NodePath(""),"unique_name_in_owner":false,"process_mode":0,"process_priority":0,"process_physics_priority":0,"process_thread_group":0,"editor_description":"","transform":Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0),"rotation_edit_mode":0,"rotation_order":2,"top_level":false,"visible":true,"visibility_parent":NodePath(""),"enabled":true,"exclude_parent":true,"target_position":Vector3(0, 0, -1),"collision_mask":4,"hit_from_inside":false,"collide_with_areas":false,"collide_with_bodies":true,"debug_shape_custom_color":Color(0, 0, 0, 1),"debug_shape_thickness":2,"script":null)
range_debug_indicator = Object(CSGSphere3D,"_import_path":NodePath(""),"unique_name_in_owner":false,"process_mode":0,"process_priority":0,"process_physics_priority":0,"process_thread_group":0,"editor_description":"","transform":Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0),"rotation_edit_mode":0,"rotation_order":2,"top_level":false,"visible":false,"visibility_parent":NodePath(""),"layers":1,"sorting_offset":0.0,"sorting_use_aabb_center":true,"material_override":null,"material_overlay":null,"transparency":0.0,"cast_shadow":1,"extra_cull_margin":0.0,"custom_aabb":AABB(0, 0, 0, 0, 0, 0),"lod_bias":1.0,"ignore_occlusion_culling":false,"gi_mode":1,"gi_lightmap_scale":0,"visibility_range_begin":0.0,"visibility_range_begin_margin":0.0,"visibility_range_end":0.0,"visibility_range_end_margin":0.0,"visibility_range_fade_mode":0,"operation":0,"snap":0.001,"calculate_tangents":true,"use_collision":false,"collision_layer":1,"collision_mask":1,"collision_priority":1.0,"flip_faces":false,"radius":4.104,"radial_segments":16,"rings":16,"smooth_faces":true,"material":null,"script":null)
stats = ExtResource("4_dwqec")
animator = Object(AnimationPlayer,"_import_path":NodePath(""),"unique_name_in_owner":false,"process_mode":0,"process_priority":0,"process_physics_priority":0,"process_thread_group":0,"editor_description":"","root_node":NodePath(".."),"autoplay":"","reset_on_save":true,"playback_process_mode":1,"playback_default_blend_time":0.0,"speed_scale":1.0,"method_call_mode":0,"audio_max_polyphony":32,"movie_quit_on_finish":false,"libraries":{
"": null
},"blend_times":[],"script":null)
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_85web")

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@ -20,5 +20,6 @@ value = 0.8
[resource]
script = ExtResource("1_5ldx7")
target_type = 0
attributes = Array[ExtResource("1_pw5it")]([SubResource("Resource_1txa7"), SubResource("Resource_46kv2"), SubResource("Resource_gb76x")])
text = "Fires every /Fire Delay\\s, applying one stack of Poison at a range of /Range\\m"

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@ -1,30 +0,0 @@
extends Tower
class_name BombTower
@export var bomb_scene: PackedScene
var firing_velocity
func _ready() -> void:
super._ready()
firing_velocity = sqrt((stats.fire_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
func shoot():
var bomb = bomb_scene.instantiate() as Bomb
bomb.position = model.global_position
bomb.damage = stats.damage
get_tree().root.add_child(bomb)
bomb.apply_impulse(-model.global_transform.basis.z * firing_velocity)
func aim():
var pos = Vector2(global_position.x, global_position.z)
var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
var x = pos.distance_to(t_pos)
var y = targeted_enemy.global_position.y - global_position.y
var v = firing_velocity
var g = ProjectSettings.get_setting("physics/3d/default_gravity")
var v2 = pow(v, 2)
var angle = atan((v2 + sqrt(pow(v, 4) - g * ((g * pow(x, 2)) + (2 * y * v2)))) / (g * x))
model.look_at(Vector3(t_pos.x, model.global_position.y, t_pos.y))
model.rotate(model.global_transform.basis.x.normalized(), angle)

View File

@ -11,7 +11,7 @@ func aim():
var pos = Vector2(global_position.x, global_position.z)
var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
var x = pos.distance_to(t_pos)
var y = targeted_enemy.global_position.y - (global_position.y + 1)
var y = targeted_enemy.global_position.y - global_position.y
var v = force
var g = ProjectSettings.get_setting("physics/3d/default_gravity")
var v2 = pow(v, 2)

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@ -1,8 +1,10 @@
[gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://bibx2my7igspq"]
[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://bibx2my7igspq"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_qktm8"]
[ext_resource type="Texture2D" uid="uid://mwgpnnm3g3re" path="res://PCs/Universal/ClassCards/Fireball/fireball.png" id="2_lfltq"]
[ext_resource type="Resource" uid="uid://dnvqghpwyuw84" path="res://PCs/Universal/ClassCards/Fireball/tower_stats.tres" id="3_1l6fp"]
[ext_resource type="PackedScene" uid="uid://dnwjfb4fexr0o" path="res://PCs/Universal/ClassCards/Fireball/weapon_fireball.tscn" id="3_4c0mu"]
[ext_resource type="PackedScene" uid="uid://dwwgvgn0ds8tk" path="res://PCs/Universal/ClassCards/Fireball/tower_fireball.tscn" id="4_e3adw"]
[ext_resource type="Resource" uid="uid://dhwhwicgpw7yh" path="res://PCs/Universal/ClassCards/Fireball/weapon_stats.tres" id="4_folo6"]
[sub_resource type="AtlasTexture" id="AtlasTexture_wvh1s"]
@ -15,5 +17,7 @@ title = "Fireball"
rarity = 3
faction = 0
sprite = SubResource("AtlasTexture_wvh1s")
turret_scene = ExtResource("4_e3adw")
weapon_scene = ExtResource("3_4c0mu")
weapon_stats = ExtResource("4_folo6")
tower_stats = ExtResource("3_1l6fp")

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@ -1,13 +0,0 @@
extends Tower
class_name FireballTower
@export var fireball_scene : PackedScene
@export var status_stats : StatusStats
func shoot():
var fireball = fireball_scene.instantiate() as Fireball
fireball.position = model.global_position
fireball.status_stats = status_stats
get_tree().root.add_child(fireball)
fireball.direction = -model.global_transform.basis.z

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@ -0,0 +1,2 @@
extends ProjectileTower
class_name FireballTower

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@ -1,41 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://dr2bmfj8fquxr"]
[gd_scene load_steps=5 format=3 uid="uid://dwwgvgn0ds8tk"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/fireballtower.gd" id="1_076bl"]
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[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="3_88y8d"]
[ext_resource type="Resource" uid="uid://b8a635kajtq6" path="res://Resources/TurretStats/fireball.tres" id="4_cd3q3"]
[ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_rkdu6"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/tower_fireball.gd" id="2_td8dh"]
[ext_resource type="PackedScene" uid="uid://ddpixntjsbpqp" path="res://PCs/Universal/ClassCards/Fireball/fireball_projectile.tscn" id="3_1akv8"]
[ext_resource type="Resource" uid="uid://dnvqghpwyuw84" path="res://PCs/Universal/ClassCards/Fireball/tower_stats.tres" id="4_uu77s"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fouf8"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.686275, 0, 0, 0.278431)
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model", "range_sphere", "minimap_range_sphere")]
script = ExtResource("1_076bl")
fireball_scene = ExtResource("2_0kqdt")
status_stats = ExtResource("3_88y8d")
stats = ExtResource("4_cd3q3")
model = NodePath("Model")
range_sphere = NodePath("Model/CSGSphere3D")
minimap_range_sphere = NodePath("Model/CSGSphere3D2")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97939, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.486166)
size = Vector3(1.10238, 1.08881, 1.04243)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
visible = false
radius = 7.5
material = SubResource("StandardMaterial3D_fouf8")
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
visible = false
layers = 4
radius = 7.5
material = SubResource("StandardMaterial3D_fouf8")
[node name="FireballTower" instance=ExtResource("1_rkdu6")]
script = ExtResource("2_td8dh")
projectile_scene = ExtResource("3_1akv8")
stats = ExtResource("4_uu77s")

View File

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://dnvqghpwyuw84"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_tvubo"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_26lj8"]
[sub_resource type="Resource" id="Resource_68ba3"]
script = ExtResource("1_tvubo")
key = "Fire Delay"
value = 3.0
[sub_resource type="Resource" id="Resource_gogvm"]
script = ExtResource("1_tvubo")
key = "Damage"
value = 5.0
[sub_resource type="Resource" id="Resource_pswb4"]
script = ExtResource("1_tvubo")
key = "Range"
value = 15.0
[resource]
script = ExtResource("2_26lj8")
target_type = 3
attributes = Array[ExtResource("1_tvubo")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4")])
text = "Conjures a fireball every /Fire Delay\\s that deals /Damage\\ and apply Burning to enemies caught in its blast"

View File

@ -1,8 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=2 format=3 uid="uid://dhwhwicgpw7yh"]
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://dhwhwicgpw7yh"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_80jfw"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_hmbwy"]
[sub_resource type="Resource" id="Resource_68ba3"]
script = ExtResource("1_80jfw")
key = "Fire Delay"
value = 2.0
[sub_resource type="Resource" id="Resource_gogvm"]
script = ExtResource("1_80jfw")
key = "Damage"
value = 5.0
[sub_resource type="Resource" id="Resource_pswb4"]
script = ExtResource("1_80jfw")
key = "Range"
value = 15.0
[resource]
script = ExtResource("1_hmbwy")
attributes = Array[Resource("res://Scripts/Resources/stat_attribute.gd")]([])
text = ""
target_type = 0
attributes = Array[ExtResource("1_80jfw")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4")])
text = "Conjure a fireball every /Fire Delay\\s that can be thrown to deal /Damage\\ and apply Burning to enemies caught in its blast"

View File

@ -6,7 +6,7 @@
[sub_resource type="Resource" id="Resource_oayfg"]
script = ExtResource("1_nu6vr")
key = "Fire Delay"
value = 1.0
value = 0.6
[sub_resource type="Resource" id="Resource_fekle"]
script = ExtResource("1_nu6vr")
@ -32,6 +32,6 @@ value = 3.0
script = ExtResource("1_80xci")
target_type = 1
attributes = Array[ExtResource("1_nu6vr")]([SubResource("Resource_oayfg"), SubResource("Resource_fekle"), SubResource("Resource_ud8xi"), SubResource("Resource_cvkxf"), SubResource("Resource_pivwn")])
text = "Fires a shot every [Fire Delay] seconds dealing [Damage] damage at a range of [Range]m
text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m
While attacking the same target, gradually accelerates to [Speed Multiplier] times the fire rate over [Speed Time]"
While attacking the same target, gradually accelerates to /Speed Multiplier\\x the fire rate over /Speed Time\\s"

View File

@ -32,6 +32,6 @@ value = 3.0
script = ExtResource("1_630yu")
target_type = 0
attributes = Array[ExtResource("1_vpmor")]([SubResource("Resource_fi7tc"), SubResource("Resource_r6h5d"), SubResource("Resource_gwg1i"), SubResource("Resource_ogk1x"), SubResource("Resource_wdp3h")])
text = "Fires a shot every [Fire Delay] seconds dealing [Damage] damage at a range of [Range]m
text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m
While held, gradually accelerates to [Speed Multiplier] times the fire rate over [Speed Time]"
While held, gradually accelerates to /Speed Multiplier\\x the fire rate over /Speed Time\\"

View File

@ -1,9 +1,23 @@
[gd_resource type="Resource" script_class="Card" load_steps=2 format=3 uid="uid://fwsg5av1egp2"]
[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://fwsg5av1egp2"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_tdu8a"]
[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="2_lh4dk"]
[ext_resource type="Resource" uid="uid://boj1ho5x0sxtq" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_stats.tres" id="3_dukui"]
[ext_resource type="Resource" uid="uid://bvkwgmbxje0dp" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres" id="3_e5fta"]
[ext_resource type="PackedScene" uid="uid://bb44pintbwdcf" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.tscn" id="4_xcrut"]
[ext_resource type="PackedScene" uid="uid://takm6diuy71m" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn" id="5_l3c38"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7gjas"]
atlas = ExtResource("2_lh4dk")
region = Rect2(0, 0, 64, 64)
[resource]
script = ExtResource("1_tdu8a")
title = ""
rarity = 0
title = "Glue Launcher"
rarity = 1
faction = 0
sprite = SubResource("AtlasTexture_7gjas")
turret_scene = ExtResource("4_xcrut")
weapon_scene = ExtResource("5_l3c38")
weapon_stats = ExtResource("3_dukui")
tower_stats = ExtResource("3_e5fta")

View File

@ -1,10 +0,0 @@
extends Tower
class_name StickyTower
@export var status_stats : StatusStats
func shoot():
var status = StatusSticky.new()
status.stats = status_stats
targeted_enemy.status_manager.add_effect(status)

View File

@ -0,0 +1,8 @@
extends StatusApplyingTower
class_name GlueLauncherTower
func build_status_object() -> StatusEffect:
var status = StatusSlow.new()
status.stats = status_stats
return status

View File

@ -1,47 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://dja1b2ke8clo5"]
[gd_scene load_steps=5 format=3 uid="uid://bb44pintbwdcf"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/stickytower.gd" id="1_0fo13"]
[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="2_f8mxi"]
[ext_resource type="PackedScene" uid="uid://dxwtlvv632ae8" path="res://Scenes/Towers/status_applying_tower.tscn" id="1_r1dvg"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.gd" id="2_ot8fu"]
[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="3_ibb53"]
[ext_resource type="Resource" uid="uid://bvkwgmbxje0dp" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres" id="4_etcd4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mrhfj"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.686275, 0, 0, 0.278431)
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model", "range_sphere", "minimap_range_sphere")]
script = ExtResource("1_0fo13")
status_stats = ExtResource("2_f8mxi")
model = NodePath("Model")
range_sphere = NodePath("Model/CSGSphere3D")
minimap_range_sphere = NodePath("Model/CSGSphere3D2")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0158235, 0, -0.956956)
size = Vector3(0.481654, 0.427749, 1.38438)
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590318, 0.717947, 0.210929)
size = Vector3(0.329535, 0.622842, 0.319929)
[node name="CSGBox3D4" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590295, 0.453314, -0.265725)
size = Vector3(0.329535, 0.622842, 0.319929)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
visible = false
radius = 7.5
material = SubResource("StandardMaterial3D_mrhfj")
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
visible = false
layers = 4
radius = 7.5
material = SubResource("StandardMaterial3D_mrhfj")
[node name="GlueLauncherTower" instance=ExtResource("1_r1dvg")]
script = ExtResource("2_ot8fu")
status_stats = ExtResource("3_ibb53")
stats = ExtResource("4_etcd4")

View File

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://bvkwgmbxje0dp"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_0wpdf"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_we1js"]
[sub_resource type="Resource" id="Resource_gbocu"]
script = ExtResource("1_0wpdf")
key = "Damage"
value = 0.0
[sub_resource type="Resource" id="Resource_6a2im"]
script = ExtResource("1_0wpdf")
key = "Range"
value = 10.0
[sub_resource type="Resource" id="Resource_7npe0"]
script = ExtResource("1_0wpdf")
key = "Fire Delay"
value = 2.0
[resource]
script = ExtResource("2_we1js")
target_type = 1
attributes = Array[ExtResource("1_0wpdf")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0")])
text = "Fires every /Fire Delay\\s, making the target Sticky at a range of /Range\\m"

View File

@ -20,5 +20,6 @@ value = 0.5
[resource]
script = ExtResource("1_8sdo4")
target_type = 0
attributes = Array[ExtResource("1_gheu8")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0")])
text = "Fires every [Fire Delay]s, making the target Sticky at a range of [Range]m"
text = "Fires every /Fire Delay\\s, making the target Sticky at a range of /Range\\m"

View File

@ -1,8 +1,10 @@
[gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://cb1uqjl1387kk"]
[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://cb1uqjl1387kk"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_cmmto"]
[ext_resource type="Texture2D" uid="uid://mqo5qcghfit8" path="res://PCs/Universal/ClassCards/Icicle/icicle.png" id="2_w5fi7"]
[ext_resource type="Resource" uid="uid://d34bfj5togyyt" path="res://PCs/Universal/ClassCards/Icicle/tower_stats.tres" id="3_p8y0m"]
[ext_resource type="PackedScene" uid="uid://v3iuf4lt2iff" path="res://PCs/Universal/ClassCards/Icicle/weapon_icicle.tscn" id="3_ve3rv"]
[ext_resource type="PackedScene" uid="uid://miawrarbb1up" path="res://PCs/Universal/ClassCards/Icicle/tower_icicle.tscn" id="4_vgqev"]
[ext_resource type="Resource" uid="uid://ckjmym1ofww4" path="res://PCs/Universal/ClassCards/Icicle/weapon_stats.tres" id="4_yv37w"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7due4"]
@ -15,5 +17,7 @@ title = "Icicle"
rarity = 3
faction = 0
sprite = SubResource("AtlasTexture_7due4")
turret_scene = ExtResource("4_vgqev")
weapon_scene = ExtResource("3_ve3rv")
weapon_stats = ExtResource("4_yv37w")
tower_stats = ExtResource("3_p8y0m")

View File

@ -1,13 +0,0 @@
extends Tower
class_name IcicleTower
@export var icicle_scene : PackedScene
@export var status_stats : StatusStats
func shoot():
var icicle = icicle_scene.instantiate() as Icicle
icicle.position = model.global_position
icicle.status_stats = status_stats
get_tree().root.add_child(icicle)
icicle.direction = -model.global_transform.basis.z

View File

@ -0,0 +1,2 @@
extends ProjectileTower
class_name IcicleTower

View File

@ -1,41 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://clabvrajn6k3r"]
[gd_scene load_steps=5 format=3 uid="uid://miawrarbb1up"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/icicletower.gd" id="1_diocy"]
[ext_resource type="PackedScene" uid="uid://cdme5v2sq7u3p" path="res://PCs/Universal/ClassCards/Icicle/icicle.tscn" id="2_706hd"]
[ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="3_ei6qp"]
[ext_resource type="Resource" uid="uid://cdmkajdgfpk6h" path="res://Resources/TurretStats/icicle.tres" id="4_vyj5f"]
[ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_d6g88"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/tower_icicle.gd" id="2_qcpgh"]
[ext_resource type="PackedScene" uid="uid://dyurjxotdkf1u" path="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.tscn" id="3_o4uqf"]
[ext_resource type="Resource" uid="uid://d34bfj5togyyt" path="res://PCs/Universal/ClassCards/Icicle/tower_stats.tres" id="4_3il5a"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fouf8"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.686275, 0, 0, 0.278431)
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model", "range_sphere", "minimap_range_sphere")]
script = ExtResource("1_diocy")
icicle_scene = ExtResource("2_706hd")
status_stats = ExtResource("3_ei6qp")
stats = ExtResource("4_vyj5f")
model = NodePath("Model")
range_sphere = NodePath("Model/CSGSphere3D")
minimap_range_sphere = NodePath("Model/CSGSphere3D2")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97939, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.486166)
size = Vector3(1.10238, 1.08881, 1.04243)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
visible = false
radius = 7.5
material = SubResource("StandardMaterial3D_fouf8")
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
visible = false
layers = 4
radius = 7.5
material = SubResource("StandardMaterial3D_fouf8")
[node name="IcicleTower" instance=ExtResource("1_d6g88")]
script = ExtResource("2_qcpgh")
projectile_scene = ExtResource("3_o4uqf")
stats = ExtResource("4_3il5a")

View File

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://d34bfj5togyyt"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_3sgqf"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_x2vtw"]
[sub_resource type="Resource" id="Resource_68ba3"]
script = ExtResource("1_3sgqf")
key = "Fire Delay"
value = 3.0
[sub_resource type="Resource" id="Resource_gogvm"]
script = ExtResource("1_3sgqf")
key = "Damage"
value = 4.0
[sub_resource type="Resource" id="Resource_pswb4"]
script = ExtResource("1_3sgqf")
key = "Range"
value = 15.0
[resource]
script = ExtResource("1_x2vtw")
target_type = 3
attributes = Array[ExtResource("1_3sgqf")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4")])
text = "Conjures an icicle every /Fire Delay\\s that deals /Damage\\ and applies Cold to enemies caught in its blast"

View File

@ -1,8 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=2 format=3 uid="uid://ckjmym1ofww4"]
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://ckjmym1ofww4"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_c13s0"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_fpi27"]
[sub_resource type="Resource" id="Resource_68ba3"]
script = ExtResource("1_c13s0")
key = "Fire Delay"
value = 2.0
[sub_resource type="Resource" id="Resource_gogvm"]
script = ExtResource("1_c13s0")
key = "Damage"
value = 5.0
[sub_resource type="Resource" id="Resource_pswb4"]
script = ExtResource("1_c13s0")
key = "Range"
value = 15.0
[resource]
script = ExtResource("1_fpi27")
attributes = Array[Resource("res://Scripts/Resources/stat_attribute.gd")]([])
text = ""
target_type = 0
attributes = Array[ExtResource("1_c13s0")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4")])
text = "Conjure an icicle every /Fire Delay\\s that can be thrown to deal /Damage\\ and apply Cold to enemies caught in its blast"

View File

@ -16,7 +16,7 @@ value = 30.0
[sub_resource type="Resource" id="Resource_28kyj"]
script = ExtResource("1_7xbx2")
key = "Range"
value = 50.0
value = 100.0
[resource]
script = ExtResource("1_t3oy2")

View File

@ -21,12 +21,13 @@ signal died
@export var hud : HUD
@export var movement : PlayerMovement
@export var sprint_zoom_speed := 0.2
@export var player_name_tag : Label
var equipped_card : Card
var weapon : Weapon
var paused := false
var editing_mode := true
var profile: PlayerProfile
var profile : PlayerProfile
var ready_state := false :
set(value):
ready_state = value
@ -49,6 +50,7 @@ func _ready() -> void:
right_hand_animator.speed_scale = 0
camera.make_current()
sprite.queue_free()
player_name_tag.queue_free()
else:
camera.set_visible(false)
gun_camera.set_visible(false)
@ -56,7 +58,7 @@ func _ready() -> void:
if weapon != null:
weapon.set_raycast_origin(camera)
inventory.contents.append_array(hero_class.deck)
sprite.texture = hero_class.texture
sprite.texture.atlas = hero_class.texture
check_left_hand_valid()
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=3 uid="uid://dxgxbtf68lcv5"]
[gd_scene load_steps=30 format=3 uid="uid://dxgxbtf68lcv5"]
[ext_resource type="Script" path="res://PCs/hero.gd" id="1_pihpe"]
[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://PCs/Red/red.tres" id="2_dbyo0"]
@ -8,7 +8,7 @@
[ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="4_mwtvp"]
[ext_resource type="PackedScene" uid="uid://dqt1ggtkpkuhs" path="res://Scenes/gauntlet.tscn" id="5_jlxb3"]
[ext_resource type="Script" path="res://Scripts/inventory.gd" id="6_cf5ap"]
[ext_resource type="Texture2D" uid="uid://hxev3a2ktya" path="res://Assets/TextureAtlases/red.tres" id="6_loffy"]
[ext_resource type="Texture2D" uid="uid://cjqxkraykhxxk" path="res://PCs/Red/red.png" id="6_yyp8i"]
[ext_resource type="Texture2D" uid="uid://d0btebva6djdl" path="res://Assets/Textures/crosshair.png" id="8_fq3f6"]
[ext_resource type="Script" path="res://Scripts/HUD.gd" id="8_yl6ka"]
[ext_resource type="Script" path="res://Scripts/on_top_camera.gd" id="11_4sdwe"]
@ -22,6 +22,11 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jbu13"]
[sub_resource type="AtlasTexture" id="AtlasTexture_oyv4e"]
resource_local_to_scene = true
atlas = ExtResource("6_yyp8i")
region = Rect2(0, 0, 96, 96)
[sub_resource type="Environment" id="Environment_ekmug"]
[sub_resource type="Animation" id="Animation_2q50p"]
@ -54,7 +59,10 @@ viewport_path = NodePath("SubViewport")
[sub_resource type="ViewportTexture" id="ViewportTexture_574jy"]
viewport_path = NodePath("MiniMapViewport")
[node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("camera", "gun_camera", "left_hand", "right_hand", "right_hand_animator", "edit_tool", "gauntlet_sprite", "sprite", "interaction_raycast", "inventory", "card", "hud", "movement")]
[sub_resource type="ViewportTexture" id="ViewportTexture_m3ots"]
viewport_path = NodePath("Nametag")
[node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("camera", "gun_camera", "left_hand", "right_hand", "right_hand_animator", "edit_tool", "gauntlet_sprite", "sprite", "interaction_raycast", "inventory", "card", "hud", "movement", "player_name_tag")]
collision_layer = 2
collision_mask = 37
script = ExtResource("1_pihpe")
@ -73,6 +81,7 @@ card = NodePath("SubViewport/Head2/LeftHand/SubViewport/Node2D")
pause_menu_scene = ExtResource("3_avnsx")
hud = NodePath("HUD")
movement = NodePath("PlayerMovement")
player_name_tag = NodePath("Nametag/Label")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
@ -94,7 +103,7 @@ collision_mask = 24
[node name="EightDirectionSprite" parent="." instance=ExtResource("2_ib0t5")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0.915529, 0)
texture = ExtResource("6_loffy")
texture = SubResource("AtlasTexture_oyv4e")
[node name="Inventory" type="Node" parent="."]
script = ExtResource("6_cf5ap")
@ -130,12 +139,12 @@ transform = Transform3D(0.235, 0, 0, 0, 0.235, 0, 0, 0, 0.235, -0.665, -0.275, -
[node name="SubViewport" type="SubViewport" parent="SubViewport/Head2/LeftHand"]
transparent_bg = true
size = Vector2i(192, 192)
render_target_update_mode = 4
[node name="Node2D" parent="SubViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")]
[node name="Sprite3D" type="Sprite3D" parent="SubViewport/Head2/LeftHand"]
transform = Transform3D(0.45, 0, 0, 0, 0.45, 0, 0, 0, 0.45, 0.2, 0.19, 0)
layers = 2
texture_filter = 0
texture = SubResource("ViewportTexture_8f12g")
@ -168,20 +177,6 @@ hover_text = NodePath("Label2")
enemy_sprites = [NodePath("TextureRect4/TextureRect"), NodePath("TextureRect4/TextureRect2"), NodePath("TextureRect4/TextureRect3"), NodePath("TextureRect4/TextureRect4"), NodePath("TextureRect4/TextureRect5")]
enemy_counts = [NodePath("TextureRect4/TextureRect/Label"), NodePath("TextureRect4/TextureRect2/Label2"), NodePath("TextureRect4/TextureRect3/Label3"), NodePath("TextureRect4/TextureRect4/Label4"), NodePath("TextureRect4/TextureRect5/Label5")]
[node name="WaveCount" type="Label" parent="HUD"]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -30.0
offset_top = 83.0
offset_right = 30.0
offset_bottom = 26.0
grow_horizontal = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "1"
horizontal_alignment = 1
vertical_alignment = 1
[node name="EnemyCount" type="Label" parent="HUD"]
visible = false
offset_left = 10.0
@ -434,6 +429,20 @@ text = "Press button to do thing"
horizontal_alignment = 1
vertical_alignment = 1
[node name="WaveCount" type="Label" parent="HUD"]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -30.0
offset_top = 83.0
offset_right = 30.0
offset_bottom = 109.0
grow_horizontal = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "1"
horizontal_alignment = 1
vertical_alignment = 1
[node name="MinimapIcon" type="Sprite3D" parent="."]
transform = Transform3D(4, 0, 0, 0, 0.0698095, 3.99939, 0, -3.99939, 0.0698095, 0, 2.86288, 0)
layers = 4
@ -444,3 +453,28 @@ texture = ExtResource("15_nhlam")
script = ExtResource("20_cfhw8")
player = NodePath("..")
head = NodePath("../Head")
[node name="Nametag" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(300, 40)
render_target_update_mode = 4
[node name="Label" type="Label" parent="Nametag"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "QUITE LONG PLAYER NAME"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
layers = 5
sorting_offset = 500.0
pixel_size = 0.002
billboard = 1
no_depth_test = true
fixed_size = true
texture = SubResource("ViewportTexture_m3ots")

View File

@ -5,7 +5,7 @@
[sub_resource type="ImageTexture" id="ImageTexture_03x6q"]
[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "vsync_dropdown", "aa_dropdown", "window_dropdown", "invert_lookY", "invert_lookX", "fov_input", "fov_slider", "fixed_minimap")]
[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "vsync_dropdown", "aa_dropdown", "window_dropdown", "invert_lookY", "invert_lookX", "fov_input", "fov_slider", "fixed_minimap", "tower_damage", "self_damage", "party_damage")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -28,6 +28,9 @@ invert_lookX = NodePath("VBoxContainer/TabContainer/Gameplay/InvertMouseX/Center
fov_input = NodePath("VBoxContainer/TabContainer/Graphics/FOV/HBoxContainer/SpinBox")
fov_slider = NodePath("VBoxContainer/TabContainer/Graphics/FOV/HBoxContainer/HSlider")
fixed_minimap = NodePath("VBoxContainer/TabContainer/Gameplay/FixedMinimap/CenterContainer/CheckButton")
tower_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button")
self_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button2")
party_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button3")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
@ -139,6 +142,47 @@ size_flags_horizontal = 3
[node name="CheckButton" type="CheckButton" parent="VBoxContainer/TabContainer/Gameplay/FixedMinimap/CenterContainer"]
layout_mode = 2
[node name="FloatingDamageIndicators" type="HBoxContainer" parent="VBoxContainer/TabContainer/Gameplay"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators"]
layout_mode = 2
size_flags_horizontal = 3
text = "Floating Damage Indicators"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CenterContainer" type="CenterContainer" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer"]
layout_mode = 2
[node name="Button" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Tower Damage"
[node name="Button2" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Self Damage"
[node name="Button3" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Party Damage"
[node name="Button4" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Status Effect Damage"
[node name="Graphics" type="VBoxContainer" parent="VBoxContainer/TabContainer"]
visible = false
layout_mode = 2

View File

@ -4,6 +4,5 @@
[ext_resource type="Script" path="res://Scripts/Projectiles/status_applying_projectile.gd" id="2_4p44n"]
[node name="StatusApplyingProjectile" instance=ExtResource("1_atrjq")]
max_contacts_reported = 0
script = ExtResource("2_4p44n")
status_stats = null

View File

@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://dxwtlvv632ae8"]
[ext_resource type="PackedScene" uid="uid://dumiyjlnea4gq" path="res://Scenes/Towers/hitscan_tower.tscn" id="1_suc1i"]
[ext_resource type="Script" path="res://Scripts/Towers/status_applying_tower.gd" id="2_rd0fq"]
[node name="StatusApplyingTower" instance=ExtResource("1_suc1i")]
script = ExtResource("2_rd0fq")
status_stats = null

View File

@ -4,42 +4,59 @@
[ext_resource type="Texture2D" uid="uid://dlqnhs8or4ik2" path="res://Assets/Textures/cardhand.png" id="1_d5oo3"]
[ext_resource type="Texture2D" uid="uid://buf8t5gc7iw3a" path="res://Assets/TextureAtlases/rarityborders.tres" id="3_pclfx"]
[node name="Node2D" type="Node2D" node_paths=PackedStringArray("rarity_sprite", "title_text", "description")]
[node name="Node2D" type="Node2D" node_paths=PackedStringArray("rarity_sprite", "title_text", "description", "target_label")]
script = ExtResource("1_2cfmh")
rarity_sprite = NodePath("Sprite2D2")
title_text = NodePath("Title")
description = NodePath("Description")
target_label = NodePath("Title2")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(96, 96)
scale = Vector2(3, 3)
position = Vector2(256, 256)
scale = Vector2(8, 8)
texture = ExtResource("1_d5oo3")
[node name="Sprite2D2" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(96, 96)
scale = Vector2(3, 3)
position = Vector2(256, 256)
scale = Vector2(8, 8)
texture = ExtResource("3_pclfx")
region_enabled = true
region_rect = Rect2(0, 0, 64, 64)
[node name="Title" type="Label" parent="."]
offset_left = 48.0
offset_top = 20.0
offset_right = 150.0
offset_bottom = 46.0
offset_left = 89.0
offset_top = 56.0
offset_right = 373.0
offset_bottom = 96.0
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "spider queen"
theme_override_font_sizes/font_size = 27
text = "Rocket Launcher 50"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Title2" type="Label" parent="."]
offset_left = 183.0
offset_top = 424.0
offset_right = 296.0
offset_bottom = 464.0
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 27
text = "Land
"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Description" type="RichTextLabel" parent="."]
offset_left = 66.0
offset_top = 42.0
offset_right = 167.0
offset_bottom = 178.0
offset_left = 107.0
offset_top = 144.0
offset_right = 357.0
offset_bottom = 389.0
theme_override_colors/default_color = Color(0, 0, 0, 1)
theme_override_font_sizes/normal_font_size = 11
theme_override_font_sizes/normal_font_size = 17
bbcode_enabled = true
text = "In here goes some card text that really be quite long sometimes if you're not really really careful to describe the card's effects concisely"
text = "In here goes some card text that really be quite long sometimes if you're not really really careful to describe the card's effects concisely
In fact, sometimes its really really really rediculously long, when it needs to be and im too dumb to shorten it"
fit_content = true

View File

@ -45,21 +45,18 @@ shape = SubResource("BoxShape3D_0ebt5")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(192, 192)
render_target_update_mode = 4
[node name="Node2D" parent="SubViewport" instance=ExtResource("2_7ouw1")]
[node name="SubViewport2" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(192, 192)
render_target_update_mode = 4
[node name="Node2D" parent="SubViewport2" instance=ExtResource("2_7ouw1")]
[node name="SubViewport3" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(192, 192)
render_target_update_mode = 4
[node name="Node2D" parent="SubViewport3" instance=ExtResource("2_7ouw1")]
@ -68,17 +65,17 @@ render_target_update_mode = 4
visible = false
[node name="Sprite3D" type="Sprite3D" parent="Node3D"]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -0.805106, 1.12938, 0.500052)
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -0.805106, 1.12938, 0.500052)
texture_filter = 0
texture = SubResource("ViewportTexture_yf4je")
[node name="Sprite3D2" type="Sprite3D" parent="Node3D"]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0.0180808, 1.12938, 0.500052)
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0.0180808, 1.12938, 0.500052)
texture_filter = 0
texture = SubResource("ViewportTexture_3q3h0")
[node name="Sprite3D3" type="Sprite3D" parent="Node3D"]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0.843507, 1.12938, 0.500052)
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0.843507, 1.12938, 0.500052)
texture_filter = 0
texture = SubResource("ViewportTexture_vyyy4")

View File

@ -10,6 +10,10 @@ var lifetime := 10.0
var time_alive := 0.0
func _ready() -> void:
apply_central_impulse(direction * force)
func _process(delta: float) -> void:
time_alive += delta

View File

@ -6,7 +6,7 @@ enum Faction {GENERIC = 0}
@export var title : String
@export var rarity : Data.Rarity
@export var faction : Faction
@export var sprite : AtlasTexture
@export var sprite : Texture
@export var turret_scene : PackedScene
@export var weapon_scene : PackedScene
@export var weapon_stats : CardText

View File

@ -2,5 +2,5 @@ extends Resource
class_name HeroClass
@export var hero_name : String = "Default"
@export var texture : AtlasTexture
@export var texture : Texture
@export var deck : Array[Card]

View File

@ -12,6 +12,10 @@ const SAVE_PATH := "user://preferences.tres"
@export var windowed_mode := 0
@export var hfov := 100.0
@export var fixed_minimap := false
@export var display_tower_damage_indicators := true
@export var display_self_damage_indicators := true
@export var display_party_damage_indicators := true
@export var display_status_effect_damage_indicators := true
func apply_graphical_settings(viewport):

View File

@ -55,6 +55,6 @@ func add_effect(new_effect : StatusEffect):
existing_effect.on_attached(enemy, effects)
icons[existing_effect].set_visible(true)
effects[existing_effect] += 1
existing_effect.time_existed = 0.0
existing_effect.time_existed = 0.0
if existing_effect.stats.max_stacks != 0 and effects[existing_effect] > existing_effect.stats.max_stacks:
effects[existing_effect] = existing_effect.stats.max_stacks

View File

@ -3,7 +3,7 @@ class_name ProjectileTower
@export var projectile_scene : PackedScene
var force := 2.0
var force := 20.0
var projectile_id := 0

View File

@ -0,0 +1,22 @@
extends HitscanTower
class_name StatusApplyingTower
@export var status_stats : StatusStats
func shoot():
super.shoot()
if targeted_enemy and is_instance_valid(targeted_enemy) and targeted_enemy.alive:
targeted_enemy.damage(damage)
targeted_enemy.status_manager.add_effect(build_status_object())
func build_status_object() -> StatusEffect:
var status = StatusEffect.new()
status.stats = status_stats
return status
@rpc("reliable")
func networked_shoot():
super.networked_shoot()

View File

@ -23,6 +23,8 @@ func shoot():
var target_hitbox = target.shape_owner_get_owner(raycast.get_collider_shape())
if target_hitbox is Hitbox:
hit(target, target_hitbox)
if Data.preferences.display_self_damage_indicators:
spawn_damage_indicator(raycast.get_collision_point())
networked_hit.rpc(get_tree().root.get_path_to(target), get_tree().root.get_path_to(target_hitbox))
@ -35,3 +37,5 @@ func networked_hit(target_path : String, target_hitbox_path : String):
var target = get_tree().root.get_node(target_path)
var target_hitbox = get_tree().root.get_node(target_hitbox_path) as Hitbox
hit(target, target_hitbox)
if Data.preferences.display_party_damage_indicators:
spawn_damage_indicator(target.sprite.global_position)

View File

@ -3,23 +3,27 @@ class_name ProjectileWeapon
@export var projectile_scene : PackedScene
var force := 2.0
var force := 20.0
var projectile_id := 0
func shoot():
super.shoot()
var projectile = projectile_scene.instantiate() as Projectile
projectile.position = global_position
projectile.damage = damage
projectile.direction = -global_transform.basis.z
projectile.force = force
projectile.name = str(multiplayer.get_unique_id()) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile_id += 1
networked_spawn_projectile.rpc(multiplayer.get_unique_id(), -global_transform.basis.z)
@rpc("reliable")
func networked_shoot():
super.networked_shoot()
shoot()
@rpc("reliable", "call_local")
func networked_spawn_projectile(peer_id, direction):
var projectile = projectile_scene.instantiate() as Projectile
projectile.position = global_position
projectile.damage = damage
projectile.direction = direction
projectile.force = force
projectile.name = str(peer_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile_id += 1

View File

@ -4,6 +4,7 @@ class_name Weapon
@export var stats : CardText
@export var animator : AnimationPlayer
var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
var hero : Hero
var trigger_held := false
var second_trigger_held := false
@ -49,6 +50,14 @@ func release_second_trigger():
second_trigger_held = false
func spawn_damage_indicator(pos):
if damage > 0:
var marker = damage_particle_scene.instantiate()
get_tree().root.add_child(marker)
marker.set_number(damage)
marker.position = pos
func shoot():
animator.play("shoot")

View File

@ -5,10 +5,12 @@ var stats : Card
@export var rarity_sprite : Sprite2D
@export var title_text : Label
@export var description : RichTextLabel
@export var target_label : Label
func set_card(value):
stats = value
title_text.text = stats.title
target_label.text = str(Data.TargetType.keys()[stats.tower_stats.target_type])
rarity_sprite.region_rect = Rect2(64 * stats.rarity, 0, 64, 64)
@ -23,7 +25,9 @@ func process_card_text(card_text : CardText) -> String:
func view_weapon():
description.text = process_card_text(stats.weapon_stats)
target_label.text = "Both"
func view_tower():
description.text = process_card_text(stats.tower_stats)
target_label.text = str(stats.tower_stats.target_type)

View File

@ -33,6 +33,8 @@ func randomize_cards():
card = card_array.pick_random()
card_array.erase(card)
x.set_card(card)
#TODO: in reality this should just show the icon and then hovering over it lets you see either side at the players own discretion
x.view_tower()
$Node3D.set_visible(true)
for x in choice_colliders:
x.disabled = false

View File

@ -38,16 +38,16 @@ func _ready() -> void:
cards.append(preload("res://PCs/Universal/ClassCards/Gatling/card_gatling.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres"))
#Uncommon
#cards.append(preload("res://PCs/Universal/ClassCards/Blowdart/card_blowdart.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/Blowdart/card_blowdart.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/Refridgerator/card_refridgerator.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres"))
#Rare
#cards.append(preload("res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/DamageEnhancer/card_damage_enhancer.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/SpeedEnhancer/card_speed_enhancer.tres"))
#Epic
#cards.append(preload("res://PCs/Universal/ClassCards/Icicle/card_icicle.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/Fireball/card_fireball.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/Icicle/card_icicle.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/Fireball/card_fireball.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/GammaLaser/card_gamma_laser.tres"))
#Legendary
cards.append(preload("res://PCs/Universal/ClassCards/Sniper/card_sniper.tres"))

View File

@ -95,6 +95,7 @@ func spawn_tower_preview():
last_card = card
tower_preview = card.turret_scene.instantiate() as Tower
tower_preview.stats = card.tower_stats
tower_preview.position = Vector3.UP
tower_preview.preview_range(true)
ray_collider.add_child(tower_preview)

View File

@ -59,9 +59,11 @@ func spawn_players(player_array, player_profiles, chatbox_open_signal, chatbox_c
for peer_id in player_array:
var player = player_scene.instantiate() as Hero
player.name = str(peer_id)
player.player_name_tag.text = player_profiles[peer_id].display_name
player.position = level.player_spawns[p_i].global_position
player.profile = player_profiles[peer_id]
player.hero_class = Data.characters[player_profiles[peer_id].preferred_class]
print(player.hero_class.hero_name)
player.ready_state_changed.connect(ready_player)
if peer_id == multiplayer.get_unique_id():
chatbox_open_signal.connect(player.pause)
@ -152,14 +154,15 @@ func end_wave():
func remove_player(peer_id):
connected_players_nodes[peer_id].queue_free()
connected_players_nodes.erase(peer_id)
if connected_players_nodes.has(peer_id):
connected_players_nodes[peer_id].queue_free()
connected_players_nodes.erase(peer_id)
func start_game():
game_active = true
enemies = 0
objective_health = 100
objective_health = 120
wave = 0
level.a_star_graph_3d.make_grid()
level.a_star_graph_3d.find_path()
@ -176,7 +179,7 @@ func restart_game():
connected_players_nodes.clear()
level.queue_free()
enemies = 0
objective_health = 100
objective_health = 120
wave = 0
spawn_level()
game_restarted.emit()

View File

@ -10,11 +10,6 @@ signal health_changed(health)
var current_health
func take_damage(damage):
#var marker = damage_particle_scene.instantiate()
#get_tree().root.add_child(marker)
#marker.set_number(damage)
#marker.position = get_parent().global_position + Vector3.UP
current_health -= damage
health_changed.emit(current_health)
if current_health <= 0:

View File

@ -28,11 +28,11 @@ func _ready():
func _on_player_connected(peer_id):
add_player.rpc_id(peer_id, Data.player_profile.to_dict())
if multiplayer.get_unique_id() == 1:
print("Player connected with id: " + str(peer_id))
func _on_player_disconnected(peer_id):
if chatbox:
chatbox.append_message("SERVER", connected_players_profiles[peer_id].display_name + " has disconnected!")
connected_players_profiles.erase(peer_id)
player_disconnected.emit(peer_id)
@ -115,6 +115,8 @@ func networked_edit_player_profile(peer_id, new_profile_dict):
func add_player(new_player_profile_dict):
var new_player_peer_id = multiplayer.get_remote_sender_id()
var new_player_profile = PlayerProfile.from_dict(new_player_profile_dict)
if chatbox:
chatbox.append_message("SERVER", new_player_profile.display_name + " has connected!")
connected_players_profiles[new_player_peer_id] = new_player_profile
player_connected.emit(new_player_peer_id, new_player_profile)

View File

@ -13,6 +13,10 @@ class_name OptionsMenu
@export var fov_input : SpinBox
@export var fov_slider : HSlider
@export var fixed_minimap : CheckButton
@export var tower_damage : Button
@export var self_damage : Button
@export var party_damage : Button
@export var status_damage : Button
var keybind_boxes = []
var keybind_buttons = {}
var key_event
@ -31,7 +35,10 @@ func _ready():
fov_input.value = Data.preferences.hfov
fov_slider.value = Data.preferences.hfov
fixed_minimap.button_pressed = Data.preferences.fixed_minimap
tower_damage.button_pressed = Data.preferences.display_tower_damage_indicators
self_damage.button_pressed = Data.preferences.display_self_damage_indicators
party_damage.button_pressed = Data.preferences.display_party_damage_indicators
status_damage.button_pressed = Data.preferences.display_status_effect_damage_indicators
for index in Data.keymaps.size():
var map = Data.keymaps[index]
var button = Button.new()
@ -85,6 +92,10 @@ func _on_confirm_pressed() -> void:
Data.preferences.invert_lookY = invert_lookY.button_pressed
Data.preferences.invert_lookX = invert_lookX.button_pressed
Data.preferences.fixed_minimap = fixed_minimap.button_pressed
Data.preferences.display_tower_damage_indicators = tower_damage.button_pressed
Data.preferences.display_self_damage_indicators = self_damage.button_pressed
Data.preferences.display_party_damage_indicators = party_damage.button_pressed
Data.preferences.display_status_effect_damage_indicators = status_damage.button_pressed
Data.preferences.apply_graphical_settings(get_viewport())
Data.preferences.save_profile_to_disk()
Data.player_keymap.save_profile_to_disk()

View File

@ -7,7 +7,7 @@ func calculate_spawn_power(wave_number : int, number_of_players : int) -> int:
func generate_wave(spawn_power : int, spawn_pool : Array[Enemy]) -> Dictionary:
var wave = {}
var sp_used = 0
#var sp_used = 0
var enemy_types = randi_range(1, 5)
var enemy_choices = spawn_pool.duplicate()
var sp_allotment = floori(spawn_power / enemy_types)
@ -16,6 +16,6 @@ func generate_wave(spawn_power : int, spawn_pool : Array[Enemy]) -> Dictionary:
enemy_choices.erase(choice)
if sp_allotment / choice.spawn_power > 0:
wave[Data.enemies.find(choice)] = sp_allotment / choice.spawn_power
sp_used += wave[Data.enemies.find(choice)] * choice.spawn_power
print("tried to generate wave with " + str(spawn_power) + " spawn power, used " + str(sp_used))
#sp_used += wave[Data.enemies.find(choice)] * choice.spawn_power
#print("Generated wave with spawn power: " + str(sp_used) + "/" + str(spawn_power))
return wave

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=12 format=3 uid="uid://bjo2q6vca5qlv"]
[gd_scene load_steps=13 format=3 uid="uid://bjo2q6vca5qlv"]
[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_m83kr"]
[ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://health_bar_gradient.tres" id="2_ql1oc"]
[ext_resource type="Script" path="res://Scripts/health.gd" id="3_wiose"]
[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_mhq3m"]
[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="5_433ie"]
@ -24,6 +25,7 @@ status_manager = NodePath("StatusEffector")
movement_controller = NodePath("BeeliningController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
health_bar_gradient = ExtResource("2_ql1oc")
[node name="Health" type="Node" parent="."]
script = ExtResource("3_wiose")
@ -42,6 +44,7 @@ texture = ExtResource("6_ke2c8")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.15918, 0)
sorting_offset = 1.0
pixel_size = 0.02
billboard = 1
texture_filter = 0

View File

@ -12,6 +12,6 @@ icon = ExtResource("1_lck53")
sprite = ExtResource("2_7nc4x")
spawn_power = 14
health = 350
penalty = 10
penalty = 15
movement_speed = 0.8
spawn_cooldown = 2.0

View File

@ -9,6 +9,7 @@ signal died(enemy)
@export var movement_controller : EnemyMovement
@export var health : Health
@export var sprite : Sprite3D
@export var health_bar_gradient : Gradient
var movement_speed
var movement_speed_penalty := 1.0
@ -45,5 +46,5 @@ func die():
func _on_health_health_changed(value) -> void:
$SubViewport/ProgressBar.value = value
var percent = float(health.current_health) / float(health.max_health)
$SubViewport/ProgressBar.tint_progress = Color(1 - percent, percent, 0.0)
$SubViewport/ProgressBar.tint_progress = health_bar_gradient.sample(percent)
$SubViewport/ProgressBar.set_visible(true)

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=14 format=3 uid="uid://b0nady5xm88bo"]
[gd_scene load_steps=15 format=3 uid="uid://b0nady5xm88bo"]
[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_fwsjt"]
[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="2_j8yin"]
[ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://health_bar_gradient.tres" id="2_jn5to"]
[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="2_o7jmg"]
[ext_resource type="Script" path="res://Scripts/health.gd" id="2_swu53"]
[ext_resource type="Texture2D" uid="uid://dj13g1w14mekw" path="res://Assets/Textures/eye_dog.png" id="3_naknq"]
@ -13,7 +14,7 @@
[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
[sub_resource type="AtlasTexture" id="AtlasTexture_sn7du"]
[sub_resource type="AtlasTexture" id="AtlasTexture_s4568"]
resource_local_to_scene = true
atlas = ExtResource("3_naknq")
region = Rect2(0, 0, 32, 32)
@ -29,6 +30,7 @@ status_manager = NodePath("StatusEffector")
movement_controller = NodePath("PathingController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
health_bar_gradient = ExtResource("2_jn5to")
[node name="Health" type="Node" parent="."]
script = ExtResource("2_swu53")
@ -42,10 +44,11 @@ script = ExtResource("2_j8yin")
[node name="DirectionSprite" parent="." instance=ExtResource("2_o7jmg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.642479, 0)
pixel_size = 0.04
texture = SubResource("AtlasTexture_sn7du")
texture = SubResource("AtlasTexture_s4568")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.20821, 0)
sorting_offset = 1.0
pixel_size = 0.02
billboard = 1
texture_filter = 0

View File

@ -15,15 +15,20 @@
[ext_resource type="Script" path="res://Scripts/visualized_path.gd" id="11_d7ofl"]
[ext_resource type="MeshLibrary" uid="uid://jfr8j8kycfa5" path="res://Worlds/GreenPlanet/tilemap.tres" id="12_ywwug"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_h1csw"]
energy_multiplier = 3.0
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_w6p0p"]
sky_top_color = Color(0.333333, 0.447059, 0.658824, 1)
sky_curve = 0.0349887
[sub_resource type="Sky" id="Sky_t42h5"]
sky_material = SubResource("PhysicalSkyMaterial_h1csw")
sky_material = SubResource("ProceduralSkyMaterial_w6p0p")
[sub_resource type="Environment" id="Environment_l41d0"]
background_mode = 2
sky = SubResource("Sky_t42h5")
ssao_radius = 0.01
fog_light_energy = 1.1
fog_density = 0.0416
adjustment_contrast = 2.18
[sub_resource type="BoxShape3D" id="BoxShape3D_awjk1"]
@ -92,6 +97,7 @@ enemy_path = NodePath("../Enemies")
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 25.1496, 0.499996, 5.79039)
[node name="Trees" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.02, 0)
[node name="Tree" parent="Trees" instance=ExtResource("10_7v1co")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.9581, 0.5, -4.16029)
@ -535,7 +541,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1)
[node name="AStarGraph3D" type="Node3D" parent="." node_paths=PackedStringArray("start", "end", "spawner", "visualized_path", "tower_path")]
script = ExtResource("11_07ukk")
grid_size = Vector2(19, 9)
grid_size = Vector2i(19, 9)
point_gap = 1.5
start = NodePath("../GroundSpawn")
end = NodePath("../EnemyGoal")

File diff suppressed because one or more lines are too long

6
health_bar_gradient.tres Normal file
View File

@ -0,0 +1,6 @@
[gd_resource type="Gradient" format=3 uid="uid://dx7auy3oqw82t"]
[resource]
interpolation_color_space = 2
offsets = PackedFloat32Array(0, 0.131148, 0.409836, 1)
colors = PackedColorArray(0.788235, 0, 0, 1, 0.818896, 0.282651, 0.000353087, 1, 0.839216, 0.847059, 0, 1, 0, 0.917647, 0, 1)