mtd/Scripts/options_menu.gd

138 lines
4.8 KiB
GDScript

extends Control
class_name OptionsMenu
@export var keybind_popup : PackedScene
@export var look_sens_slider : HSlider
@export var look_sens_input : SpinBox
@export var toggle_sprint_checkbox : CheckButton
@export var vsync_dropdown : OptionButton
@export var aa_dropdown : OptionButton
@export var window_dropdown : OptionButton
@export var invert_lookY : CheckButton
@export var invert_lookX : CheckButton
@export var fov_input : SpinBox
@export var fov_slider : HSlider
@export var fixed_minimap : CheckButton
@export var tower_damage : Button
@export var self_damage : Button
@export var party_damage : Button
@export var status_damage : Button
var keybind_boxes = []
var keybind_buttons = {}
var key_event
var selected_button
var selected_button_button
var listening_for_key := false
func _ready():
look_sens_slider.value = Data.preferences.mouse_sens
look_sens_input.value = Data.preferences.mouse_sens
toggle_sprint_checkbox.button_pressed = Data.preferences.toggle_sprint
vsync_dropdown.selected = Data.preferences.vsync_mode
aa_dropdown.selected = Data.preferences.aa_mode
invert_lookY.button_pressed = Data.preferences.invert_lookY
invert_lookX.button_pressed = Data.preferences.invert_lookX
fov_input.value = Data.preferences.hfov
fov_slider.value = Data.preferences.hfov
fixed_minimap.button_pressed = Data.preferences.fixed_minimap
tower_damage.button_pressed = Data.preferences.display_tower_damage_indicators
self_damage.button_pressed = Data.preferences.display_self_damage_indicators
party_damage.button_pressed = Data.preferences.display_party_damage_indicators
status_damage.button_pressed = Data.preferences.display_status_effect_damage_indicators
for index in Data.keymaps.size():
var map = Data.keymaps[index]
var button = Button.new()
button.text = map.title
button.pressed.connect(set_keymap.bind(index))
$VBoxContainer/TabContainer/Keybinds/HBoxContainer.add_child(button)
load_keybind_labels()
func set_keymap(keymap_index):
Data.player_keymap = Data.keymaps[keymap_index]
Data.player_keymap.apply()
load_keybind_labels()
func load_keybind_labels():
for box in keybind_boxes:
box.queue_free()
keybind_boxes.clear()
for action in InputMap.get_actions():
if !action.begins_with("ui_"):
var box = HBoxContainer.new()
var alabel = Label.new()
var elabel = Button.new()
alabel.text = action
if InputMap.action_get_events(action).size() > 0:
elabel.text = InputMap.action_get_events(action)[0].as_text()
elabel.size_flags_horizontal += Control.SIZE_EXPAND
alabel.size_flags_horizontal += Control.SIZE_EXPAND
alabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
alabel.size_flags_stretch_ratio = 2.0
#elabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
box.add_child(alabel)
box.add_child(elabel)
elabel.pressed.connect(_on_keybind_button_pressed.bind(elabel))
keybind_buttons[elabel] = action
$VBoxContainer/TabContainer/Keybinds/ScrollContainer/VBoxContainer.add_child(box)
keybind_boxes.append(box)
func _on_cancel_pressed() -> void:
queue_free()
func _on_confirm_pressed() -> void:
Data.preferences.mouse_sens = look_sens_slider.value
Data.preferences.toggle_sprint = toggle_sprint_checkbox.button_pressed
Data.preferences.vsync_mode = vsync_dropdown.selected
Data.preferences.aa_mode = aa_dropdown.selected
Data.preferences.windowed_mode = window_dropdown.selected
Data.preferences.invert_lookY = invert_lookY.button_pressed
Data.preferences.invert_lookX = invert_lookX.button_pressed
Data.preferences.fixed_minimap = fixed_minimap.button_pressed
Data.preferences.display_tower_damage_indicators = tower_damage.button_pressed
Data.preferences.display_self_damage_indicators = self_damage.button_pressed
Data.preferences.display_party_damage_indicators = party_damage.button_pressed
Data.preferences.display_status_effect_damage_indicators = status_damage.button_pressed
Data.preferences.apply_graphical_settings(get_viewport())
Data.preferences.save_profile_to_disk()
Data.player_keymap.save_profile_to_disk()
queue_free()
func _on_mouse_sens_spin_box_value_changed(value: float) -> void:
look_sens_slider.value = value
func _on_mouse_sens_h_slider_value_changed(value: float) -> void:
look_sens_input.value = value
func _on_fov_spin_box_value_changed(value: float) -> void:
if value < 40.0:
value = 40.0
if value > 160.0:
value = 160.0
fov_slider.value = value
Data.preferences.hfov = value
func _on_fov_h_slider_value_changed(value: float) -> void:
fov_input.value = value
Data.preferences.hfov = value
func _on_keybind_button_pressed(value: Button) -> void:
selected_button = keybind_buttons[value]
selected_button_button = value
var popup = keybind_popup.instantiate()
popup.event_detected.connect(change_key)
add_child(popup)
func change_key(event: InputEvent):
Data.player_keymap.replace_action_event(selected_button, event)
selected_button_button.text = event.as_text()