mtd/Scripts/Projectiles/explosive_projectile.gd

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GDScript3
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extends Projectile
class_name ExplosiveProjectile
@export var explosion_range := 3.0
func _process(delta: float) -> void:
super._process(delta)
if time_alive >= lifetime:
explode()
func _on_body_entered(_body: Node) -> void:
explode()
func explode():
if is_multiplayer_authority():
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= explosion_range:
hit(enemy)
networked_hit.rpc(get_tree().root.get_path_to(enemy))
networked_kill.rpc()
queue_free()
func hit(target):
target.damage(damage)
@rpc("reliable")
func networked_hit(target_node_path):
var target = get_tree().root.get_node(target_node_path)
hit(target)