mtd/Scripts/card_hand.gd

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818 B
GDScript3
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extends Node2D
class_name CardInHand
var stats : Card
@export var rarity_sprite : Sprite2D
@export var title_text : Label
@export var description : RichTextLabel
func set_card(value):
stats = value
title_text.text = stats.title
rarity_sprite.region_rect = Rect2(64 * stats.rarity, 0, 64, 64)
func process_card_text(card_text : CardText) -> String:
var processed_string = card_text.text
for stat in card_text.attributes:
processed_string = processed_string.replace(stat.key, str(stat.value))
processed_string = processed_string.replace("/", "[color=red]")
processed_string = processed_string.replace("\\", "[color=black]")
return processed_string
func view_weapon():
description.text = process_card_text(stats.weapon_stats)
func view_tower():
description.text = process_card_text(stats.tower_stats)