mtd/Scenes/gauntlet.tscn

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[gd_scene load_steps=5 format=3 uid="uid://dqt1ggtkpkuhs"]
[ext_resource type="Script" path="res://Scripts/edit_tool.gd" id="1_yf8lt"]
[ext_resource type="PackedScene" uid="uid://ddbbwx0yy16lh" path="res://Scenes/tower_base.tscn" id="2_r3632"]
[ext_resource type="Texture2D" uid="uid://gh4yvnerf1f5" path="res://Assets/Textures/radial.png" id="3_a323w"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_36ot1"]
transparency = 1
[node name="EditTool" type="Node3D" node_paths=PackedStringArray("ray", "wall_preview", "progress_bar")]
script = ExtResource("1_yf8lt")
ray = NodePath("RayCast3D")
wall_preview = NodePath("WallPreview")
build_preview_material = SubResource("StandardMaterial3D_36ot1")
progress_bar = NodePath("ProgressBar")
[node name="RayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, -20)
collision_mask = 25
[node name="WallPreview" parent="." instance=ExtResource("2_r3632")]
visible = false
[node name="ProgressBar" type="TextureProgressBar" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -90.0
offset_top = -90.0
offset_right = 90.0
offset_bottom = 90.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.5, 0.5)
pivot_offset = Vector2(90, 90)
step = 0.0
fill_mode = 4
texture_progress = ExtResource("3_a323w")