mtd/PCs/Universal/ClassCards/BombLauncher/bomb_projectile.gd

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extends ExplosiveProjectile
class_name BombProjectile
var max_bounces := 1
var bounces := 0
func _ready() -> void:
apply_central_impulse(direction.normalized() * force)
#print(direction.length())
#print(force)
if owner_id == 0:
max_bounces = 0
func _on_body_entered(_body: Node) -> void:
bounces += 1
var collided_body = get_colliding_bodies()[0].get_collision_layer_value(3)
if bounces > max_bounces or collided_body:
explode()