mtd/PCs/Universal/ClassCards/Fireball/fireball.gd

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GDScript3
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extends RigidBody3D
class_name Fireball
@export var explosion_range := 6.0
var acceleration := 15.0
var direction
var status_stats : StatusStats
var lifetime := 15.0
var time_alive := 0.0
func _process(delta: float) -> void:
time_alive += delta
if time_alive >= lifetime:
explode()
func _physics_process(_delta: float) -> void:
apply_central_force(direction * acceleration)
func _on_body_entered(_body: Node) -> void:
explode()
func explode():
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= explosion_range:
var status = StatusOnFire.new()
status.stats = status_stats
enemy.status_manager.add_effect(status)
queue_free()