mtd/PCs/Universal/ClassCards/Fireball/fireballweapon.gd

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475 B
GDScript3
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extends Weapon
class_name FireballWeapon
@export var fireball_scene : PackedScene
@export var status_stats : StatusStats
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
$AnimationPlayer.play("shoot")
var fireball = fireball_scene.instantiate() as Fireball
fireball.position = $RayCast3D.global_position
fireball.status_stats = status_stats
get_tree().root.add_child(fireball)
fireball.direction = -global_transform.basis.z