mtd/PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn

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[gd_scene load_steps=8 format=3 uid="uid://d24q8j53oiyd4"]
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="1_pl6t8"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/stickyweapon.gd" id="2_dnhqb"]
[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="3_4t7ku"]
[ext_resource type="Resource" uid="uid://dnucn65m12dmq" path="res://Resources/WeaponStats/glue.tres" id="3_li2dn"]
[sub_resource type="Animation" id="Animation_n8b32"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 64, 64)]
}
[sub_resource type="Animation" id="Animation_g0h8q"]
resource_name = "shoot"
length = 0.15
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15),
"transitions": PackedFloat32Array(0, 0),
"update": 0,
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
_data = {
"RESET": SubResource("Animation_n8b32"),
"shoot": SubResource("Animation_g0h8q")
}
[node name="Weapon" type="Sprite3D"]
layers = 2
billboard = 1
texture_filter = 0
texture = ExtResource("1_pl6t8")
script = ExtResource("2_dnhqb")
status_stats = ExtResource("3_4t7ku")
stats = ExtResource("3_li2dn")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ntl6p")
}
[node name="RayCast3D" type="RayCast3D" parent="."]
collision_mask = 4