waited far too long for an initial commit but here we are
This commit is contained in:
11
PCs/Blue/blue.tres
Normal file
11
PCs/Blue/blue.tres
Normal file
@ -0,0 +1,11 @@
|
||||
[gd_resource type="Resource" script_class="HeroClass" load_steps=5 format=3 uid="uid://dxonpv8qbyrjy"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/hero_class.gd" id="1_aeu85"]
|
||||
[ext_resource type="Resource" uid="uid://dh5fjnbp8auw1" path="res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="1_uvyoy"]
|
||||
[ext_resource type="Resource" uid="uid://bmoreipvttks8" path="res://PCs/Universal/ClassCards/Assault/card_assault.tres" id="2_3yr5a"]
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||||
[ext_resource type="Resource" uid="uid://cvf5bxtu6er17" path="res://PCs/Universal/ClassCards/Sniper/card_sniper.tres" id="3_wyb0n"]
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||||
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||||
[resource]
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||||
script = ExtResource("1_aeu85")
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||||
hero_name = "Blue"
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||||
deck = Array[Resource("res://Scripts/Resources/card.gd")]([ExtResource("1_uvyoy"), ExtResource("2_3yr5a"), ExtResource("3_wyb0n")])
|
13
PCs/Green/green.tres
Normal file
13
PCs/Green/green.tres
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@ -0,0 +1,13 @@
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||||
[gd_resource type="Resource" script_class="HeroClass" load_steps=6 format=3 uid="uid://ogbkbf1v7j7l"]
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||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/hero_class.gd" id="1_cpfpk"]
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||||
[ext_resource type="Resource" uid="uid://cvf5bxtu6er17" path="res://PCs/Universal/ClassCards/Sniper/card_sniper.tres" id="1_hv6hq"]
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||||
[ext_resource type="Texture2D" uid="uid://bgt3j4cuq814m" path="res://Assets/TextureAtlases/green.tres" id="2_4p73e"]
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||||
[ext_resource type="Resource" uid="uid://dh5fjnbp8auw1" path="res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="2_jdi4m"]
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||||
[ext_resource type="Resource" uid="uid://bmoreipvttks8" path="res://PCs/Universal/ClassCards/Assault/card_assault.tres" id="3_f04lj"]
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||||
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||||
[resource]
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||||
script = ExtResource("1_cpfpk")
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||||
hero_name = "Green"
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||||
texture = ExtResource("2_4p73e")
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||||
deck = Array[Resource("res://Scripts/Resources/card.gd")]([ExtResource("1_hv6hq"), ExtResource("2_jdi4m"), ExtResource("3_f04lj")])
|
13
PCs/Red/red.tres
Normal file
13
PCs/Red/red.tres
Normal file
@ -0,0 +1,13 @@
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||||
[gd_resource type="Resource" script_class="HeroClass" load_steps=6 format=3 uid="uid://b5pc3frhx467q"]
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||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/hero_class.gd" id="1_1wkap"]
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||||
[ext_resource type="Resource" uid="uid://bmoreipvttks8" path="res://PCs/Universal/ClassCards/Assault/card_assault.tres" id="1_iiksa"]
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||||
[ext_resource type="Resource" uid="uid://cvf5bxtu6er17" path="res://PCs/Universal/ClassCards/Sniper/card_sniper.tres" id="2_hkiwr"]
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||||
[ext_resource type="Texture2D" uid="uid://hxev3a2ktya" path="res://Assets/TextureAtlases/red.tres" id="2_kjc7g"]
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||||
[ext_resource type="Resource" uid="uid://dh5fjnbp8auw1" path="res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="3_ruhqi"]
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[resource]
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script = ExtResource("1_1wkap")
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hero_name = "Red"
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texture = ExtResource("2_kjc7g")
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||||
deck = Array[Resource("res://Scripts/Resources/card.gd")]([ExtResource("1_iiksa"), ExtResource("2_hkiwr"), ExtResource("3_ruhqi")])
|
19
PCs/Universal/ClassCards/Assault/card_assault.tres
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19
PCs/Universal/ClassCards/Assault/card_assault.tres
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@ -0,0 +1,19 @@
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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bmoreipvttks8"]
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||||
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||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_yqa4b"]
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||||
[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="2_8j5h0"]
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||||
[ext_resource type="PackedScene" uid="uid://fernyl7fsifv" path="res://PCs/Universal/ClassCards/Assault/tower_assault.tscn" id="3_0r6s7"]
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||||
[ext_resource type="Resource" uid="uid://w15ojqyxd72q" path="res://Resources/WeaponStats/assault.tres" id="3_k2yr3"]
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||||
[ext_resource type="Resource" uid="uid://cktq4o3yuxgsa" path="res://Resources/TurretStats/assault.tres" id="3_p4byc"]
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||||
[ext_resource type="PackedScene" uid="uid://d1xe6hsq05110" path="res://PCs/Universal/ClassCards/Assault/weapon_assault.tscn" id="3_wj5gm"]
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||||
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[resource]
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script = ExtResource("1_yqa4b")
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title = "Assault"
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rarity = 0
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faction = 0
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sprite = ExtResource("2_8j5h0")
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turret = ExtResource("3_0r6s7")
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weapon = ExtResource("3_wj5gm")
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weapon_stats = ExtResource("3_k2yr3")
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tower_stats = ExtResource("3_p4byc")
|
45
PCs/Universal/ClassCards/Assault/tower.gd
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45
PCs/Universal/ClassCards/Assault/tower.gd
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@ -0,0 +1,45 @@
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extends Node3D
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class_name Tower
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@export var stats : TowerStats
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@export var model : Node3D
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var targeted_enemy
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var cooldown := 0.0
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var other_cooldown := 0.0
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func _ready() -> void:
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cooldown = 1.0 / stats.fire_rate
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func _process(delta: float) -> void:
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other_cooldown -= delta
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if !targeted_enemy:
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acquire_target()
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else:
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if model.global_position.distance_to(targeted_enemy.global_position) > stats.fire_range:
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targeted_enemy = null
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if targeted_enemy:
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aim()
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if other_cooldown <= 0:
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shoot()
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other_cooldown = cooldown
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func shoot():
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targeted_enemy.damage(stats.damage)
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func aim():
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model.look_at(targeted_enemy.global_position)
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func acquire_target():
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var most_progressed_enemy = null
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for enemy in get_tree().get_nodes_in_group("Enemies"):
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if model.global_position.distance_to(enemy.global_position) > stats.fire_range:
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continue
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if (most_progressed_enemy == null or enemy.progress >= most_progressed_enemy.progress) and enemy.stats.target_type & stats.can_target:
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most_progressed_enemy = enemy
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if most_progressed_enemy != null:
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targeted_enemy = most_progressed_enemy
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22
PCs/Universal/ClassCards/Assault/tower_assault.tscn
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22
PCs/Universal/ClassCards/Assault/tower_assault.tscn
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@ -0,0 +1,22 @@
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||||
[gd_scene load_steps=3 format=3 uid="uid://fernyl7fsifv"]
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||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/tower.gd" id="1_c2874"]
|
||||
[ext_resource type="Resource" uid="uid://cktq4o3yuxgsa" path="res://Resources/TurretStats/assault.tres" id="2_t516u"]
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[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
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script = ExtResource("1_c2874")
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stats = ExtResource("2_t516u")
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model = NodePath("Model")
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||||
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||||
[node name="Model" type="Node3D" parent="."]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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||||
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[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
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||||
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||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.714825, 0, -0.423869)
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size = Vector3(0.481654, 0.427749, 1.38438)
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||||
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||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.715, 0, -0.424)
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||||
size = Vector3(0.481654, 0.427749, 1.38438)
|
66
PCs/Universal/ClassCards/Assault/weapon.gd
Normal file
66
PCs/Universal/ClassCards/Assault/weapon.gd
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@ -0,0 +1,66 @@
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extends Sprite3D
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class_name Weapon
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||||
|
||||
@export var stats : WeaponStats
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||||
@export var hero : Hero
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||||
|
||||
var cooldown := 0.0
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||||
var other_cooldown := 0.0
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||||
var trigger_held := false
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||||
var second_trigger_held := false
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||||
|
||||
|
||||
func _ready() -> void:
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cooldown = 1.0 / stats.fire_rate
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||||
$RayCast3D.target_position = Vector3(0, 0, -stats.fire_range)
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||||
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||||
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||||
func set_raycast_origin(node):
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$RayCast3D.global_position = node.global_position
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||||
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||||
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||||
func set_hero(value):
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||||
hero = value
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||||
|
||||
|
||||
func _process(delta: float) -> void:
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||||
if stats != null:
|
||||
other_cooldown -= delta
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
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||||
if trigger_held:
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||||
shoot()
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||||
|
||||
|
||||
func hold_trigger():
|
||||
trigger_held = true
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||||
|
||||
|
||||
func release_trigger():
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trigger_held = false
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||||
|
||||
|
||||
func hold_second_trigger():
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||||
second_trigger_held = true
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||||
|
||||
|
||||
func release_second_trigger():
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||||
second_trigger_held = false
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||||
|
||||
|
||||
func shoot():
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||||
if other_cooldown <= 0 and stats != null:
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||||
other_cooldown = cooldown
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||||
$AnimationPlayer.play("shoot")
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||||
if $RayCast3D.is_colliding():
|
||||
var target = $RayCast3D.get_collider()
|
||||
if target != null:
|
||||
var target_hitbox = target.shape_owner_get_owner($RayCast3D.get_collider_shape())
|
||||
if target_hitbox is Hitbox:
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||||
target_hitbox.damage(stats.damage)
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||||
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||||
@rpc
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||||
func networked_shoot():
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$AnimationPlayer.play("shoot")
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||||
|
58
PCs/Universal/ClassCards/Assault/weapon_assault.tscn
Normal file
58
PCs/Universal/ClassCards/Assault/weapon_assault.tscn
Normal file
@ -0,0 +1,58 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://d1xe6hsq05110"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="1_117ne"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/weapon.gd" id="2_4ie8w"]
|
||||
[ext_resource type="Resource" uid="uid://w15ojqyxd72q" path="res://Resources/WeaponStats/assault.tres" id="3_s4ckt"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_117ne")
|
||||
script = ExtResource("2_4ie8w")
|
||||
stats = ExtResource("3_s4ckt")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
collision_mask = 4
|
20
PCs/Universal/ClassCards/BombLauncher/bomb.gd
Normal file
20
PCs/Universal/ClassCards/BombLauncher/bomb.gd
Normal file
@ -0,0 +1,20 @@
|
||||
extends RigidBody3D
|
||||
class_name Bomb
|
||||
|
||||
@export var max_bounces := 1
|
||||
@export var damage := 10.0
|
||||
@export var explosion_range := 3.0
|
||||
var bounces := 0
|
||||
|
||||
func _on_body_entered(_body: Node) -> void:
|
||||
bounces += 1
|
||||
var collided_body = get_colliding_bodies()[0].get_collision_layer_value(3)
|
||||
if bounces > max_bounces or collided_body:
|
||||
explode()
|
||||
|
||||
|
||||
func explode():
|
||||
for enemy in get_tree().get_nodes_in_group("Enemies"):
|
||||
if global_position.distance_to(enemy.global_position) <= explosion_range:
|
||||
enemy.damage(damage)
|
||||
queue_free()
|
29
PCs/Universal/ClassCards/BombLauncher/bomb.tscn
Normal file
29
PCs/Universal/ClassCards/BombLauncher/bomb.tscn
Normal file
@ -0,0 +1,29 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://d147iwg2wcqc5"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="1_u615o"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.gd" id="1_vekqm"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
|
||||
bounce = 0.6
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
|
||||
radius = 0.2
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 5
|
||||
physics_material_override = SubResource("PhysicsMaterial_whkhx")
|
||||
max_contacts_reported = 1
|
||||
contact_monitor = true
|
||||
script = ExtResource("1_vekqm")
|
||||
|
||||
[node name="Node3D" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_u615o")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("SphereShape3D_mi0in")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
30
PCs/Universal/ClassCards/BombLauncher/bombtower.gd
Normal file
30
PCs/Universal/ClassCards/BombLauncher/bombtower.gd
Normal file
@ -0,0 +1,30 @@
|
||||
extends Tower
|
||||
class_name BombTower
|
||||
|
||||
@export var bomb_scene: PackedScene
|
||||
var firing_velocity
|
||||
|
||||
func _ready() -> void:
|
||||
super._ready()
|
||||
firing_velocity = sqrt((stats.fire_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
|
||||
|
||||
|
||||
func shoot():
|
||||
var bomb = bomb_scene.instantiate() as Bomb
|
||||
bomb.position = model.global_position
|
||||
bomb.damage = stats.damage
|
||||
get_tree().root.add_child(bomb)
|
||||
bomb.apply_impulse(-model.global_transform.basis.z * firing_velocity)
|
||||
|
||||
|
||||
func aim():
|
||||
var pos = Vector2(global_position.x, global_position.z)
|
||||
var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
|
||||
var x = pos.distance_to(t_pos)
|
||||
var y = targeted_enemy.global_position.y - global_position.y
|
||||
var v = firing_velocity
|
||||
var g = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
var v2 = pow(v, 2)
|
||||
var angle = atan((v2 + sqrt(pow(v, 4) - g * ((g * pow(x, 2)) + (2 * y * v2)))) / (g * x))
|
||||
model.look_at(Vector3(t_pos.x, model.global_position.y, t_pos.y))
|
||||
model.rotate(model.global_transform.basis.x.normalized(), angle)
|
21
PCs/Universal/ClassCards/BombLauncher/bombweapon.gd
Normal file
21
PCs/Universal/ClassCards/BombLauncher/bombweapon.gd
Normal file
@ -0,0 +1,21 @@
|
||||
extends Weapon
|
||||
class_name BombWeapon
|
||||
|
||||
@export var bomb_scene: PackedScene
|
||||
var firing_velocity
|
||||
|
||||
func _ready() -> void:
|
||||
cooldown = 1.0 / stats.fire_rate
|
||||
firing_velocity = sqrt((stats.fire_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
|
||||
$RayCast3D.target_position = Vector3(0, 0, -stats.fire_range)
|
||||
|
||||
|
||||
func shoot():
|
||||
if other_cooldown <= 0 and stats != null:
|
||||
other_cooldown = cooldown
|
||||
$AnimationPlayer.play("shoot")
|
||||
var bomb = bomb_scene.instantiate() as Bomb
|
||||
bomb.position = $RayCast3D.global_position
|
||||
bomb.damage = stats.damage
|
||||
get_tree().root.add_child(bomb)
|
||||
bomb.apply_impulse(-global_transform.basis.z * firing_velocity)
|
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bvpkvmda845o5"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_bscy2"]
|
||||
[ext_resource type="Texture2D" uid="uid://bwufgga1pjyt" path="res://Assets/TextureAtlases/g_grenade_launcher.tres" id="2_xtrq2"]
|
||||
[ext_resource type="Resource" uid="uid://crmsk6lvp5i4e" path="res://Resources/TurretStats/bomblauncher.tres" id="3_c1c3t"]
|
||||
[ext_resource type="PackedScene" uid="uid://6ckryuql3bh8" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.tscn" id="4_iaadg"]
|
||||
[ext_resource type="PackedScene" uid="uid://cwc8y1nv53btu" path="res://PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.tscn" id="4_ux0v3"]
|
||||
[ext_resource type="Resource" uid="uid://kbaiy5u6imtu" path="res://Resources/WeaponStats/bomblauncher.tres" id="5_mhhrq"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_bscy2")
|
||||
title = "Grenade Launcher"
|
||||
rarity = 1
|
||||
faction = 0
|
||||
sprite = ExtResource("2_xtrq2")
|
||||
turret = ExtResource("4_ux0v3")
|
||||
weapon = ExtResource("4_iaadg")
|
||||
weapon_stats = ExtResource("5_mhhrq")
|
||||
tower_stats = ExtResource("3_c1c3t")
|
@ -0,0 +1,20 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cwc8y1nv53btu"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bombtower.gd" id="1_u2hyk"]
|
||||
[ext_resource type="PackedScene" uid="uid://d147iwg2wcqc5" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.tscn" id="2_n307r"]
|
||||
[ext_resource type="Resource" uid="uid://crmsk6lvp5i4e" path="res://Resources/TurretStats/bomblauncher.tres" id="3_xv5rx"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_u2hyk")
|
||||
bomb_scene = ExtResource("2_n307r")
|
||||
stats = ExtResource("3_xv5rx")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.13842, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.65)
|
||||
size = Vector3(0.596453, 0.632841, 0.539216)
|
@ -0,0 +1,59 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://6ckryuql3bh8"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bwufgga1pjyt" path="res://Assets/TextureAtlases/g_grenade_launcher.tres" id="1_n7mif"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bombweapon.gd" id="2_4iyo6"]
|
||||
[ext_resource type="PackedScene" uid="uid://d147iwg2wcqc5" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.tscn" id="3_506dv"]
|
||||
[ext_resource type="Resource" uid="uid://kbaiy5u6imtu" path="res://Resources/WeaponStats/bomblauncher.tres" id="4_45cu2"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_n7mif")
|
||||
script = ExtResource("2_4iyo6")
|
||||
bomb_scene = ExtResource("3_506dv")
|
||||
stats = ExtResource("4_45cu2")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
15
PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres
Normal file
15
PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres
Normal file
@ -0,0 +1,15 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=5 format=3 uid="uid://1xke2uy2vfuf"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_xmwih"]
|
||||
[ext_resource type="Resource" uid="uid://5ywipj3632u8" path="res://Resources/TurretStats/flametower.tres" id="2_80w0f"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvqk2lysu02gf" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.tscn" id="3_yfmjg"]
|
||||
[ext_resource type="Resource" uid="uid://c4ihsd13o1esd" path="res://Resources/WeaponStats/flamethrower.tres" id="4_rdoaa"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_xmwih")
|
||||
title = "Flamethrower"
|
||||
rarity = 3
|
||||
faction = 0
|
||||
turret = ExtResource("3_yfmjg")
|
||||
weapon_stats = ExtResource("4_rdoaa")
|
||||
tower_stats = ExtResource("2_80w0f")
|
30
PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd
Normal file
30
PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd
Normal file
@ -0,0 +1,30 @@
|
||||
extends Tower
|
||||
class_name FlameyTower
|
||||
|
||||
@export var shapecast : ShapeCast3D
|
||||
@export var particlesystem : GPUParticles3D
|
||||
@export var status_stats : StatusStats
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
super._process(delta)
|
||||
if targeted_enemy:
|
||||
particlesystem.emitting = true
|
||||
else:
|
||||
particlesystem.emitting = false
|
||||
|
||||
|
||||
func shoot():
|
||||
for index in shapecast.get_collision_count():
|
||||
var target = shapecast.get_collider(index) as CharacterBody3D
|
||||
#TODO: its shit the way the enemy and status have to know about each other
|
||||
var status = StatusOnFire.new()
|
||||
status.affected = target.get_parent()
|
||||
status.stats = status_stats
|
||||
target.get_parent().status_manager.add_effect(status)
|
||||
target.get_parent().add_child(status)
|
||||
|
||||
|
||||
func aim():
|
||||
model.look_at(targeted_enemy.global_position)
|
||||
model.rotation.x = 0.0
|
@ -0,0 +1,63 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://dvqk2lysu02gf"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd" id="1_6dcsj"]
|
||||
[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="2_yo2b7"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_kkqms"]
|
||||
offsets = PackedFloat32Array(0.00591716, 1)
|
||||
colors = PackedColorArray(0.898039, 0.447059, 0, 1, 1, 0, 0, 1)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gpquw"]
|
||||
gradient = SubResource("Gradient_kkqms")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2nhns"]
|
||||
direction = Vector3(0, 1, 0)
|
||||
spread = 20.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
initial_velocity_min = 5.0
|
||||
initial_velocity_max = 5.0
|
||||
damping_min = 4.464
|
||||
damping_max = 4.464
|
||||
color_ramp = SubResource("GradientTexture1D_gpquw")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2yd7w"]
|
||||
vertex_color_use_as_albedo = true
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_q83y7"]
|
||||
material = SubResource("StandardMaterial3D_2yd7w")
|
||||
size = Vector3(0.3, 0.3, 0.3)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_vck5q"]
|
||||
size = Vector3(2.145, 3.125, 2.415)
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("shapecast", "particlesystem", "model")]
|
||||
script = ExtResource("1_6dcsj")
|
||||
shapecast = NodePath("Model/Node3D/ShapeCast3D")
|
||||
particlesystem = NodePath("Model/Node3D/GPUParticles3D")
|
||||
status_stats = ExtResource("2_yo2b7")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.569646, 0)
|
||||
size = Vector3(1, 1.78698, 1)
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00567371, -0.274218, -0.514041)
|
||||
size = Vector3(0.481654, 0.427749, 1.38438)
|
||||
|
||||
[node name="Node3D" type="Node3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.301084, -1.2154)
|
||||
|
||||
[node name="GPUParticles3D" type="GPUParticles3D" parent="Model/Node3D"]
|
||||
amount = 48
|
||||
visibility_aabb = AABB(-2.2922, -3.14731, -1.92995, 4.5844, 6.29461, 3.85991)
|
||||
process_material = SubResource("ParticleProcessMaterial_2nhns")
|
||||
draw_pass_1 = SubResource("BoxMesh_q83y7")
|
||||
|
||||
[node name="ShapeCast3D" type="ShapeCast3D" parent="Model/Node3D"]
|
||||
shape = SubResource("BoxShape3D_vck5q")
|
||||
target_position = Vector3(0, 1.51, 0)
|
||||
collision_mask = 4
|
19
PCs/Universal/ClassCards/Gatling/card_gatling.tres
Normal file
19
PCs/Universal/ClassCards/Gatling/card_gatling.tres
Normal file
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://q23ludhji5p4"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_5html"]
|
||||
[ext_resource type="Texture2D" uid="uid://d1am28tgvwaa0" path="res://Assets/TextureAtlases/g_accelerator.tres" id="2_a3hso"]
|
||||
[ext_resource type="Resource" uid="uid://cc20tomywj0jm" path="res://Resources/TurretStats/accelerator.tres" id="3_yj53i"]
|
||||
[ext_resource type="PackedScene" uid="uid://rcqf3vangjlp" path="res://PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn" id="4_4xp1m"]
|
||||
[ext_resource type="PackedScene" uid="uid://bwcdgglljbmot" path="res://PCs/Universal/ClassCards/Gatling/tower_gatling.tscn" id="4_maix8"]
|
||||
[ext_resource type="Resource" uid="uid://ouwge5etb4me" path="res://Resources/WeaponStats/accelerator.tres" id="5_hguan"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5html")
|
||||
title = "Accelerator"
|
||||
rarity = 0
|
||||
faction = 0
|
||||
sprite = ExtResource("2_a3hso")
|
||||
turret = ExtResource("4_maix8")
|
||||
weapon = ExtResource("4_4xp1m")
|
||||
weapon_stats = ExtResource("5_hguan")
|
||||
tower_stats = ExtResource("3_yj53i")
|
32
PCs/Universal/ClassCards/Gatling/speedytower.gd
Normal file
32
PCs/Universal/ClassCards/Gatling/speedytower.gd
Normal file
@ -0,0 +1,32 @@
|
||||
extends Tower
|
||||
class_name SpeedyTower
|
||||
|
||||
var third_cooldown := 0.0
|
||||
|
||||
var time_since_firing_started := 0.0
|
||||
var time_to_reach_max_speed := 3.0
|
||||
var max_speed_multiplier := 2.0
|
||||
var destination_multiplier := 0.0
|
||||
|
||||
func _ready() -> void:
|
||||
cooldown = 1.0 / stats.fire_rate
|
||||
destination_multiplier = 1.0 / max_speed_multiplier
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
other_cooldown -= delta
|
||||
if !targeted_enemy:
|
||||
acquire_target()
|
||||
else:
|
||||
if model.global_position.distance_to(targeted_enemy.global_position) > stats.fire_range:
|
||||
targeted_enemy = null
|
||||
time_since_firing_started = 0.0
|
||||
third_cooldown = cooldown
|
||||
if targeted_enemy:
|
||||
time_since_firing_started += delta
|
||||
var progress = clamp(time_since_firing_started / time_to_reach_max_speed, 0, 1.0)
|
||||
third_cooldown = cooldown * (1.0 - (destination_multiplier * progress))
|
||||
aim()
|
||||
if other_cooldown <= 0:
|
||||
shoot()
|
||||
other_cooldown = third_cooldown
|
60
PCs/Universal/ClassCards/Gatling/speedyweapon.gd
Normal file
60
PCs/Universal/ClassCards/Gatling/speedyweapon.gd
Normal file
@ -0,0 +1,60 @@
|
||||
extends Weapon
|
||||
class_name SpeedyWeapon
|
||||
|
||||
var third_cooldown := 0.0
|
||||
|
||||
var time_since_firing_started := 0.0
|
||||
var time_to_reach_max_speed := 3.0
|
||||
var max_speed_multiplier := 2.0
|
||||
var destination_multiplier := 0.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
cooldown = 1.0 / stats.fire_rate
|
||||
destination_multiplier = 1.0 / max_speed_multiplier
|
||||
$RayCast3D.target_position = Vector3(0, 0, -stats.fire_range)
|
||||
|
||||
|
||||
func set_raycast_origin(node):
|
||||
$RayCast3D.global_position = node.global_position
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if stats != null:
|
||||
other_cooldown -= delta
|
||||
if trigger_held:
|
||||
time_since_firing_started += delta
|
||||
var progress = clamp(time_since_firing_started / time_to_reach_max_speed, 0, 1.0)
|
||||
third_cooldown = cooldown * (1.0 - (destination_multiplier * progress))
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if trigger_held:
|
||||
shoot()
|
||||
|
||||
|
||||
func hold_trigger():
|
||||
trigger_held = true
|
||||
|
||||
|
||||
func release_trigger():
|
||||
trigger_held = false
|
||||
time_since_firing_started = 0.0
|
||||
third_cooldown = cooldown
|
||||
|
||||
|
||||
func shoot():
|
||||
if other_cooldown <= 0 and stats != null:
|
||||
other_cooldown = third_cooldown
|
||||
$AnimationPlayer.play("shoot")
|
||||
if $RayCast3D.is_colliding():
|
||||
var target = $RayCast3D.get_collider()
|
||||
if target != null:
|
||||
var target_hitbox = target.shape_owner_get_owner($RayCast3D.get_collider_shape())
|
||||
if target_hitbox is Hitbox:
|
||||
target_hitbox.damage(stats.damage)
|
||||
|
||||
@rpc
|
||||
func networked_shoot():
|
||||
$AnimationPlayer.play("shoot")
|
||||
|
38
PCs/Universal/ClassCards/Gatling/tower_gatling.tscn
Normal file
38
PCs/Universal/ClassCards/Gatling/tower_gatling.tscn
Normal file
@ -0,0 +1,38 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bwcdgglljbmot"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Gatling/speedytower.gd" id="1_26he3"]
|
||||
[ext_resource type="Resource" uid="uid://cc20tomywj0jm" path="res://Resources/TurretStats/accelerator.tres" id="2_puwlv"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_26he3")
|
||||
stats = ExtResource("2_puwlv")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00131059, 0.27342, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.226066, 0.0918715, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D4" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.227674, -0.174673, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D5" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00246562, -0.314903, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D6" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.259054, -0.125834, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D7" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26701, 0.102116, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
58
PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn
Normal file
58
PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn
Normal file
@ -0,0 +1,58 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://rcqf3vangjlp"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://d1am28tgvwaa0" path="res://Assets/TextureAtlases/g_accelerator.tres" id="1_n3tw0"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Gatling/speedyweapon.gd" id="2_fkecd"]
|
||||
[ext_resource type="Resource" uid="uid://ouwge5etb4me" path="res://Resources/WeaponStats/accelerator.tres" id="3_nq6wu"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_n3tw0")
|
||||
script = ExtResource("2_fkecd")
|
||||
stats = ExtResource("3_nq6wu")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
collision_mask = 4
|
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bhmbk26whdsys"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_4m1rh"]
|
||||
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="2_xsq3l"]
|
||||
[ext_resource type="Resource" uid="uid://dhcukj44khkd7" path="res://Resources/TurretStats/glue.tres" id="3_tb5qj"]
|
||||
[ext_resource type="PackedScene" uid="uid://d24q8j53oiyd4" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn" id="4_0jn1x"]
|
||||
[ext_resource type="PackedScene" uid="uid://dja1b2ke8clo5" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.tscn" id="4_1nhoo"]
|
||||
[ext_resource type="Resource" uid="uid://dnucn65m12dmq" path="res://Resources/WeaponStats/glue.tres" id="5_qk2lw"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_4m1rh")
|
||||
title = "Glue Gun"
|
||||
rarity = 3
|
||||
faction = 0
|
||||
sprite = ExtResource("2_xsq3l")
|
||||
turret = ExtResource("4_1nhoo")
|
||||
weapon = ExtResource("4_0jn1x")
|
||||
weapon_stats = ExtResource("5_qk2lw")
|
||||
tower_stats = ExtResource("3_tb5qj")
|
12
PCs/Universal/ClassCards/GlueLauncher/stickytower.gd
Normal file
12
PCs/Universal/ClassCards/GlueLauncher/stickytower.gd
Normal file
@ -0,0 +1,12 @@
|
||||
extends Tower
|
||||
class_name StickyTower
|
||||
|
||||
@export var status_stats : StatusStats
|
||||
|
||||
|
||||
func shoot():
|
||||
var status = StatusSticky.new()
|
||||
status.stats = status_stats
|
||||
status.affected = targeted_enemy
|
||||
status.affected.status_manager.add_effect(status)
|
||||
targeted_enemy.add_child(status)
|
19
PCs/Universal/ClassCards/GlueLauncher/stickyweapon.gd
Normal file
19
PCs/Universal/ClassCards/GlueLauncher/stickyweapon.gd
Normal file
@ -0,0 +1,19 @@
|
||||
extends Weapon
|
||||
class_name StickyWeapon
|
||||
|
||||
@export var status_stats : StatusStats
|
||||
|
||||
func shoot():
|
||||
if other_cooldown <= 0 and stats != null:
|
||||
other_cooldown = cooldown
|
||||
$AnimationPlayer.play("shoot")
|
||||
if $RayCast3D.is_colliding():
|
||||
var target = $RayCast3D.get_collider()
|
||||
if target != null:
|
||||
var target_hitbox = target.shape_owner_get_owner($RayCast3D.get_collider_shape())
|
||||
if target_hitbox is Hitbox:
|
||||
var status = StatusSticky.new()
|
||||
status.stats = status_stats
|
||||
status.affected = target.get_parent()
|
||||
status.affected.status_manager.add_effect(status)
|
||||
target.add_child(status)
|
@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dja1b2ke8clo5"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/stickytower.gd" id="1_0fo13"]
|
||||
[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="2_f8mxi"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_0fo13")
|
||||
status_stats = ExtResource("2_f8mxi")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0158235, 0, -0.956956)
|
||||
size = Vector3(0.481654, 0.427749, 1.38438)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590318, 0.717947, 0.210929)
|
||||
size = Vector3(0.329535, 0.622842, 0.319929)
|
||||
|
||||
[node name="CSGBox3D4" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590295, 0.453314, -0.265725)
|
||||
size = Vector3(0.329535, 0.622842, 0.319929)
|
@ -0,0 +1,58 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://d24q8j53oiyd4"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="1_pl6t8"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/scopedweapon.gd" id="2_8m6e6"]
|
||||
[ext_resource type="Resource" uid="uid://dnucn65m12dmq" path="res://Resources/WeaponStats/glue.tres" id="3_li2dn"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_pl6t8")
|
||||
script = ExtResource("2_8m6e6")
|
||||
stats = ExtResource("3_li2dn")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
collision_mask = 4
|
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://dh5fjnbp8auw1"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_dg0td"]
|
||||
[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="2_duef5"]
|
||||
[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_tj17y"]
|
||||
[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="4_hwkrq"]
|
||||
[ext_resource type="PackedScene" uid="uid://cbmoi73hquaer" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn" id="4_ioexd"]
|
||||
[ext_resource type="PackedScene" uid="uid://br3bd1jmi235x" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn" id="4_mvvp4"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_dg0td")
|
||||
title = "Rocket Launcher"
|
||||
rarity = 2
|
||||
faction = 0
|
||||
sprite = ExtResource("2_duef5")
|
||||
turret = ExtResource("4_mvvp4")
|
||||
weapon = ExtResource("4_ioexd")
|
||||
weapon_stats = ExtResource("4_hwkrq")
|
||||
tower_stats = ExtResource("3_tj17y")
|
33
PCs/Universal/ClassCards/RocketLauncher/rocket.gd
Normal file
33
PCs/Universal/ClassCards/RocketLauncher/rocket.gd
Normal file
@ -0,0 +1,33 @@
|
||||
extends RigidBody3D
|
||||
class_name Rocket
|
||||
|
||||
@export var damage := 10.0
|
||||
@export var explosion_range := 6.0
|
||||
var target : Node3D
|
||||
var acceleration := 15.0
|
||||
var direction
|
||||
var lifetime := 15.0
|
||||
var time_alive := 0.0
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
time_alive += delta
|
||||
if time_alive >= lifetime:
|
||||
explode()
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if is_instance_valid(target):
|
||||
direction = global_position.direction_to(target.global_position)
|
||||
apply_central_force(direction * acceleration)
|
||||
|
||||
|
||||
func _on_body_entered(_body: Node) -> void:
|
||||
explode()
|
||||
|
||||
|
||||
func explode():
|
||||
for enemy in get_tree().get_nodes_in_group("Enemies"):
|
||||
if global_position.distance_to(enemy.global_position) <= explosion_range:
|
||||
enemy.damage(damage)
|
||||
queue_free()
|
30
PCs/Universal/ClassCards/RocketLauncher/rocket.tscn
Normal file
30
PCs/Universal/ClassCards/RocketLauncher/rocket.tscn
Normal file
@ -0,0 +1,30 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://hr0dw2533tsl"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.gd" id="1_7il2o"]
|
||||
[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="2_moh5p"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
|
||||
bounce = 0.6
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
|
||||
radius = 0.2
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 5
|
||||
physics_material_override = SubResource("PhysicsMaterial_whkhx")
|
||||
gravity_scale = 0.0
|
||||
max_contacts_reported = 1
|
||||
contact_monitor = true
|
||||
script = ExtResource("1_7il2o")
|
||||
|
||||
[node name="Node3D" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("2_moh5p")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("SphereShape3D_mi0in")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
66
PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd
Normal file
66
PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd
Normal file
@ -0,0 +1,66 @@
|
||||
extends Weapon
|
||||
class_name RocketWeapon
|
||||
|
||||
@export var rocket_scene : PackedScene
|
||||
@export var target_icon_scene : PackedScene
|
||||
var rocket_speed = 20.0
|
||||
var target_max := 3
|
||||
var targets = []
|
||||
var target_icons = []
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
super._ready()
|
||||
for x in target_max:
|
||||
var icon = target_icon_scene.instantiate()
|
||||
add_child(icon)
|
||||
icon.set_visible(false)
|
||||
target_icons.append(icon)
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
super._process(delta)
|
||||
if !trigger_held or other_cooldown > 0:
|
||||
return
|
||||
var target_list = targets.duplicate()
|
||||
for target in target_list:
|
||||
if !is_instance_valid(target):
|
||||
targets.erase(target)
|
||||
continue
|
||||
for x in target_icons.size():
|
||||
if x < targets.size():
|
||||
target_icons[x].global_position = targets[x].global_position
|
||||
target_icons[x].set_visible(true)
|
||||
else:
|
||||
target_icons[x].set_visible(false)
|
||||
$TextureRect.set_visible(true)
|
||||
$TextureRect.texture.region = Rect2(128 * targets.size(), 0, 128, 128)
|
||||
if targets.size() < target_max and $RayCast3D.is_colliding() and !targets.has($RayCast3D.get_collider()):
|
||||
targets.append($RayCast3D.get_collider())
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func release_trigger():
|
||||
if trigger_held:
|
||||
super.release_trigger()
|
||||
shoot()
|
||||
|
||||
|
||||
func shoot():
|
||||
if other_cooldown <= 0 and stats != null:
|
||||
other_cooldown = cooldown
|
||||
$AnimationPlayer.play("shoot")
|
||||
for target in targets:
|
||||
var rocket = rocket_scene.instantiate() as Rocket
|
||||
rocket.position = $RayCast3D.global_position
|
||||
rocket.damage = stats.damage
|
||||
rocket.target = target
|
||||
get_tree().root.add_child(rocket)
|
||||
rocket.apply_central_impulse(Vector3.UP * 3.0)
|
||||
targets.clear()
|
||||
$TextureRect.set_visible(false)
|
||||
for icon in target_icons:
|
||||
icon.set_visible(false)
|
56
PCs/Universal/ClassCards/RocketLauncher/rockettower.gd
Normal file
56
PCs/Universal/ClassCards/RocketLauncher/rockettower.gd
Normal file
@ -0,0 +1,56 @@
|
||||
extends Tower
|
||||
class_name RocketTower
|
||||
|
||||
var targeted_enemies = []
|
||||
@export var rocket_scene : PackedScene
|
||||
@export var target_max := 3
|
||||
var targets = []
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
other_cooldown -= delta
|
||||
if targets.size() < target_max:
|
||||
acquire_target()
|
||||
if targets.size() > 0:
|
||||
var target_list = targets.duplicate()
|
||||
for target in target_list:
|
||||
if !is_instance_valid(target):
|
||||
targets.erase(target)
|
||||
continue
|
||||
if model.global_position.distance_to(target.global_position) > stats.fire_range:
|
||||
targets.erase(target)
|
||||
if targets.size() > 0:
|
||||
targeted_enemy = targets[0]
|
||||
aim()
|
||||
if other_cooldown <= 0:
|
||||
shoot()
|
||||
other_cooldown = cooldown
|
||||
|
||||
|
||||
func shoot():
|
||||
for target in targets:
|
||||
var rocket = rocket_scene.instantiate() as Rocket
|
||||
rocket.position = model.global_position
|
||||
rocket.damage = stats.damage
|
||||
get_tree().root.add_child(rocket)
|
||||
rocket.target = target
|
||||
|
||||
|
||||
func acquire_target():
|
||||
var possible_enemies = []
|
||||
for enemy in get_tree().get_nodes_in_group("Enemies"):
|
||||
if model.global_position.distance_to(enemy.global_position) > stats.fire_range:
|
||||
continue
|
||||
if !(enemy.stats.target_type & stats.can_target):
|
||||
continue
|
||||
if targets.has(enemy):
|
||||
continue
|
||||
possible_enemies.append(enemy)
|
||||
|
||||
for x in target_max - targets.size():
|
||||
if possible_enemies.size() == 0:
|
||||
return
|
||||
var chosen = possible_enemies.pick_random()
|
||||
possible_enemies.erase(chosen)
|
||||
targets.append(chosen)
|
||||
|
@ -0,0 +1,24 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://br3bd1jmi235x"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rockettower.gd" id="1_8hb2v"]
|
||||
[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="2_by0gu"]
|
||||
[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_ynh7l"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_8hb2v")
|
||||
rocket_scene = ExtResource("2_by0gu")
|
||||
stats = ExtResource("3_ynh7l")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97939, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.65)
|
||||
size = Vector3(0.805859, 0.771887, 1.04243)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.20204)
|
||||
size = Vector3(0.597715, 0.561942, 0.242169)
|
@ -0,0 +1,79 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://cbmoi73hquaer"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="1_67vj1"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd" id="2_rfuq6"]
|
||||
[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="3_7mndo"]
|
||||
[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="3_xn783"]
|
||||
[ext_resource type="PackedScene" uid="uid://csufsbi64asau" path="res://Scenes/target_icon.tscn" id="4_ptwpb"]
|
||||
[ext_resource type="Texture2D" uid="uid://bgeu8dnqaxq7v" path="res://Assets/TextureAtlases/target_list.tres" id="5_nbrvn"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_67vj1")
|
||||
script = ExtResource("2_rfuq6")
|
||||
rocket_scene = ExtResource("3_xn783")
|
||||
target_icon_scene = ExtResource("4_ptwpb")
|
||||
stats = ExtResource("3_7mndo")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
collision_mask = 4
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
visible = false
|
||||
texture_filter = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -20.0
|
||||
offset_top = -20.0
|
||||
offset_right = 20.0
|
||||
offset_bottom = 20.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("5_nbrvn")
|
19
PCs/Universal/ClassCards/Sniper/card_sniper.tres
Normal file
19
PCs/Universal/ClassCards/Sniper/card_sniper.tres
Normal file
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://cvf5bxtu6er17"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_5vmtk"]
|
||||
[ext_resource type="Texture2D" uid="uid://fmqq24n7rwvm" path="res://Assets/TextureAtlases/g_sniper.tres" id="2_skiu7"]
|
||||
[ext_resource type="Resource" uid="uid://85iany3x0uv2" path="res://Resources/WeaponStats/sniper.tres" id="3_acfmb"]
|
||||
[ext_resource type="PackedScene" uid="uid://v21rc7vtqp8l" path="res://Scenes/Weapons/scopedweapon.tscn" id="3_i0e3w"]
|
||||
[ext_resource type="Resource" uid="uid://ddw7pj1ckwmp8" path="res://Resources/TurretStats/sniper.tres" id="3_tfyul"]
|
||||
[ext_resource type="PackedScene" uid="uid://ryhc48vl36fc" path="res://Scenes/Towers/snipertower.tscn" id="4_kbb6b"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5vmtk")
|
||||
title = "Sniper"
|
||||
rarity = 4
|
||||
faction = 0
|
||||
sprite = ExtResource("2_skiu7")
|
||||
turret = ExtResource("4_kbb6b")
|
||||
weapon = ExtResource("3_i0e3w")
|
||||
weapon_stats = ExtResource("3_acfmb")
|
||||
tower_stats = ExtResource("3_tfyul")
|
15
PCs/Universal/ClassCards/Sniper/scopedweapon.gd
Normal file
15
PCs/Universal/ClassCards/Sniper/scopedweapon.gd
Normal file
@ -0,0 +1,15 @@
|
||||
extends Weapon
|
||||
class_name ScopedWeapon
|
||||
|
||||
var scope_mask : Texture
|
||||
|
||||
|
||||
func hold_second_trigger():
|
||||
super.hold_second_trigger()
|
||||
$CanvasLayer.set_visible(true)
|
||||
hero.zoom_factor = 3.0
|
||||
|
||||
|
||||
func release_second_trigger():
|
||||
super.release_second_trigger()
|
||||
$CanvasLayer.set_visible(false)
|
18
PCs/Universal/ClassCards/Sniper/tower_sniper.tscn
Normal file
18
PCs/Universal/ClassCards/Sniper/tower_sniper.tscn
Normal file
@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://ryhc48vl36fc"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/tower.gd" id="1_tmpm5"]
|
||||
[ext_resource type="Resource" uid="uid://ddw7pj1ckwmp8" path="res://Resources/TurretStats/sniper.tres" id="2_opda8"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_tmpm5")
|
||||
stats = ExtResource("2_opda8")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.776406)
|
||||
size = Vector3(0.481654, 0.427749, 1.38438)
|
85
PCs/Universal/ClassCards/Sniper/weapon_sniper.tscn
Normal file
85
PCs/Universal/ClassCards/Sniper/weapon_sniper.tscn
Normal file
@ -0,0 +1,85 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://v21rc7vtqp8l"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://fmqq24n7rwvm" path="res://Assets/TextureAtlases/g_sniper.tres" id="1_6a01i"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/scopedweapon.gd" id="2_qemq6"]
|
||||
[ext_resource type="Resource" uid="uid://85iany3x0uv2" path="res://Resources/WeaponStats/sniper.tres" id="3_3c36k"]
|
||||
[ext_resource type="Texture2D" uid="uid://bepgxu7wtcl1i" path="res://Assets/Textures/scopetest.png" id="3_pyugo"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_6a01i")
|
||||
script = ExtResource("2_qemq6")
|
||||
stats = ExtResource("3_3c36k")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
layer = 2
|
||||
visible = false
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="CanvasLayer"]
|
||||
clip_children = 1
|
||||
visibility_layer = 2
|
||||
texture_filter = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("3_pyugo")
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="CanvasLayer/TextureRect"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 1)
|
211
PCs/hero.gd
Normal file
211
PCs/hero.gd
Normal file
@ -0,0 +1,211 @@
|
||||
extends CharacterBody3D
|
||||
class_name Hero
|
||||
|
||||
signal ready_state_changed(state)
|
||||
signal spawned
|
||||
signal died
|
||||
|
||||
@export var hero_class: HeroClass
|
||||
@export var camera : Camera3D
|
||||
@export var left_hand : Node3D
|
||||
@export var right_hand : Node3D
|
||||
@export var right_hand_animator : AnimationPlayer
|
||||
@export var edit_tool : EditTool
|
||||
@export var gauntlet_sprite : Sprite3D
|
||||
@export var sprite : EightDirectionSprite3D
|
||||
@export var interaction_raycast : RayCast3D
|
||||
@export var inventory : Inventory
|
||||
@export var weapon : Weapon
|
||||
@export var card : CardInHand
|
||||
@export var pause_menu_scene : PackedScene
|
||||
@export var weapon_scene : PackedScene
|
||||
@export var hud : HUD
|
||||
@export var movement : PlayerMovement
|
||||
|
||||
var equipped_card : Card
|
||||
var paused := false
|
||||
var editing_mode := true
|
||||
var profile: PlayerProfile
|
||||
var ready_state := false :
|
||||
set(value):
|
||||
ready_state = value
|
||||
networked_set_ready_state.rpc(ready_state)
|
||||
ready_state_changed.emit(ready_state)
|
||||
var currency := 0 :
|
||||
set(value):
|
||||
currency = value
|
||||
hud.set_currency_count(value)
|
||||
get:
|
||||
return currency
|
||||
@export var sprint_zoom_speed := 0.2
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if is_multiplayer_authority():
|
||||
right_hand_animator.play("weapon_sway")
|
||||
right_hand_animator.speed_scale = 0
|
||||
hud.set_visible(true)
|
||||
camera.make_current()
|
||||
sprite.queue_free()
|
||||
else:
|
||||
camera.set_visible(false)
|
||||
if weapon != null:
|
||||
weapon.set_raycast_origin(camera)
|
||||
inventory.contents.append_array(hero_class.deck)
|
||||
sprite.texture = hero_class.texture
|
||||
check_left_hand_valid()
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if !is_multiplayer_authority() or paused:
|
||||
return
|
||||
if movement.input_vector == Vector2.ZERO:
|
||||
right_hand_animator.speed_scale = 0
|
||||
elif movement.sprinting:
|
||||
right_hand_animator.speed_scale = 1
|
||||
else:
|
||||
right_hand_animator.speed_scale = 0.6
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if !is_multiplayer_authority() or paused:
|
||||
return
|
||||
if !movement.sprinting:
|
||||
movement.zoom_factor += sprint_zoom_speed * 2.0 * delta
|
||||
if movement.zoom_factor > 1.0:
|
||||
movement.zoom_factor = 1.0
|
||||
|
||||
if editing_mode:
|
||||
if edit_tool.is_looking_at_tower_base:
|
||||
card.view_tower()
|
||||
else:
|
||||
card.view_weapon()
|
||||
if Input.is_action_just_pressed("Interact"):
|
||||
edit_tool.interact()
|
||||
if interaction_raycast.get_collider() is InteractButton:
|
||||
var button = interaction_raycast.get_collider() as InteractButton
|
||||
if currency >= button.press_cost:
|
||||
button.press()
|
||||
currency -= button.press_cost
|
||||
if interaction_raycast.get_collider() is ItemCard:
|
||||
inventory.add(interaction_raycast.get_collider().pick_up())
|
||||
if Input.is_action_just_pressed("Equip In Gauntlet"):
|
||||
equip_weapon()
|
||||
if Input.is_action_just_pressed("Select Next Card"):
|
||||
inventory.increment_selected()
|
||||
if Input.is_action_just_pressed("Select Previous Card"):
|
||||
inventory.decrement_selected()
|
||||
|
||||
if Input.is_action_just_pressed("Primary Fire"):
|
||||
edit_tool.interact_key_held = true
|
||||
if Input.is_action_just_released("Primary Fire"):
|
||||
edit_tool.interact_key_held = false
|
||||
if weapon != null:
|
||||
weapon.release_trigger()
|
||||
weapon.release_second_trigger()
|
||||
else:
|
||||
if weapon != null and Input.is_action_just_pressed("Primary Fire"):
|
||||
weapon.hold_trigger()
|
||||
if weapon != null and Input.is_action_just_released("Primary Fire"):
|
||||
weapon.release_trigger()
|
||||
if weapon != null and Input.is_action_pressed("Secondary Fire"):
|
||||
weapon.hold_second_trigger()
|
||||
if weapon != null and Input.is_action_just_released("Secondary Fire"):
|
||||
weapon.release_second_trigger()
|
||||
if weapon != null and Input.is_action_pressed("Primary Fire"):
|
||||
movement.can_sprint = false
|
||||
if weapon != null and Input.is_action_pressed("Secondary Fire"):
|
||||
movement.can_sprint = false
|
||||
|
||||
if movement.sprinting:
|
||||
movement.zoom_factor -= sprint_zoom_speed * delta
|
||||
if movement.zoom_factor <= 1.0 - movement.sprint_zoom_factor:
|
||||
movement.zoom_factor = 1.0 - movement.sprint_zoom_factor
|
||||
camera.fov = Data.preferences.hfov * (1.0 / movement.zoom_factor)
|
||||
|
||||
if Input.is_action_just_pressed("View Map"):
|
||||
hud.maximise_minimap(Game.level)
|
||||
#Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
if Input.is_action_just_released("View Map"):
|
||||
hud.minimize_minimap(self)
|
||||
#Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
check_left_hand_valid()
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if !is_multiplayer_authority() or paused:
|
||||
return
|
||||
if editing_mode and event.is_action_pressed("Ready"):
|
||||
edit_tool.interact_key_held = false
|
||||
ready_state = true
|
||||
if event.is_action_pressed("Pause"):
|
||||
var menu = pause_menu_scene.instantiate() as PauseMenu
|
||||
pause()
|
||||
menu.closed.connect(unpause)
|
||||
hud.add_child(menu)
|
||||
|
||||
|
||||
func unpause():
|
||||
paused = false
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
|
||||
|
||||
func pause():
|
||||
paused = true
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
|
||||
|
||||
func enter_editing_mode(value):
|
||||
hud.set_wave_count(value + 1)
|
||||
editing_mode = true
|
||||
edit_tool.enabled = true
|
||||
check_left_hand_valid()
|
||||
if weapon != null:
|
||||
weapon.release_trigger()
|
||||
|
||||
|
||||
func exit_editing_mode(value):
|
||||
hud.set_wave_count(value)
|
||||
edit_tool.enabled = false
|
||||
left_hand.set_visible(false)
|
||||
editing_mode = false
|
||||
|
||||
|
||||
func check_left_hand_valid():
|
||||
if inventory.contents.size() == 0:
|
||||
left_hand.set_visible(false)
|
||||
#gauntlet.texture.region = Rect2(64, 0, 64, 64)
|
||||
else:
|
||||
left_hand.set_visible(true)
|
||||
#gauntlet.texture.region = Rect2(0, 0, 64, 64)
|
||||
card.set_card(inventory.selected_item)
|
||||
|
||||
|
||||
func equip_weapon():
|
||||
if weapon != null:
|
||||
unequip_weapon()
|
||||
return
|
||||
if inventory.contents.size() > 0:
|
||||
equipped_card = inventory.remove()
|
||||
weapon = equipped_card.weapon.instantiate()
|
||||
right_hand.add_child(weapon)
|
||||
gauntlet_sprite.set_visible(false)
|
||||
weapon.set_raycast_origin(camera)
|
||||
weapon.set_hero(self)
|
||||
check_left_hand_valid()
|
||||
|
||||
|
||||
func unequip_weapon():
|
||||
gauntlet_sprite.set_visible(true)
|
||||
weapon.queue_free()
|
||||
inventory.add(equipped_card)
|
||||
equipped_card = null
|
||||
check_left_hand_valid()
|
||||
|
||||
|
||||
#MULTIPLAYER NETWORKED FUNCTIONS
|
||||
@rpc("reliable")
|
||||
func networked_set_ready_state(state: bool):
|
||||
ready_state = state
|
||||
ready_state_changed.emit(state)
|
425
PCs/hero.tscn
Normal file
425
PCs/hero.tscn
Normal file
@ -0,0 +1,425 @@
|
||||
[gd_scene load_steps=29 format=3 uid="uid://dxgxbtf68lcv5"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/hero.gd" id="1_pihpe"]
|
||||
[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://PCs/Red/red.tres" id="2_dbyo0"]
|
||||
[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="2_ib0t5"]
|
||||
[ext_resource type="Texture2D" uid="uid://dkbkam81k355s" path="res://Assets/TextureAtlases/gauntlet.tres" id="3_5myy0"]
|
||||
[ext_resource type="PackedScene" uid="uid://buvgdem68wtev" path="res://Scenes/Menus/pause_menu.tscn" id="3_avnsx"]
|
||||
[ext_resource type="PackedScene" uid="uid://d1xe6hsq05110" path="res://PCs/Universal/ClassCards/Assault/weapon_assault.tscn" id="4_b0lpv"]
|
||||
[ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="4_mwtvp"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqt1ggtkpkuhs" path="res://Scenes/gauntlet.tscn" id="5_jlxb3"]
|
||||
[ext_resource type="Script" path="res://Scripts/inventory.gd" id="6_cf5ap"]
|
||||
[ext_resource type="Texture2D" uid="uid://hxev3a2ktya" path="res://Assets/TextureAtlases/red.tres" id="6_loffy"]
|
||||
[ext_resource type="Texture2D" uid="uid://d0btebva6djdl" path="res://Assets/Textures/crosshair.png" id="8_fq3f6"]
|
||||
[ext_resource type="Script" path="res://Scripts/HUD.gd" id="8_yl6ka"]
|
||||
[ext_resource type="Script" path="res://Scripts/on_top_camera.gd" id="11_4sdwe"]
|
||||
[ext_resource type="Script" path="res://Scripts/minimap_cam.gd" id="12_3hpi3"]
|
||||
[ext_resource type="Texture2D" uid="uid://b6iego7256jf2" path="res://Assets/Textures/wavecounter.png" id="14_l34nu"]
|
||||
[ext_resource type="PackedScene" uid="uid://24x18qxqhy0i" path="res://Scenes/UI/lives_bar.tscn" id="15_cqpib"]
|
||||
[ext_resource type="Texture2D" uid="uid://c60fh34ttgcvh" path="res://Assets/Textures/minimap_player.png" id="15_nhlam"]
|
||||
[ext_resource type="Texture2D" uid="uid://chhmkmlfrobhu" path="res://Assets/Textures/bubble.png" id="15_q3yot"]
|
||||
[ext_resource type="Texture2D" uid="uid://cqnapc8cscl7i" path="res://Assets/Textures/border.png" id="16_x1xjr"]
|
||||
[ext_resource type="Script" path="res://PCs/player_movement.gd" id="20_cfhw8"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jbu13"]
|
||||
|
||||
[sub_resource type="Environment" id="Environment_ekmug"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_2q50p"]
|
||||
resource_name = "weapon_sway"
|
||||
length = 0.8
|
||||
loop_mode = 1
|
||||
tracks/0/type = "position_3d"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = PackedFloat32Array(0, 1, 0.615, -0.275, -1, 0.2, 1, 0.59, -0.255, -1, 0.4, 1, 0.615, -0.275, -1, 0.6, 1, 0.66, -0.255, -1, 0.8, 1, 0.615, -0.275, -1)
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2wknc"]
|
||||
_data = {
|
||||
"weapon_sway": SubResource("Animation_2q50p")
|
||||
}
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_8f12g"]
|
||||
viewport_path = NodePath("SubViewport/Head2/LeftHand/SubViewport")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_cilxe"]
|
||||
background_mode = 1
|
||||
background_color = Color(0.282353, 0.615686, 0.278431, 1)
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_mk87g"]
|
||||
viewport_path = NodePath("SubViewport")
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_574jy"]
|
||||
viewport_path = NodePath("MiniMapViewport")
|
||||
|
||||
[node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("camera", "left_hand", "right_hand", "right_hand_animator", "edit_tool", "gauntlet_sprite", "sprite", "interaction_raycast", "inventory", "card", "hud", "movement")]
|
||||
collision_layer = 2
|
||||
collision_mask = 37
|
||||
script = ExtResource("1_pihpe")
|
||||
hero_class = ExtResource("2_dbyo0")
|
||||
camera = NodePath("Head")
|
||||
left_hand = NodePath("SubViewport/Head2/LeftHand")
|
||||
right_hand = NodePath("SubViewport/Head2/RightHand")
|
||||
right_hand_animator = NodePath("SubViewport/Head2/RightHand/AnimationPlayer")
|
||||
edit_tool = NodePath("Head/EditTool")
|
||||
gauntlet_sprite = NodePath("SubViewport/Head2/RightHand/Gauntlet")
|
||||
sprite = NodePath("EightDirectionSprite")
|
||||
interaction_raycast = NodePath("Head/RayCast3D")
|
||||
inventory = NodePath("Inventory")
|
||||
card = NodePath("SubViewport/Head2/LeftHand/SubViewport/Node2D")
|
||||
pause_menu_scene = ExtResource("3_avnsx")
|
||||
weapon_scene = ExtResource("4_b0lpv")
|
||||
hud = NodePath("HUD")
|
||||
movement = NodePath("PlayerMovement")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("CapsuleShape3D_jbu13")
|
||||
|
||||
[node name="Head" type="Camera3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
|
||||
keep_aspect = 0
|
||||
cull_mask = 1048569
|
||||
fov = 100.0
|
||||
|
||||
[node name="EditTool" parent="Head" node_paths=PackedStringArray("hero", "inventory") instance=ExtResource("5_jlxb3")]
|
||||
hero = NodePath("../..")
|
||||
inventory = NodePath("../../Inventory")
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="Head"]
|
||||
target_position = Vector3(0, 0, -2)
|
||||
collision_mask = 24
|
||||
|
||||
[node name="EightDirectionSprite" parent="." instance=ExtResource("2_ib0t5")]
|
||||
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0.915529, 0)
|
||||
texture = ExtResource("6_loffy")
|
||||
|
||||
[node name="Inventory" type="Node" parent="."]
|
||||
script = ExtResource("6_cf5ap")
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="."]
|
||||
transparent_bg = true
|
||||
size = Vector2i(1920, 1080)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="Head2" type="Camera3D" parent="SubViewport" node_paths=PackedStringArray("clone_camera")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
|
||||
cull_mask = 2
|
||||
environment = SubResource("Environment_ekmug")
|
||||
projection = 1
|
||||
script = ExtResource("11_4sdwe")
|
||||
clone_camera = NodePath("../../Head")
|
||||
|
||||
[node name="RightHand" type="Node3D" parent="SubViewport/Head2"]
|
||||
transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0.66, -0.255, -1)
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="SubViewport/Head2/RightHand"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_2wknc")
|
||||
}
|
||||
|
||||
[node name="Gauntlet" type="Sprite3D" parent="SubViewport/Head2/RightHand"]
|
||||
layers = 2
|
||||
texture_filter = 0
|
||||
texture = ExtResource("3_5myy0")
|
||||
|
||||
[node name="LeftHand" type="Node3D" parent="SubViewport/Head2"]
|
||||
transform = Transform3D(0.235, 0, 0, 0, 0.235, 0, 0, 0, 0.235, -0.665, -0.275, -1)
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="SubViewport/Head2/LeftHand"]
|
||||
transparent_bg = true
|
||||
size = Vector2i(192, 192)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="Node2D" parent="SubViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")]
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="SubViewport/Head2/LeftHand"]
|
||||
layers = 2
|
||||
texture_filter = 0
|
||||
texture = SubResource("ViewportTexture_8f12g")
|
||||
|
||||
[node name="MiniMapViewport" type="SubViewport" parent="."]
|
||||
size = Vector2i(256, 256)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="MiniMapViewport" node_paths=PackedStringArray("anchor")]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.28551, 0)
|
||||
cull_mask = 4
|
||||
environment = SubResource("Environment_cilxe")
|
||||
projection = 1
|
||||
size = 15.0
|
||||
script = ExtResource("12_3hpi3")
|
||||
anchor = NodePath("../..")
|
||||
face_north = true
|
||||
|
||||
[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "enemy_count", "currency_count", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "enemy_sprites", "enemy_counts")]
|
||||
script = ExtResource("8_yl6ka")
|
||||
wave_count = NodePath("WaveCount")
|
||||
lives_count = NodePath("LivesCount")
|
||||
enemy_count = NodePath("EnemyCount")
|
||||
currency_count = NodePath("Currency")
|
||||
crosshair = NodePath("Crosshair")
|
||||
minimap = NodePath("TextureRect2")
|
||||
minimap_cam = NodePath("../MiniMapViewport/Camera3D")
|
||||
minimap_viewport = NodePath("../MiniMapViewport")
|
||||
fps_label = NodePath("Label")
|
||||
enemy_sprites = [NodePath("TextureRect4/TextureRect"), NodePath("TextureRect4/TextureRect2"), NodePath("TextureRect4/TextureRect3"), NodePath("TextureRect4/TextureRect4"), NodePath("TextureRect4/TextureRect5")]
|
||||
enemy_counts = [NodePath("TextureRect4/TextureRect/Label"), NodePath("TextureRect4/TextureRect2/Label2"), NodePath("TextureRect4/TextureRect3/Label3"), NodePath("TextureRect4/TextureRect4/Label4"), NodePath("TextureRect4/TextureRect5/Label5")]
|
||||
|
||||
[node name="TextureRect4" type="TextureRect" parent="HUD"]
|
||||
texture_filter = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = -154.0
|
||||
offset_top = 22.0
|
||||
offset_right = 154.0
|
||||
offset_bottom = 116.0
|
||||
grow_horizontal = 2
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("14_l34nu")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_right = 64.0
|
||||
offset_bottom = 64.0
|
||||
texture = ExtResource("15_q3yot")
|
||||
|
||||
[node name="Label" type="Label" parent="HUD/TextureRect4/TextureRect"]
|
||||
layout_mode = 0
|
||||
offset_left = 28.01
|
||||
offset_top = 41.81
|
||||
offset_right = 68.01
|
||||
offset_bottom = 66.8101
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 5
|
||||
theme_override_font_sizes/font_size = 15
|
||||
text = "999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect2" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 61.0
|
||||
offset_right = 125.0
|
||||
offset_bottom = 64.0
|
||||
texture = ExtResource("15_q3yot")
|
||||
|
||||
[node name="Label2" type="Label" parent="HUD/TextureRect4/TextureRect2"]
|
||||
layout_mode = 0
|
||||
offset_left = 28.745
|
||||
offset_top = 41.81
|
||||
offset_right = 68.7451
|
||||
offset_bottom = 66.8101
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 5
|
||||
theme_override_font_sizes/font_size = 15
|
||||
text = "999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect3" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 122.0
|
||||
offset_right = 186.0
|
||||
offset_bottom = 64.0
|
||||
texture = ExtResource("15_q3yot")
|
||||
|
||||
[node name="Label3" type="Label" parent="HUD/TextureRect4/TextureRect3"]
|
||||
layout_mode = 0
|
||||
offset_left = 29.29
|
||||
offset_top = 41.81
|
||||
offset_right = 69.2901
|
||||
offset_bottom = 66.8101
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 5
|
||||
theme_override_font_sizes/font_size = 15
|
||||
text = "999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect4" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 183.0
|
||||
offset_right = 247.0
|
||||
offset_bottom = 64.0
|
||||
texture = ExtResource("15_q3yot")
|
||||
|
||||
[node name="Label4" type="Label" parent="HUD/TextureRect4/TextureRect4"]
|
||||
layout_mode = 0
|
||||
offset_left = 29.0
|
||||
offset_top = 41.81
|
||||
offset_right = 69.0
|
||||
offset_bottom = 66.8101
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 5
|
||||
theme_override_font_sizes/font_size = 15
|
||||
text = "999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect5" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 244.0
|
||||
offset_right = 308.0
|
||||
offset_bottom = 64.0
|
||||
texture = ExtResource("15_q3yot")
|
||||
|
||||
[node name="Label5" type="Label" parent="HUD/TextureRect4/TextureRect5"]
|
||||
layout_mode = 0
|
||||
offset_left = 29.0
|
||||
offset_top = 41.81
|
||||
offset_right = 69.0
|
||||
offset_bottom = 66.8101
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 5
|
||||
theme_override_font_sizes/font_size = 15
|
||||
text = "999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="WaveCount" type="Label" parent="HUD"]
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = -30.0
|
||||
offset_top = 83.0
|
||||
offset_right = 30.0
|
||||
offset_bottom = 26.0
|
||||
grow_horizontal = 2
|
||||
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
||||
text = "1"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnemyCount" type="Label" parent="HUD"]
|
||||
offset_left = 10.0
|
||||
offset_top = 80.0
|
||||
offset_right = 123.0
|
||||
offset_bottom = 106.0
|
||||
text = "Enemies left: 0"
|
||||
|
||||
[node name="Crosshair" type="TextureRect" parent="HUD"]
|
||||
texture_filter = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -20.0
|
||||
offset_top = -20.0
|
||||
offset_right = 20.0
|
||||
offset_bottom = 20.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("8_fq3f6")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="HUD"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = SubResource("ViewportTexture_mk87g")
|
||||
|
||||
[node name="TextureRect2" type="TextureRect" parent="HUD"]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -256.0
|
||||
offset_top = 40.0
|
||||
offset_right = -40.0
|
||||
offset_bottom = 256.0
|
||||
grow_horizontal = 0
|
||||
mouse_filter = 2
|
||||
texture = SubResource("ViewportTexture_574jy")
|
||||
|
||||
[node name="Label" type="Label" parent="HUD"]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -40.0
|
||||
offset_bottom = 26.0
|
||||
grow_horizontal = 0
|
||||
text = "FPS: "
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="LivesBar" parent="HUD" instance=ExtResource("15_cqpib")]
|
||||
anchors_preset = 0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
offset_left = 10.0
|
||||
offset_top = 10.0
|
||||
offset_right = 214.0
|
||||
offset_bottom = 32.0
|
||||
grow_horizontal = 1
|
||||
grow_vertical = 1
|
||||
scale = Vector2(3, 3)
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="LivesCount" type="Label" parent="HUD"]
|
||||
offset_left = -5.0
|
||||
offset_top = 15.0
|
||||
offset_right = 100.0
|
||||
offset_bottom = 72.0
|
||||
theme_override_colors/font_color = Color(0.65098, 0.227451, 0.243137, 1)
|
||||
theme_override_font_sizes/font_size = 37
|
||||
text = "120
|
||||
"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect3" type="TextureRect" parent="HUD"]
|
||||
texture_filter = 1
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -262.0
|
||||
offset_top = 37.0
|
||||
offset_right = -37.0
|
||||
offset_bottom = 336.0
|
||||
grow_horizontal = 0
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("16_x1xjr")
|
||||
|
||||
[node name="Currency" type="Label" parent="HUD"]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -99.0
|
||||
offset_top = 298.0
|
||||
offset_right = -57.0
|
||||
offset_bottom = 352.0
|
||||
grow_horizontal = 0
|
||||
theme_override_colors/font_color = Color(0.988235, 0.909804, 0.65098, 1)
|
||||
theme_override_font_sizes/font_size = 37
|
||||
text = "20"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="MinimapIcon" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(4, 0, 0, 0, 0.0698095, 3.99939, 0, -3.99939, 0.0698095, 0, 2.86288, 0)
|
||||
layers = 4
|
||||
texture_filter = 0
|
||||
texture = ExtResource("15_nhlam")
|
||||
|
||||
[node name="PlayerMovement" type="Node" parent="." node_paths=PackedStringArray("player", "head")]
|
||||
script = ExtResource("20_cfhw8")
|
||||
player = NodePath("..")
|
||||
head = NodePath("../Head")
|
69
PCs/player_movement.gd
Normal file
69
PCs/player_movement.gd
Normal file
@ -0,0 +1,69 @@
|
||||
extends Node
|
||||
class_name PlayerMovement
|
||||
|
||||
@export var player : CharacterBody3D
|
||||
@export var head : Camera3D
|
||||
@export var movement_speed := 3.5
|
||||
@export var sprint_boost := 0.1
|
||||
@export var acceleration := 0.8
|
||||
@export var friction_percentage := 0.15
|
||||
var zoom_factor := 1.0
|
||||
var input_vector : Vector2
|
||||
var can_sprint := true
|
||||
var sprint_zoom_factor := 0.08
|
||||
var sprinting := false
|
||||
var head_angle := 0.0
|
||||
var look_sens : float :
|
||||
set(value):
|
||||
return
|
||||
get:
|
||||
return Data.preferences.mouse_sens / 40000.0
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
var accel = acceleration
|
||||
if sprinting:
|
||||
accel = acceleration + sprint_boost
|
||||
var result_vector = input_vector * accel
|
||||
var down_velocity = player.velocity.y
|
||||
player.velocity = player.velocity.limit_length(player.velocity.length() * (1.0 - friction_percentage))
|
||||
player.velocity += ((player.transform.basis.z * result_vector.y) + (player.transform.basis.x * result_vector.x))
|
||||
player.velocity.y = down_velocity
|
||||
player.velocity += Vector3.DOWN * 9.81 * delta
|
||||
player.move_and_slide()
|
||||
sync_position.rpc(player.position)
|
||||
sync_rotation.rpc(player.rotation)
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
can_sprint = true
|
||||
input_vector = Input.get_vector("Move Left", "Move Right", "Move Forward", "Move Backward")
|
||||
if input_vector.y >= 0:
|
||||
can_sprint = false
|
||||
if Data.preferences.toggle_sprint:
|
||||
if Input.is_action_just_pressed("Sprint"):
|
||||
sprinting = !sprinting
|
||||
else:
|
||||
sprinting = Input.is_action_pressed("Sprint")
|
||||
if !can_sprint:
|
||||
sprinting = false
|
||||
if Input.is_action_just_pressed("Jump") and player.is_on_floor():
|
||||
player.velocity.y += 4.5
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
|
||||
player.rotation.y -= event.relative.x * (look_sens / zoom_factor) * (-1 if Data.preferences.invert_lookX else 1)
|
||||
head_angle -= event.relative.y * (look_sens / zoom_factor) * (-1 if Data.preferences.invert_lookY else 1)
|
||||
head_angle = clamp(head_angle, -1.5, 1.5)
|
||||
head.rotation.x = head_angle
|
||||
|
||||
|
||||
@rpc
|
||||
func sync_position(vec):
|
||||
player.position = vec
|
||||
|
||||
|
||||
@rpc
|
||||
func sync_rotation(rot):
|
||||
player.rotation = rot
|
Reference in New Issue
Block a user