waited far too long for an initial commit but here we are
This commit is contained in:
19
PCs/Universal/ClassCards/Assault/card_assault.tres
Normal file
19
PCs/Universal/ClassCards/Assault/card_assault.tres
Normal file
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bmoreipvttks8"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_yqa4b"]
|
||||
[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="2_8j5h0"]
|
||||
[ext_resource type="PackedScene" uid="uid://fernyl7fsifv" path="res://PCs/Universal/ClassCards/Assault/tower_assault.tscn" id="3_0r6s7"]
|
||||
[ext_resource type="Resource" uid="uid://w15ojqyxd72q" path="res://Resources/WeaponStats/assault.tres" id="3_k2yr3"]
|
||||
[ext_resource type="Resource" uid="uid://cktq4o3yuxgsa" path="res://Resources/TurretStats/assault.tres" id="3_p4byc"]
|
||||
[ext_resource type="PackedScene" uid="uid://d1xe6hsq05110" path="res://PCs/Universal/ClassCards/Assault/weapon_assault.tscn" id="3_wj5gm"]
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||||
|
||||
[resource]
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||||
script = ExtResource("1_yqa4b")
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||||
title = "Assault"
|
||||
rarity = 0
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||||
faction = 0
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||||
sprite = ExtResource("2_8j5h0")
|
||||
turret = ExtResource("3_0r6s7")
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||||
weapon = ExtResource("3_wj5gm")
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||||
weapon_stats = ExtResource("3_k2yr3")
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||||
tower_stats = ExtResource("3_p4byc")
|
45
PCs/Universal/ClassCards/Assault/tower.gd
Normal file
45
PCs/Universal/ClassCards/Assault/tower.gd
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@ -0,0 +1,45 @@
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||||
extends Node3D
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||||
class_name Tower
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||||
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||||
@export var stats : TowerStats
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||||
@export var model : Node3D
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||||
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var targeted_enemy
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var cooldown := 0.0
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var other_cooldown := 0.0
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||||
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||||
func _ready() -> void:
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cooldown = 1.0 / stats.fire_rate
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||||
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||||
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||||
func _process(delta: float) -> void:
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||||
other_cooldown -= delta
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if !targeted_enemy:
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acquire_target()
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else:
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if model.global_position.distance_to(targeted_enemy.global_position) > stats.fire_range:
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||||
targeted_enemy = null
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if targeted_enemy:
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aim()
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if other_cooldown <= 0:
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shoot()
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other_cooldown = cooldown
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||||
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||||
func shoot():
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targeted_enemy.damage(stats.damage)
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func aim():
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model.look_at(targeted_enemy.global_position)
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func acquire_target():
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var most_progressed_enemy = null
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for enemy in get_tree().get_nodes_in_group("Enemies"):
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if model.global_position.distance_to(enemy.global_position) > stats.fire_range:
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continue
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if (most_progressed_enemy == null or enemy.progress >= most_progressed_enemy.progress) and enemy.stats.target_type & stats.can_target:
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most_progressed_enemy = enemy
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if most_progressed_enemy != null:
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targeted_enemy = most_progressed_enemy
|
22
PCs/Universal/ClassCards/Assault/tower_assault.tscn
Normal file
22
PCs/Universal/ClassCards/Assault/tower_assault.tscn
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@ -0,0 +1,22 @@
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||||
[gd_scene load_steps=3 format=3 uid="uid://fernyl7fsifv"]
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||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/tower.gd" id="1_c2874"]
|
||||
[ext_resource type="Resource" uid="uid://cktq4o3yuxgsa" path="res://Resources/TurretStats/assault.tres" id="2_t516u"]
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||||
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||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_c2874")
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stats = ExtResource("2_t516u")
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||||
model = NodePath("Model")
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||||
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[node name="Model" type="Node3D" parent="."]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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||||
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||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
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||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.714825, 0, -0.423869)
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||||
size = Vector3(0.481654, 0.427749, 1.38438)
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||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.715, 0, -0.424)
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||||
size = Vector3(0.481654, 0.427749, 1.38438)
|
66
PCs/Universal/ClassCards/Assault/weapon.gd
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66
PCs/Universal/ClassCards/Assault/weapon.gd
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@ -0,0 +1,66 @@
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extends Sprite3D
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||||
class_name Weapon
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||||
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||||
@export var stats : WeaponStats
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||||
@export var hero : Hero
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||||
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||||
var cooldown := 0.0
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var other_cooldown := 0.0
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var trigger_held := false
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||||
var second_trigger_held := false
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||||
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||||
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func _ready() -> void:
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cooldown = 1.0 / stats.fire_rate
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$RayCast3D.target_position = Vector3(0, 0, -stats.fire_range)
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||||
func set_raycast_origin(node):
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$RayCast3D.global_position = node.global_position
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||||
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||||
func set_hero(value):
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hero = value
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||||
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||||
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||||
func _process(delta: float) -> void:
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if stats != null:
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other_cooldown -= delta
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||||
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||||
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||||
func _physics_process(_delta: float) -> void:
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if trigger_held:
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shoot()
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func hold_trigger():
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trigger_held = true
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func release_trigger():
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trigger_held = false
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||||
func hold_second_trigger():
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second_trigger_held = true
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func release_second_trigger():
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second_trigger_held = false
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||||
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func shoot():
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if other_cooldown <= 0 and stats != null:
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other_cooldown = cooldown
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$AnimationPlayer.play("shoot")
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if $RayCast3D.is_colliding():
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var target = $RayCast3D.get_collider()
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if target != null:
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||||
var target_hitbox = target.shape_owner_get_owner($RayCast3D.get_collider_shape())
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if target_hitbox is Hitbox:
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target_hitbox.damage(stats.damage)
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@rpc
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func networked_shoot():
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$AnimationPlayer.play("shoot")
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|
58
PCs/Universal/ClassCards/Assault/weapon_assault.tscn
Normal file
58
PCs/Universal/ClassCards/Assault/weapon_assault.tscn
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@ -0,0 +1,58 @@
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||||
[gd_scene load_steps=7 format=3 uid="uid://d1xe6hsq05110"]
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||||
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||||
[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="1_117ne"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/weapon.gd" id="2_4ie8w"]
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||||
[ext_resource type="Resource" uid="uid://w15ojqyxd72q" path="res://Resources/WeaponStats/assault.tres" id="3_s4ckt"]
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||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
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||||
}
|
||||
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||||
[node name="Weapon" type="Sprite3D"]
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||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_117ne")
|
||||
script = ExtResource("2_4ie8w")
|
||||
stats = ExtResource("3_s4ckt")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
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||||
[node name="RayCast3D" type="RayCast3D" parent="."]
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||||
collision_mask = 4
|
20
PCs/Universal/ClassCards/BombLauncher/bomb.gd
Normal file
20
PCs/Universal/ClassCards/BombLauncher/bomb.gd
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@ -0,0 +1,20 @@
|
||||
extends RigidBody3D
|
||||
class_name Bomb
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||||
|
||||
@export var max_bounces := 1
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||||
@export var damage := 10.0
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||||
@export var explosion_range := 3.0
|
||||
var bounces := 0
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||||
|
||||
func _on_body_entered(_body: Node) -> void:
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||||
bounces += 1
|
||||
var collided_body = get_colliding_bodies()[0].get_collision_layer_value(3)
|
||||
if bounces > max_bounces or collided_body:
|
||||
explode()
|
||||
|
||||
|
||||
func explode():
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||||
for enemy in get_tree().get_nodes_in_group("Enemies"):
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||||
if global_position.distance_to(enemy.global_position) <= explosion_range:
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||||
enemy.damage(damage)
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||||
queue_free()
|
29
PCs/Universal/ClassCards/BombLauncher/bomb.tscn
Normal file
29
PCs/Universal/ClassCards/BombLauncher/bomb.tscn
Normal file
@ -0,0 +1,29 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://d147iwg2wcqc5"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="1_u615o"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.gd" id="1_vekqm"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
|
||||
bounce = 0.6
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
|
||||
radius = 0.2
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 5
|
||||
physics_material_override = SubResource("PhysicsMaterial_whkhx")
|
||||
max_contacts_reported = 1
|
||||
contact_monitor = true
|
||||
script = ExtResource("1_vekqm")
|
||||
|
||||
[node name="Node3D" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_u615o")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("SphereShape3D_mi0in")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
30
PCs/Universal/ClassCards/BombLauncher/bombtower.gd
Normal file
30
PCs/Universal/ClassCards/BombLauncher/bombtower.gd
Normal file
@ -0,0 +1,30 @@
|
||||
extends Tower
|
||||
class_name BombTower
|
||||
|
||||
@export var bomb_scene: PackedScene
|
||||
var firing_velocity
|
||||
|
||||
func _ready() -> void:
|
||||
super._ready()
|
||||
firing_velocity = sqrt((stats.fire_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
|
||||
|
||||
|
||||
func shoot():
|
||||
var bomb = bomb_scene.instantiate() as Bomb
|
||||
bomb.position = model.global_position
|
||||
bomb.damage = stats.damage
|
||||
get_tree().root.add_child(bomb)
|
||||
bomb.apply_impulse(-model.global_transform.basis.z * firing_velocity)
|
||||
|
||||
|
||||
func aim():
|
||||
var pos = Vector2(global_position.x, global_position.z)
|
||||
var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
|
||||
var x = pos.distance_to(t_pos)
|
||||
var y = targeted_enemy.global_position.y - global_position.y
|
||||
var v = firing_velocity
|
||||
var g = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
var v2 = pow(v, 2)
|
||||
var angle = atan((v2 + sqrt(pow(v, 4) - g * ((g * pow(x, 2)) + (2 * y * v2)))) / (g * x))
|
||||
model.look_at(Vector3(t_pos.x, model.global_position.y, t_pos.y))
|
||||
model.rotate(model.global_transform.basis.x.normalized(), angle)
|
21
PCs/Universal/ClassCards/BombLauncher/bombweapon.gd
Normal file
21
PCs/Universal/ClassCards/BombLauncher/bombweapon.gd
Normal file
@ -0,0 +1,21 @@
|
||||
extends Weapon
|
||||
class_name BombWeapon
|
||||
|
||||
@export var bomb_scene: PackedScene
|
||||
var firing_velocity
|
||||
|
||||
func _ready() -> void:
|
||||
cooldown = 1.0 / stats.fire_rate
|
||||
firing_velocity = sqrt((stats.fire_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
|
||||
$RayCast3D.target_position = Vector3(0, 0, -stats.fire_range)
|
||||
|
||||
|
||||
func shoot():
|
||||
if other_cooldown <= 0 and stats != null:
|
||||
other_cooldown = cooldown
|
||||
$AnimationPlayer.play("shoot")
|
||||
var bomb = bomb_scene.instantiate() as Bomb
|
||||
bomb.position = $RayCast3D.global_position
|
||||
bomb.damage = stats.damage
|
||||
get_tree().root.add_child(bomb)
|
||||
bomb.apply_impulse(-global_transform.basis.z * firing_velocity)
|
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bvpkvmda845o5"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_bscy2"]
|
||||
[ext_resource type="Texture2D" uid="uid://bwufgga1pjyt" path="res://Assets/TextureAtlases/g_grenade_launcher.tres" id="2_xtrq2"]
|
||||
[ext_resource type="Resource" uid="uid://crmsk6lvp5i4e" path="res://Resources/TurretStats/bomblauncher.tres" id="3_c1c3t"]
|
||||
[ext_resource type="PackedScene" uid="uid://6ckryuql3bh8" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.tscn" id="4_iaadg"]
|
||||
[ext_resource type="PackedScene" uid="uid://cwc8y1nv53btu" path="res://PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.tscn" id="4_ux0v3"]
|
||||
[ext_resource type="Resource" uid="uid://kbaiy5u6imtu" path="res://Resources/WeaponStats/bomblauncher.tres" id="5_mhhrq"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_bscy2")
|
||||
title = "Grenade Launcher"
|
||||
rarity = 1
|
||||
faction = 0
|
||||
sprite = ExtResource("2_xtrq2")
|
||||
turret = ExtResource("4_ux0v3")
|
||||
weapon = ExtResource("4_iaadg")
|
||||
weapon_stats = ExtResource("5_mhhrq")
|
||||
tower_stats = ExtResource("3_c1c3t")
|
@ -0,0 +1,20 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cwc8y1nv53btu"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bombtower.gd" id="1_u2hyk"]
|
||||
[ext_resource type="PackedScene" uid="uid://d147iwg2wcqc5" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.tscn" id="2_n307r"]
|
||||
[ext_resource type="Resource" uid="uid://crmsk6lvp5i4e" path="res://Resources/TurretStats/bomblauncher.tres" id="3_xv5rx"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_u2hyk")
|
||||
bomb_scene = ExtResource("2_n307r")
|
||||
stats = ExtResource("3_xv5rx")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.13842, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.65)
|
||||
size = Vector3(0.596453, 0.632841, 0.539216)
|
@ -0,0 +1,59 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://6ckryuql3bh8"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bwufgga1pjyt" path="res://Assets/TextureAtlases/g_grenade_launcher.tres" id="1_n7mif"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bombweapon.gd" id="2_4iyo6"]
|
||||
[ext_resource type="PackedScene" uid="uid://d147iwg2wcqc5" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.tscn" id="3_506dv"]
|
||||
[ext_resource type="Resource" uid="uid://kbaiy5u6imtu" path="res://Resources/WeaponStats/bomblauncher.tres" id="4_45cu2"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_n7mif")
|
||||
script = ExtResource("2_4iyo6")
|
||||
bomb_scene = ExtResource("3_506dv")
|
||||
stats = ExtResource("4_45cu2")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
15
PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres
Normal file
15
PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres
Normal file
@ -0,0 +1,15 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=5 format=3 uid="uid://1xke2uy2vfuf"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_xmwih"]
|
||||
[ext_resource type="Resource" uid="uid://5ywipj3632u8" path="res://Resources/TurretStats/flametower.tres" id="2_80w0f"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvqk2lysu02gf" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.tscn" id="3_yfmjg"]
|
||||
[ext_resource type="Resource" uid="uid://c4ihsd13o1esd" path="res://Resources/WeaponStats/flamethrower.tres" id="4_rdoaa"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_xmwih")
|
||||
title = "Flamethrower"
|
||||
rarity = 3
|
||||
faction = 0
|
||||
turret = ExtResource("3_yfmjg")
|
||||
weapon_stats = ExtResource("4_rdoaa")
|
||||
tower_stats = ExtResource("2_80w0f")
|
30
PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd
Normal file
30
PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd
Normal file
@ -0,0 +1,30 @@
|
||||
extends Tower
|
||||
class_name FlameyTower
|
||||
|
||||
@export var shapecast : ShapeCast3D
|
||||
@export var particlesystem : GPUParticles3D
|
||||
@export var status_stats : StatusStats
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
super._process(delta)
|
||||
if targeted_enemy:
|
||||
particlesystem.emitting = true
|
||||
else:
|
||||
particlesystem.emitting = false
|
||||
|
||||
|
||||
func shoot():
|
||||
for index in shapecast.get_collision_count():
|
||||
var target = shapecast.get_collider(index) as CharacterBody3D
|
||||
#TODO: its shit the way the enemy and status have to know about each other
|
||||
var status = StatusOnFire.new()
|
||||
status.affected = target.get_parent()
|
||||
status.stats = status_stats
|
||||
target.get_parent().status_manager.add_effect(status)
|
||||
target.get_parent().add_child(status)
|
||||
|
||||
|
||||
func aim():
|
||||
model.look_at(targeted_enemy.global_position)
|
||||
model.rotation.x = 0.0
|
@ -0,0 +1,63 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://dvqk2lysu02gf"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd" id="1_6dcsj"]
|
||||
[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="2_yo2b7"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_kkqms"]
|
||||
offsets = PackedFloat32Array(0.00591716, 1)
|
||||
colors = PackedColorArray(0.898039, 0.447059, 0, 1, 1, 0, 0, 1)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gpquw"]
|
||||
gradient = SubResource("Gradient_kkqms")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2nhns"]
|
||||
direction = Vector3(0, 1, 0)
|
||||
spread = 20.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
initial_velocity_min = 5.0
|
||||
initial_velocity_max = 5.0
|
||||
damping_min = 4.464
|
||||
damping_max = 4.464
|
||||
color_ramp = SubResource("GradientTexture1D_gpquw")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2yd7w"]
|
||||
vertex_color_use_as_albedo = true
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_q83y7"]
|
||||
material = SubResource("StandardMaterial3D_2yd7w")
|
||||
size = Vector3(0.3, 0.3, 0.3)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_vck5q"]
|
||||
size = Vector3(2.145, 3.125, 2.415)
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("shapecast", "particlesystem", "model")]
|
||||
script = ExtResource("1_6dcsj")
|
||||
shapecast = NodePath("Model/Node3D/ShapeCast3D")
|
||||
particlesystem = NodePath("Model/Node3D/GPUParticles3D")
|
||||
status_stats = ExtResource("2_yo2b7")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.569646, 0)
|
||||
size = Vector3(1, 1.78698, 1)
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00567371, -0.274218, -0.514041)
|
||||
size = Vector3(0.481654, 0.427749, 1.38438)
|
||||
|
||||
[node name="Node3D" type="Node3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.301084, -1.2154)
|
||||
|
||||
[node name="GPUParticles3D" type="GPUParticles3D" parent="Model/Node3D"]
|
||||
amount = 48
|
||||
visibility_aabb = AABB(-2.2922, -3.14731, -1.92995, 4.5844, 6.29461, 3.85991)
|
||||
process_material = SubResource("ParticleProcessMaterial_2nhns")
|
||||
draw_pass_1 = SubResource("BoxMesh_q83y7")
|
||||
|
||||
[node name="ShapeCast3D" type="ShapeCast3D" parent="Model/Node3D"]
|
||||
shape = SubResource("BoxShape3D_vck5q")
|
||||
target_position = Vector3(0, 1.51, 0)
|
||||
collision_mask = 4
|
19
PCs/Universal/ClassCards/Gatling/card_gatling.tres
Normal file
19
PCs/Universal/ClassCards/Gatling/card_gatling.tres
Normal file
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://q23ludhji5p4"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_5html"]
|
||||
[ext_resource type="Texture2D" uid="uid://d1am28tgvwaa0" path="res://Assets/TextureAtlases/g_accelerator.tres" id="2_a3hso"]
|
||||
[ext_resource type="Resource" uid="uid://cc20tomywj0jm" path="res://Resources/TurretStats/accelerator.tres" id="3_yj53i"]
|
||||
[ext_resource type="PackedScene" uid="uid://rcqf3vangjlp" path="res://PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn" id="4_4xp1m"]
|
||||
[ext_resource type="PackedScene" uid="uid://bwcdgglljbmot" path="res://PCs/Universal/ClassCards/Gatling/tower_gatling.tscn" id="4_maix8"]
|
||||
[ext_resource type="Resource" uid="uid://ouwge5etb4me" path="res://Resources/WeaponStats/accelerator.tres" id="5_hguan"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5html")
|
||||
title = "Accelerator"
|
||||
rarity = 0
|
||||
faction = 0
|
||||
sprite = ExtResource("2_a3hso")
|
||||
turret = ExtResource("4_maix8")
|
||||
weapon = ExtResource("4_4xp1m")
|
||||
weapon_stats = ExtResource("5_hguan")
|
||||
tower_stats = ExtResource("3_yj53i")
|
32
PCs/Universal/ClassCards/Gatling/speedytower.gd
Normal file
32
PCs/Universal/ClassCards/Gatling/speedytower.gd
Normal file
@ -0,0 +1,32 @@
|
||||
extends Tower
|
||||
class_name SpeedyTower
|
||||
|
||||
var third_cooldown := 0.0
|
||||
|
||||
var time_since_firing_started := 0.0
|
||||
var time_to_reach_max_speed := 3.0
|
||||
var max_speed_multiplier := 2.0
|
||||
var destination_multiplier := 0.0
|
||||
|
||||
func _ready() -> void:
|
||||
cooldown = 1.0 / stats.fire_rate
|
||||
destination_multiplier = 1.0 / max_speed_multiplier
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
other_cooldown -= delta
|
||||
if !targeted_enemy:
|
||||
acquire_target()
|
||||
else:
|
||||
if model.global_position.distance_to(targeted_enemy.global_position) > stats.fire_range:
|
||||
targeted_enemy = null
|
||||
time_since_firing_started = 0.0
|
||||
third_cooldown = cooldown
|
||||
if targeted_enemy:
|
||||
time_since_firing_started += delta
|
||||
var progress = clamp(time_since_firing_started / time_to_reach_max_speed, 0, 1.0)
|
||||
third_cooldown = cooldown * (1.0 - (destination_multiplier * progress))
|
||||
aim()
|
||||
if other_cooldown <= 0:
|
||||
shoot()
|
||||
other_cooldown = third_cooldown
|
60
PCs/Universal/ClassCards/Gatling/speedyweapon.gd
Normal file
60
PCs/Universal/ClassCards/Gatling/speedyweapon.gd
Normal file
@ -0,0 +1,60 @@
|
||||
extends Weapon
|
||||
class_name SpeedyWeapon
|
||||
|
||||
var third_cooldown := 0.0
|
||||
|
||||
var time_since_firing_started := 0.0
|
||||
var time_to_reach_max_speed := 3.0
|
||||
var max_speed_multiplier := 2.0
|
||||
var destination_multiplier := 0.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
cooldown = 1.0 / stats.fire_rate
|
||||
destination_multiplier = 1.0 / max_speed_multiplier
|
||||
$RayCast3D.target_position = Vector3(0, 0, -stats.fire_range)
|
||||
|
||||
|
||||
func set_raycast_origin(node):
|
||||
$RayCast3D.global_position = node.global_position
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if stats != null:
|
||||
other_cooldown -= delta
|
||||
if trigger_held:
|
||||
time_since_firing_started += delta
|
||||
var progress = clamp(time_since_firing_started / time_to_reach_max_speed, 0, 1.0)
|
||||
third_cooldown = cooldown * (1.0 - (destination_multiplier * progress))
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if trigger_held:
|
||||
shoot()
|
||||
|
||||
|
||||
func hold_trigger():
|
||||
trigger_held = true
|
||||
|
||||
|
||||
func release_trigger():
|
||||
trigger_held = false
|
||||
time_since_firing_started = 0.0
|
||||
third_cooldown = cooldown
|
||||
|
||||
|
||||
func shoot():
|
||||
if other_cooldown <= 0 and stats != null:
|
||||
other_cooldown = third_cooldown
|
||||
$AnimationPlayer.play("shoot")
|
||||
if $RayCast3D.is_colliding():
|
||||
var target = $RayCast3D.get_collider()
|
||||
if target != null:
|
||||
var target_hitbox = target.shape_owner_get_owner($RayCast3D.get_collider_shape())
|
||||
if target_hitbox is Hitbox:
|
||||
target_hitbox.damage(stats.damage)
|
||||
|
||||
@rpc
|
||||
func networked_shoot():
|
||||
$AnimationPlayer.play("shoot")
|
||||
|
38
PCs/Universal/ClassCards/Gatling/tower_gatling.tscn
Normal file
38
PCs/Universal/ClassCards/Gatling/tower_gatling.tscn
Normal file
@ -0,0 +1,38 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bwcdgglljbmot"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Gatling/speedytower.gd" id="1_26he3"]
|
||||
[ext_resource type="Resource" uid="uid://cc20tomywj0jm" path="res://Resources/TurretStats/accelerator.tres" id="2_puwlv"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_26he3")
|
||||
stats = ExtResource("2_puwlv")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00131059, 0.27342, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.226066, 0.0918715, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D4" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.227674, -0.174673, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D5" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00246562, -0.314903, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D6" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.259054, -0.125834, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
||||
|
||||
[node name="CSGBox3D7" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26701, 0.102116, -0.880753)
|
||||
size = Vector3(0.177, 0.148, 0.929)
|
58
PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn
Normal file
58
PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn
Normal file
@ -0,0 +1,58 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://rcqf3vangjlp"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://d1am28tgvwaa0" path="res://Assets/TextureAtlases/g_accelerator.tres" id="1_n3tw0"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Gatling/speedyweapon.gd" id="2_fkecd"]
|
||||
[ext_resource type="Resource" uid="uid://ouwge5etb4me" path="res://Resources/WeaponStats/accelerator.tres" id="3_nq6wu"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_n3tw0")
|
||||
script = ExtResource("2_fkecd")
|
||||
stats = ExtResource("3_nq6wu")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
collision_mask = 4
|
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bhmbk26whdsys"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_4m1rh"]
|
||||
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="2_xsq3l"]
|
||||
[ext_resource type="Resource" uid="uid://dhcukj44khkd7" path="res://Resources/TurretStats/glue.tres" id="3_tb5qj"]
|
||||
[ext_resource type="PackedScene" uid="uid://d24q8j53oiyd4" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn" id="4_0jn1x"]
|
||||
[ext_resource type="PackedScene" uid="uid://dja1b2ke8clo5" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.tscn" id="4_1nhoo"]
|
||||
[ext_resource type="Resource" uid="uid://dnucn65m12dmq" path="res://Resources/WeaponStats/glue.tres" id="5_qk2lw"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_4m1rh")
|
||||
title = "Glue Gun"
|
||||
rarity = 3
|
||||
faction = 0
|
||||
sprite = ExtResource("2_xsq3l")
|
||||
turret = ExtResource("4_1nhoo")
|
||||
weapon = ExtResource("4_0jn1x")
|
||||
weapon_stats = ExtResource("5_qk2lw")
|
||||
tower_stats = ExtResource("3_tb5qj")
|
12
PCs/Universal/ClassCards/GlueLauncher/stickytower.gd
Normal file
12
PCs/Universal/ClassCards/GlueLauncher/stickytower.gd
Normal file
@ -0,0 +1,12 @@
|
||||
extends Tower
|
||||
class_name StickyTower
|
||||
|
||||
@export var status_stats : StatusStats
|
||||
|
||||
|
||||
func shoot():
|
||||
var status = StatusSticky.new()
|
||||
status.stats = status_stats
|
||||
status.affected = targeted_enemy
|
||||
status.affected.status_manager.add_effect(status)
|
||||
targeted_enemy.add_child(status)
|
19
PCs/Universal/ClassCards/GlueLauncher/stickyweapon.gd
Normal file
19
PCs/Universal/ClassCards/GlueLauncher/stickyweapon.gd
Normal file
@ -0,0 +1,19 @@
|
||||
extends Weapon
|
||||
class_name StickyWeapon
|
||||
|
||||
@export var status_stats : StatusStats
|
||||
|
||||
func shoot():
|
||||
if other_cooldown <= 0 and stats != null:
|
||||
other_cooldown = cooldown
|
||||
$AnimationPlayer.play("shoot")
|
||||
if $RayCast3D.is_colliding():
|
||||
var target = $RayCast3D.get_collider()
|
||||
if target != null:
|
||||
var target_hitbox = target.shape_owner_get_owner($RayCast3D.get_collider_shape())
|
||||
if target_hitbox is Hitbox:
|
||||
var status = StatusSticky.new()
|
||||
status.stats = status_stats
|
||||
status.affected = target.get_parent()
|
||||
status.affected.status_manager.add_effect(status)
|
||||
target.add_child(status)
|
@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dja1b2ke8clo5"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/stickytower.gd" id="1_0fo13"]
|
||||
[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="2_f8mxi"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_0fo13")
|
||||
status_stats = ExtResource("2_f8mxi")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0158235, 0, -0.956956)
|
||||
size = Vector3(0.481654, 0.427749, 1.38438)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590318, 0.717947, 0.210929)
|
||||
size = Vector3(0.329535, 0.622842, 0.319929)
|
||||
|
||||
[node name="CSGBox3D4" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590295, 0.453314, -0.265725)
|
||||
size = Vector3(0.329535, 0.622842, 0.319929)
|
@ -0,0 +1,58 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://d24q8j53oiyd4"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="1_pl6t8"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/scopedweapon.gd" id="2_8m6e6"]
|
||||
[ext_resource type="Resource" uid="uid://dnucn65m12dmq" path="res://Resources/WeaponStats/glue.tres" id="3_li2dn"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_pl6t8")
|
||||
script = ExtResource("2_8m6e6")
|
||||
stats = ExtResource("3_li2dn")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
collision_mask = 4
|
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://dh5fjnbp8auw1"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_dg0td"]
|
||||
[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="2_duef5"]
|
||||
[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_tj17y"]
|
||||
[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="4_hwkrq"]
|
||||
[ext_resource type="PackedScene" uid="uid://cbmoi73hquaer" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn" id="4_ioexd"]
|
||||
[ext_resource type="PackedScene" uid="uid://br3bd1jmi235x" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn" id="4_mvvp4"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_dg0td")
|
||||
title = "Rocket Launcher"
|
||||
rarity = 2
|
||||
faction = 0
|
||||
sprite = ExtResource("2_duef5")
|
||||
turret = ExtResource("4_mvvp4")
|
||||
weapon = ExtResource("4_ioexd")
|
||||
weapon_stats = ExtResource("4_hwkrq")
|
||||
tower_stats = ExtResource("3_tj17y")
|
33
PCs/Universal/ClassCards/RocketLauncher/rocket.gd
Normal file
33
PCs/Universal/ClassCards/RocketLauncher/rocket.gd
Normal file
@ -0,0 +1,33 @@
|
||||
extends RigidBody3D
|
||||
class_name Rocket
|
||||
|
||||
@export var damage := 10.0
|
||||
@export var explosion_range := 6.0
|
||||
var target : Node3D
|
||||
var acceleration := 15.0
|
||||
var direction
|
||||
var lifetime := 15.0
|
||||
var time_alive := 0.0
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
time_alive += delta
|
||||
if time_alive >= lifetime:
|
||||
explode()
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if is_instance_valid(target):
|
||||
direction = global_position.direction_to(target.global_position)
|
||||
apply_central_force(direction * acceleration)
|
||||
|
||||
|
||||
func _on_body_entered(_body: Node) -> void:
|
||||
explode()
|
||||
|
||||
|
||||
func explode():
|
||||
for enemy in get_tree().get_nodes_in_group("Enemies"):
|
||||
if global_position.distance_to(enemy.global_position) <= explosion_range:
|
||||
enemy.damage(damage)
|
||||
queue_free()
|
30
PCs/Universal/ClassCards/RocketLauncher/rocket.tscn
Normal file
30
PCs/Universal/ClassCards/RocketLauncher/rocket.tscn
Normal file
@ -0,0 +1,30 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://hr0dw2533tsl"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.gd" id="1_7il2o"]
|
||||
[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="2_moh5p"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
|
||||
bounce = 0.6
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
|
||||
radius = 0.2
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 5
|
||||
physics_material_override = SubResource("PhysicsMaterial_whkhx")
|
||||
gravity_scale = 0.0
|
||||
max_contacts_reported = 1
|
||||
contact_monitor = true
|
||||
script = ExtResource("1_7il2o")
|
||||
|
||||
[node name="Node3D" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("2_moh5p")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("SphereShape3D_mi0in")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
66
PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd
Normal file
66
PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd
Normal file
@ -0,0 +1,66 @@
|
||||
extends Weapon
|
||||
class_name RocketWeapon
|
||||
|
||||
@export var rocket_scene : PackedScene
|
||||
@export var target_icon_scene : PackedScene
|
||||
var rocket_speed = 20.0
|
||||
var target_max := 3
|
||||
var targets = []
|
||||
var target_icons = []
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
super._ready()
|
||||
for x in target_max:
|
||||
var icon = target_icon_scene.instantiate()
|
||||
add_child(icon)
|
||||
icon.set_visible(false)
|
||||
target_icons.append(icon)
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
super._process(delta)
|
||||
if !trigger_held or other_cooldown > 0:
|
||||
return
|
||||
var target_list = targets.duplicate()
|
||||
for target in target_list:
|
||||
if !is_instance_valid(target):
|
||||
targets.erase(target)
|
||||
continue
|
||||
for x in target_icons.size():
|
||||
if x < targets.size():
|
||||
target_icons[x].global_position = targets[x].global_position
|
||||
target_icons[x].set_visible(true)
|
||||
else:
|
||||
target_icons[x].set_visible(false)
|
||||
$TextureRect.set_visible(true)
|
||||
$TextureRect.texture.region = Rect2(128 * targets.size(), 0, 128, 128)
|
||||
if targets.size() < target_max and $RayCast3D.is_colliding() and !targets.has($RayCast3D.get_collider()):
|
||||
targets.append($RayCast3D.get_collider())
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func release_trigger():
|
||||
if trigger_held:
|
||||
super.release_trigger()
|
||||
shoot()
|
||||
|
||||
|
||||
func shoot():
|
||||
if other_cooldown <= 0 and stats != null:
|
||||
other_cooldown = cooldown
|
||||
$AnimationPlayer.play("shoot")
|
||||
for target in targets:
|
||||
var rocket = rocket_scene.instantiate() as Rocket
|
||||
rocket.position = $RayCast3D.global_position
|
||||
rocket.damage = stats.damage
|
||||
rocket.target = target
|
||||
get_tree().root.add_child(rocket)
|
||||
rocket.apply_central_impulse(Vector3.UP * 3.0)
|
||||
targets.clear()
|
||||
$TextureRect.set_visible(false)
|
||||
for icon in target_icons:
|
||||
icon.set_visible(false)
|
56
PCs/Universal/ClassCards/RocketLauncher/rockettower.gd
Normal file
56
PCs/Universal/ClassCards/RocketLauncher/rockettower.gd
Normal file
@ -0,0 +1,56 @@
|
||||
extends Tower
|
||||
class_name RocketTower
|
||||
|
||||
var targeted_enemies = []
|
||||
@export var rocket_scene : PackedScene
|
||||
@export var target_max := 3
|
||||
var targets = []
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
other_cooldown -= delta
|
||||
if targets.size() < target_max:
|
||||
acquire_target()
|
||||
if targets.size() > 0:
|
||||
var target_list = targets.duplicate()
|
||||
for target in target_list:
|
||||
if !is_instance_valid(target):
|
||||
targets.erase(target)
|
||||
continue
|
||||
if model.global_position.distance_to(target.global_position) > stats.fire_range:
|
||||
targets.erase(target)
|
||||
if targets.size() > 0:
|
||||
targeted_enemy = targets[0]
|
||||
aim()
|
||||
if other_cooldown <= 0:
|
||||
shoot()
|
||||
other_cooldown = cooldown
|
||||
|
||||
|
||||
func shoot():
|
||||
for target in targets:
|
||||
var rocket = rocket_scene.instantiate() as Rocket
|
||||
rocket.position = model.global_position
|
||||
rocket.damage = stats.damage
|
||||
get_tree().root.add_child(rocket)
|
||||
rocket.target = target
|
||||
|
||||
|
||||
func acquire_target():
|
||||
var possible_enemies = []
|
||||
for enemy in get_tree().get_nodes_in_group("Enemies"):
|
||||
if model.global_position.distance_to(enemy.global_position) > stats.fire_range:
|
||||
continue
|
||||
if !(enemy.stats.target_type & stats.can_target):
|
||||
continue
|
||||
if targets.has(enemy):
|
||||
continue
|
||||
possible_enemies.append(enemy)
|
||||
|
||||
for x in target_max - targets.size():
|
||||
if possible_enemies.size() == 0:
|
||||
return
|
||||
var chosen = possible_enemies.pick_random()
|
||||
possible_enemies.erase(chosen)
|
||||
targets.append(chosen)
|
||||
|
@ -0,0 +1,24 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://br3bd1jmi235x"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rockettower.gd" id="1_8hb2v"]
|
||||
[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="2_by0gu"]
|
||||
[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_ynh7l"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_8hb2v")
|
||||
rocket_scene = ExtResource("2_by0gu")
|
||||
stats = ExtResource("3_ynh7l")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97939, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.65)
|
||||
size = Vector3(0.805859, 0.771887, 1.04243)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.20204)
|
||||
size = Vector3(0.597715, 0.561942, 0.242169)
|
@ -0,0 +1,79 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://cbmoi73hquaer"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="1_67vj1"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd" id="2_rfuq6"]
|
||||
[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="3_7mndo"]
|
||||
[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="3_xn783"]
|
||||
[ext_resource type="PackedScene" uid="uid://csufsbi64asau" path="res://Scenes/target_icon.tscn" id="4_ptwpb"]
|
||||
[ext_resource type="Texture2D" uid="uid://bgeu8dnqaxq7v" path="res://Assets/TextureAtlases/target_list.tres" id="5_nbrvn"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_67vj1")
|
||||
script = ExtResource("2_rfuq6")
|
||||
rocket_scene = ExtResource("3_xn783")
|
||||
target_icon_scene = ExtResource("4_ptwpb")
|
||||
stats = ExtResource("3_7mndo")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
collision_mask = 4
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
visible = false
|
||||
texture_filter = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -20.0
|
||||
offset_top = -20.0
|
||||
offset_right = 20.0
|
||||
offset_bottom = 20.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("5_nbrvn")
|
19
PCs/Universal/ClassCards/Sniper/card_sniper.tres
Normal file
19
PCs/Universal/ClassCards/Sniper/card_sniper.tres
Normal file
@ -0,0 +1,19 @@
|
||||
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://cvf5bxtu6er17"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_5vmtk"]
|
||||
[ext_resource type="Texture2D" uid="uid://fmqq24n7rwvm" path="res://Assets/TextureAtlases/g_sniper.tres" id="2_skiu7"]
|
||||
[ext_resource type="Resource" uid="uid://85iany3x0uv2" path="res://Resources/WeaponStats/sniper.tres" id="3_acfmb"]
|
||||
[ext_resource type="PackedScene" uid="uid://v21rc7vtqp8l" path="res://Scenes/Weapons/scopedweapon.tscn" id="3_i0e3w"]
|
||||
[ext_resource type="Resource" uid="uid://ddw7pj1ckwmp8" path="res://Resources/TurretStats/sniper.tres" id="3_tfyul"]
|
||||
[ext_resource type="PackedScene" uid="uid://ryhc48vl36fc" path="res://Scenes/Towers/snipertower.tscn" id="4_kbb6b"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5vmtk")
|
||||
title = "Sniper"
|
||||
rarity = 4
|
||||
faction = 0
|
||||
sprite = ExtResource("2_skiu7")
|
||||
turret = ExtResource("4_kbb6b")
|
||||
weapon = ExtResource("3_i0e3w")
|
||||
weapon_stats = ExtResource("3_acfmb")
|
||||
tower_stats = ExtResource("3_tfyul")
|
15
PCs/Universal/ClassCards/Sniper/scopedweapon.gd
Normal file
15
PCs/Universal/ClassCards/Sniper/scopedweapon.gd
Normal file
@ -0,0 +1,15 @@
|
||||
extends Weapon
|
||||
class_name ScopedWeapon
|
||||
|
||||
var scope_mask : Texture
|
||||
|
||||
|
||||
func hold_second_trigger():
|
||||
super.hold_second_trigger()
|
||||
$CanvasLayer.set_visible(true)
|
||||
hero.zoom_factor = 3.0
|
||||
|
||||
|
||||
func release_second_trigger():
|
||||
super.release_second_trigger()
|
||||
$CanvasLayer.set_visible(false)
|
18
PCs/Universal/ClassCards/Sniper/tower_sniper.tscn
Normal file
18
PCs/Universal/ClassCards/Sniper/tower_sniper.tscn
Normal file
@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://ryhc48vl36fc"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/tower.gd" id="1_tmpm5"]
|
||||
[ext_resource type="Resource" uid="uid://ddw7pj1ckwmp8" path="res://Resources/TurretStats/sniper.tres" id="2_opda8"]
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
|
||||
script = ExtResource("1_tmpm5")
|
||||
stats = ExtResource("2_opda8")
|
||||
model = NodePath("Model")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.776406)
|
||||
size = Vector3(0.481654, 0.427749, 1.38438)
|
85
PCs/Universal/ClassCards/Sniper/weapon_sniper.tscn
Normal file
85
PCs/Universal/ClassCards/Sniper/weapon_sniper.tscn
Normal file
@ -0,0 +1,85 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://v21rc7vtqp8l"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://fmqq24n7rwvm" path="res://Assets/TextureAtlases/g_sniper.tres" id="1_6a01i"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/scopedweapon.gd" id="2_qemq6"]
|
||||
[ext_resource type="Resource" uid="uid://85iany3x0uv2" path="res://Resources/WeaponStats/sniper.tres" id="3_3c36k"]
|
||||
[ext_resource type="Texture2D" uid="uid://bepgxu7wtcl1i" path="res://Assets/Textures/scopetest.png" id="3_pyugo"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_6a01i")
|
||||
script = ExtResource("2_qemq6")
|
||||
stats = ExtResource("3_3c36k")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
layer = 2
|
||||
visible = false
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="CanvasLayer"]
|
||||
clip_children = 1
|
||||
visibility_layer = 2
|
||||
texture_filter = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("3_pyugo")
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="CanvasLayer/TextureRect"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 1)
|
Reference in New Issue
Block a user