waited far too long for an initial commit but here we are

This commit is contained in:
2023-11-08 14:28:55 +11:00
commit 0427a58635
299 changed files with 10191 additions and 0 deletions

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extends StatusEffect
class_name StatusOnFire
func proc():
affected.damage(stats.potency)

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extends Node
class_name StatusEffect
signal expired(effect : StatusEffect)
var stats : StatusStats
var affected :
set(value):
affected = value
on_attached()
var cooldown := 0.0
var other_cooldown := 0.0
var time_existed := 0.0
func on_attached():
pass
func on_removed():
expired.emit(self)
func proc():
pass
func _ready():
other_cooldown = 1.0 / stats.proc_frequency
func _process(delta: float) -> void:
time_existed += delta
if time_existed >= stats.duration:
on_removed()
queue_free()
return
if stats.proc_frequency > 0.0:
cooldown += delta
if cooldown >= other_cooldown:
cooldown -= other_cooldown
proc()

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extends StatusEffect
class_name StatusSticky
func on_attached():
super.on_attached()
affected.movement_speed = affected.stats.movement_speed * (1.0 - stats.potency)
func on_removed():
super.on_removed()
var siblings = get_parent().get_children()
var stickies = 0
for node in siblings:
if node is StatusSticky:
stickies += 1
if stickies == 1:
affected.movement_speed = affected.stats.movement_speed