inching towards better class inheritence and multiplayer compatibility
This commit is contained in:
@ -1,20 +0,0 @@
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extends RigidBody3D
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class_name Bomb
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@export var max_bounces := 1
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@export var damage := 10.0
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@export var explosion_range := 3.0
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var bounces := 0
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func _on_body_entered(_body: Node) -> void:
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bounces += 1
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var collided_body = get_colliding_bodies()[0].get_collision_layer_value(3)
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if bounces > max_bounces or collided_body:
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explode()
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func explode():
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for enemy in get_tree().get_nodes_in_group("Enemies"):
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if global_position.distance_to(enemy.global_position) <= explosion_range:
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enemy.damage(damage)
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queue_free()
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BIN
PCs/Universal/ClassCards/BombLauncher/bomb.png
Normal file
BIN
PCs/Universal/ClassCards/BombLauncher/bomb.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 799 B |
34
PCs/Universal/ClassCards/BombLauncher/bomb.png.import
Normal file
34
PCs/Universal/ClassCards/BombLauncher/bomb.png.import
Normal file
@ -0,0 +1,34 @@
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[remap]
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||||
|
||||
importer="texture"
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||||
type="CompressedTexture2D"
|
||||
uid="uid://b54d5dc4jmlau"
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||||
path="res://.godot/imported/bomb.png-487c0a83cb041cff7ffc29ecb2986a5b.ctex"
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||||
metadata={
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||||
"vram_texture": false
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||||
}
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||||
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[deps]
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||||
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||||
source_file="res://PCs/Universal/ClassCards/BombLauncher/bomb.png"
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dest_files=["res://.godot/imported/bomb.png-487c0a83cb041cff7ffc29ecb2986a5b.ctex"]
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||||
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||||
[params]
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||||
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||||
compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=true
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
|
@ -1,29 +0,0 @@
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[gd_scene load_steps=5 format=3 uid="uid://d147iwg2wcqc5"]
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[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="1_u615o"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.gd" id="1_vekqm"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
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bounce = 0.6
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[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
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radius = 0.2
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[node name="RigidBody3D" type="RigidBody3D"]
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collision_layer = 0
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collision_mask = 5
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physics_material_override = SubResource("PhysicsMaterial_whkhx")
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max_contacts_reported = 1
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contact_monitor = true
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script = ExtResource("1_vekqm")
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[node name="Node3D" type="Sprite3D" parent="."]
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transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
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billboard = 1
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texture_filter = 0
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texture = ExtResource("1_u615o")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_mi0in")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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16
PCs/Universal/ClassCards/BombLauncher/bomb_projectile.gd
Normal file
16
PCs/Universal/ClassCards/BombLauncher/bomb_projectile.gd
Normal file
@ -0,0 +1,16 @@
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extends ExplosiveProjectile
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class_name BombProjectile
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var max_bounces := 1
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var bounces := 0
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func _ready() -> void:
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apply_central_impulse(direction * force)
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func _on_body_entered(_body: Node) -> void:
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bounces += 1
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var collided_body = get_colliding_bodies()[0].get_collision_layer_value(3)
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if bounces > max_bounces or collided_body:
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explode()
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17
PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn
Normal file
17
PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn
Normal file
@ -0,0 +1,17 @@
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[gd_scene load_steps=5 format=3 uid="uid://c8oq5unisjqne"]
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[ext_resource type="PackedScene" uid="uid://7f4dfphgiswr" path="res://Scenes/Projectiles/explosive_projectile.tscn" id="1_kf2wi"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.gd" id="2_qvo4u"]
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[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.png" id="3_ilhep"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_bbpul"]
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bounce = 0.3
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[node name="Bomb" instance=ExtResource("1_kf2wi")]
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physics_material_override = SubResource("PhysicsMaterial_bbpul")
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gravity_scale = 1.0
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script = ExtResource("2_qvo4u")
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[node name="Sprite3D" parent="." index="1"]
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pixel_size = 0.015
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texture = ExtResource("3_ilhep")
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@ -1,21 +0,0 @@
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extends Weapon
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class_name BombWeapon
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@export var bomb_scene: PackedScene
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var firing_velocity
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func _ready() -> void:
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cooldown = 1.0 / stats.fire_rate
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firing_velocity = sqrt((stats.fire_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
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$RayCast3D.target_position = Vector3(0, 0, -stats.fire_range)
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func shoot():
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if other_cooldown <= 0 and stats != null:
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other_cooldown = cooldown
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$AnimationPlayer.play("shoot")
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var bomb = bomb_scene.instantiate() as Bomb
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bomb.position = $RayCast3D.global_position
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bomb.damage = stats.damage
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get_tree().root.add_child(bomb)
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bomb.apply_impulse(-global_transform.basis.z * firing_velocity)
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@ -0,0 +1,23 @@
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[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://blgngx360vff1"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_qtxcq"]
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[ext_resource type="Texture2D" uid="uid://3qcdx7n440sc" path="res://PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png" id="2_qpxaq"]
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[ext_resource type="Resource" uid="uid://8eaecilvan23" path="res://PCs/Universal/ClassCards/BombLauncher/tower_stats.tres" id="3_gknxe"]
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[ext_resource type="PackedScene" uid="uid://c3fqlkytyc62u" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.tscn" id="3_s56j6"]
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[ext_resource type="Resource" uid="uid://co6eorobj1xuu" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres" id="4_s74ea"]
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[ext_resource type="PackedScene" uid="uid://d2cch7qrwocg8" path="res://PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.tscn" id="4_vc8pe"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_rat6o"]
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atlas = ExtResource("2_qpxaq")
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region = Rect2(0, 0, 64, 64)
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[resource]
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script = ExtResource("1_qtxcq")
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title = "Bomb Launcher"
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rarity = 0
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faction = 0
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sprite = SubResource("AtlasTexture_rat6o")
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turret_scene = ExtResource("4_vc8pe")
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weapon_scene = ExtResource("3_s56j6")
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weapon_stats = ExtResource("4_s74ea")
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tower_stats = ExtResource("3_gknxe")
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@ -1,19 +0,0 @@
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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bvpkvmda845o5"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_bscy2"]
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[ext_resource type="Texture2D" uid="uid://bwufgga1pjyt" path="res://Assets/TextureAtlases/g_grenade_launcher.tres" id="2_xtrq2"]
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||||
[ext_resource type="Resource" uid="uid://crmsk6lvp5i4e" path="res://Resources/TurretStats/bomblauncher.tres" id="3_c1c3t"]
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||||
[ext_resource type="PackedScene" uid="uid://6ckryuql3bh8" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.tscn" id="4_iaadg"]
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||||
[ext_resource type="PackedScene" uid="uid://cwc8y1nv53btu" path="res://PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.tscn" id="4_ux0v3"]
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||||
[ext_resource type="Resource" uid="uid://kbaiy5u6imtu" path="res://Resources/WeaponStats/bomblauncher.tres" id="5_mhhrq"]
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[resource]
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script = ExtResource("1_bscy2")
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title = "Bomb Launcher"
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rarity = 0
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faction = 0
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sprite = ExtResource("2_xtrq2")
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turret = ExtResource("4_ux0v3")
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weapon = ExtResource("4_iaadg")
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weapon_stats = ExtResource("5_mhhrq")
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tower_stats = ExtResource("3_c1c3t")
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BIN
PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png
Normal file
BIN
PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
@ -0,0 +1,34 @@
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||||
[remap]
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||||
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||||
importer="texture"
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||||
type="CompressedTexture2D"
|
||||
uid="uid://3qcdx7n440sc"
|
||||
path="res://.godot/imported/grenade_launcher.png-1e7f404a8d0cf786acfd3eff044b4f0c.ctex"
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||||
metadata={
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||||
"vram_texture": false
|
||||
}
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||||
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||||
[deps]
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||||
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||||
source_file="res://PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png"
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||||
dest_files=["res://.godot/imported/grenade_launcher.png-1e7f404a8d0cf786acfd3eff044b4f0c.ctex"]
|
||||
|
||||
[params]
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||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
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||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
20
PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.gd
Normal file
20
PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.gd
Normal file
@ -0,0 +1,20 @@
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extends ProjectileTower
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class_name BombLauncherTower
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||||
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||||
func _ready() -> void:
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||||
super._ready()
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||||
force = sqrt((target_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
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||||
|
||||
|
||||
func aim():
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||||
super.aim()
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||||
var pos = Vector2(global_position.x, global_position.z)
|
||||
var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
|
||||
var x = pos.distance_to(t_pos)
|
||||
var y = targeted_enemy.global_position.y - (global_position.y + 1)
|
||||
var v = force
|
||||
var g = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
var v2 = pow(v, 2)
|
||||
var angle = atan((v2 + sqrt(pow(v, 4) - g * ((g * pow(x, 2)) + (2 * y * v2)))) / (g * x))
|
||||
yaw_model.look_at(Vector3(t_pos.x, yaw_model.global_position.y, t_pos.y))
|
||||
yaw_model.rotate(yaw_model.global_transform.basis.x.normalized(), angle)
|
@ -1,39 +1,11 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cwc8y1nv53btu"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://d2cch7qrwocg8"]
|
||||
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bombtower.gd" id="1_u2hyk"]
|
||||
[ext_resource type="PackedScene" uid="uid://d147iwg2wcqc5" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.tscn" id="2_n307r"]
|
||||
[ext_resource type="Resource" uid="uid://crmsk6lvp5i4e" path="res://Resources/TurretStats/bomblauncher.tres" id="3_xv5rx"]
|
||||
[ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_r8hbo"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.gd" id="2_vlaa6"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_562if"]
|
||||
[ext_resource type="Resource" uid="uid://8eaecilvan23" path="res://PCs/Universal/ClassCards/BombLauncher/tower_stats.tres" id="4_xgwj1"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nr2od"]
|
||||
transparency = 1
|
||||
cull_mode = 2
|
||||
shading_mode = 0
|
||||
albedo_color = Color(0.686275, 0, 0, 0.278431)
|
||||
|
||||
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model", "range_sphere", "minimap_range_sphere")]
|
||||
script = ExtResource("1_u2hyk")
|
||||
bomb_scene = ExtResource("2_n307r")
|
||||
stats = ExtResource("3_xv5rx")
|
||||
model = NodePath("Model")
|
||||
range_sphere = NodePath("Model/CSGSphere3D")
|
||||
minimap_range_sphere = NodePath("Model/CSGSphere3D2")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.13842, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.65)
|
||||
size = Vector3(0.596453, 0.632841, 0.539216)
|
||||
|
||||
[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
|
||||
visible = false
|
||||
radius = 7.5
|
||||
material = SubResource("StandardMaterial3D_nr2od")
|
||||
|
||||
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
|
||||
visible = false
|
||||
layers = 4
|
||||
radius = 7.5
|
||||
material = SubResource("StandardMaterial3D_nr2od")
|
||||
[node name="BombLauncherTower" instance=ExtResource("1_r8hbo")]
|
||||
script = ExtResource("2_vlaa6")
|
||||
projectile_scene = ExtResource("3_562if")
|
||||
stats = ExtResource("4_xgwj1")
|
||||
|
25
PCs/Universal/ClassCards/BombLauncher/tower_stats.tres
Normal file
25
PCs/Universal/ClassCards/BombLauncher/tower_stats.tres
Normal file
@ -0,0 +1,25 @@
|
||||
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://8eaecilvan23"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_gjldi"]
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_jt2vs"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_yb48y"]
|
||||
script = ExtResource("1_gjldi")
|
||||
key = "Fire Delay"
|
||||
value = 4.0
|
||||
|
||||
[sub_resource type="Resource" id="Resource_ewwvw"]
|
||||
script = ExtResource("1_gjldi")
|
||||
key = "Damage"
|
||||
value = 10.0
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qu5dv"]
|
||||
script = ExtResource("1_gjldi")
|
||||
key = "Range"
|
||||
value = 8.0
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_jt2vs")
|
||||
target_type = 1
|
||||
attributes = Array[ExtResource("1_gjldi")]([SubResource("Resource_yb48y"), SubResource("Resource_ewwvw"), SubResource("Resource_qu5dv")])
|
||||
text = "Launch a bomb that deals /Damage\\ damage every /Fire Delay\\ seconds"
|
@ -0,0 +1,8 @@
|
||||
extends ProjectileWeapon
|
||||
class_name BombLauncherWeapon
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
super._ready()
|
||||
var launch_range = stats.get_attribute("Range")
|
||||
force = sqrt((launch_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
|
@ -1,59 +1,11 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://6ckryuql3bh8"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://c3fqlkytyc62u"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bwufgga1pjyt" path="res://Assets/TextureAtlases/g_grenade_launcher.tres" id="1_n7mif"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bombweapon.gd" id="2_4iyo6"]
|
||||
[ext_resource type="PackedScene" uid="uid://d147iwg2wcqc5" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.tscn" id="3_506dv"]
|
||||
[ext_resource type="Resource" uid="uid://kbaiy5u6imtu" path="res://Resources/WeaponStats/bomblauncher.tres" id="4_45cu2"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_gbycb"]
|
||||
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.gd" id="2_g5ihb"]
|
||||
[ext_resource type="Resource" uid="uid://co6eorobj1xuu" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres" id="3_73ol1"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_jxt6m"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n8b32"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_g0h8q"]
|
||||
resource_name = "shoot"
|
||||
length = 0.15
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:texture:region")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.15),
|
||||
"transitions": PackedFloat32Array(0, 0),
|
||||
"update": 0,
|
||||
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n8b32"),
|
||||
"shoot": SubResource("Animation_g0h8q")
|
||||
}
|
||||
|
||||
[node name="Weapon" type="Sprite3D"]
|
||||
layers = 2
|
||||
billboard = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_n7mif")
|
||||
script = ExtResource("2_4iyo6")
|
||||
bomb_scene = ExtResource("3_506dv")
|
||||
stats = ExtResource("4_45cu2")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ntl6p")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
[node name="BombLauncherWeapon" instance=ExtResource("1_gbycb")]
|
||||
script = ExtResource("2_g5ihb")
|
||||
projectile_scene = ExtResource("3_jxt6m")
|
||||
stats = ExtResource("3_73ol1")
|
||||
|
25
PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres
Normal file
25
PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres
Normal file
@ -0,0 +1,25 @@
|
||||
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://co6eorobj1xuu"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_8i32s"]
|
||||
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_kj8v0"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_yb48y"]
|
||||
script = ExtResource("1_kj8v0")
|
||||
key = "Fire Delay"
|
||||
value = 2.0
|
||||
|
||||
[sub_resource type="Resource" id="Resource_ewwvw"]
|
||||
script = ExtResource("1_kj8v0")
|
||||
key = "Damage"
|
||||
value = 10.0
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qu5dv"]
|
||||
script = ExtResource("1_kj8v0")
|
||||
key = "Range"
|
||||
value = 10.0
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_8i32s")
|
||||
target_type = 0
|
||||
attributes = Array[ExtResource("1_kj8v0")]([SubResource("Resource_yb48y"), SubResource("Resource_ewwvw"), SubResource("Resource_qu5dv")])
|
||||
text = "Launch a bomb that deals /Damage\\ damage every /Fire Delay\\ seconds"
|
Reference in New Issue
Block a user