mtd/PCs/Universal/ClassCards/BombLauncher/bomb.gd

21 lines
524 B
GDScript

extends RigidBody3D
class_name Bomb
@export var max_bounces := 1
@export var damage := 10.0
@export var explosion_range := 3.0
var bounces := 0
func _on_body_entered(_body: Node) -> void:
bounces += 1
var collided_body = get_colliding_bodies()[0].get_collision_layer_value(3)
if bounces > max_bounces or collided_body:
explode()
func explode():
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= explosion_range:
enemy.damage(damage)
queue_free()