we're so close to working multiplayer
This commit is contained in:
Assets
TextureAtlases
Textures
PCs
Blue
Green
Red
Universal
ClassCards
Assault
Blowdart
blowdart.png.importblowdarttower.gdcard_blowdart.trestower_blowdart.gdtower_blowdart.tscntower_stats.tresweapon_blowdart.tscnweapon_stats.tres
BombLauncher
Fireball
card_fireball.tresfireballtower.gdtower_fireball.gdtower_fireball.tscntower_stats.tresweapon_stats.tres
Gatling
GlueLauncher
card_glue_launcher.tresstickytower.gdtower_glue_launcher.gdtower_glue_launcher.tscntower_stats.tresweapon_stats.tres
Icicle
Sniper
Scenes
Scripts
Projectiles
Resources
StatusEffector.gdTowers
Weapons
card_hand.gdcard_printer.gddata.gdedit_tool.gdgame.gdhealth.gdmultiplayer_lobby.gdoptions_menu.gdwave_manager.gdWorlds/GreenPlanet
health_bar_gradient.tres@ -1,7 +0,0 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bgt3j4cuq814m"]
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[ext_resource type="Texture2D" uid="uid://dyqh1uu4pocv1" path="res://Assets/Textures/green.png" id="1_gvbxi"]
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[resource]
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atlas = ExtResource("1_gvbxi")
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region = Rect2(0, 0, 96, 96)
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@ -1,7 +0,0 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://hxev3a2ktya"]
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[ext_resource type="Texture2D" uid="uid://cjqxkraykhxxk" path="res://Assets/Textures/red.png" id="1_ecb2i"]
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[resource]
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atlas = ExtResource("1_ecb2i")
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region = Rect2(0, 0, 96, 96)
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