we're so close to working multiplayer
This commit is contained in:
@ -1,9 +1,23 @@
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[gd_resource type="Resource" script_class="Card" load_steps=2 format=3 uid="uid://fwsg5av1egp2"]
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[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://fwsg5av1egp2"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_tdu8a"]
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[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="2_lh4dk"]
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[ext_resource type="Resource" uid="uid://boj1ho5x0sxtq" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_stats.tres" id="3_dukui"]
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[ext_resource type="Resource" uid="uid://bvkwgmbxje0dp" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres" id="3_e5fta"]
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[ext_resource type="PackedScene" uid="uid://bb44pintbwdcf" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.tscn" id="4_xcrut"]
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[ext_resource type="PackedScene" uid="uid://takm6diuy71m" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn" id="5_l3c38"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_7gjas"]
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atlas = ExtResource("2_lh4dk")
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region = Rect2(0, 0, 64, 64)
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[resource]
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script = ExtResource("1_tdu8a")
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title = ""
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rarity = 0
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title = "Glue Launcher"
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rarity = 1
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faction = 0
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sprite = SubResource("AtlasTexture_7gjas")
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turret_scene = ExtResource("4_xcrut")
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weapon_scene = ExtResource("5_l3c38")
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weapon_stats = ExtResource("3_dukui")
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tower_stats = ExtResource("3_e5fta")
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@ -1,10 +0,0 @@
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extends Tower
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class_name StickyTower
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@export var status_stats : StatusStats
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func shoot():
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var status = StatusSticky.new()
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status.stats = status_stats
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targeted_enemy.status_manager.add_effect(status)
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@ -0,0 +1,8 @@
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extends StatusApplyingTower
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class_name GlueLauncherTower
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func build_status_object() -> StatusEffect:
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var status = StatusSlow.new()
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status.stats = status_stats
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return status
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@ -1,47 +1,11 @@
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[gd_scene load_steps=4 format=3 uid="uid://dja1b2ke8clo5"]
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[gd_scene load_steps=5 format=3 uid="uid://bb44pintbwdcf"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/stickytower.gd" id="1_0fo13"]
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[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="2_f8mxi"]
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[ext_resource type="PackedScene" uid="uid://dxwtlvv632ae8" path="res://Scenes/Towers/status_applying_tower.tscn" id="1_r1dvg"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.gd" id="2_ot8fu"]
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[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="3_ibb53"]
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[ext_resource type="Resource" uid="uid://bvkwgmbxje0dp" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres" id="4_etcd4"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mrhfj"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(0.686275, 0, 0, 0.278431)
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[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model", "range_sphere", "minimap_range_sphere")]
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script = ExtResource("1_0fo13")
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status_stats = ExtResource("2_f8mxi")
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model = NodePath("Model")
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range_sphere = NodePath("Model/CSGSphere3D")
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minimap_range_sphere = NodePath("Model/CSGSphere3D2")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
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[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0158235, 0, -0.956956)
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size = Vector3(0.481654, 0.427749, 1.38438)
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[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590318, 0.717947, 0.210929)
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size = Vector3(0.329535, 0.622842, 0.319929)
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[node name="CSGBox3D4" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590295, 0.453314, -0.265725)
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size = Vector3(0.329535, 0.622842, 0.319929)
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[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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visible = false
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radius = 7.5
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material = SubResource("StandardMaterial3D_mrhfj")
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[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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visible = false
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layers = 4
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radius = 7.5
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material = SubResource("StandardMaterial3D_mrhfj")
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[node name="GlueLauncherTower" instance=ExtResource("1_r1dvg")]
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script = ExtResource("2_ot8fu")
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status_stats = ExtResource("3_ibb53")
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stats = ExtResource("4_etcd4")
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25
PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres
Normal file
25
PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres
Normal file
@ -0,0 +1,25 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://bvkwgmbxje0dp"]
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[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_0wpdf"]
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[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_we1js"]
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[sub_resource type="Resource" id="Resource_gbocu"]
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script = ExtResource("1_0wpdf")
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key = "Damage"
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value = 0.0
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[sub_resource type="Resource" id="Resource_6a2im"]
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script = ExtResource("1_0wpdf")
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key = "Range"
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value = 10.0
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[sub_resource type="Resource" id="Resource_7npe0"]
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script = ExtResource("1_0wpdf")
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key = "Fire Delay"
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value = 2.0
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[resource]
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script = ExtResource("2_we1js")
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target_type = 1
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attributes = Array[ExtResource("1_0wpdf")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0")])
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text = "Fires every /Fire Delay\\s, making the target Sticky at a range of /Range\\m"
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@ -20,5 +20,6 @@ value = 0.5
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[resource]
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script = ExtResource("1_8sdo4")
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target_type = 0
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attributes = Array[ExtResource("1_gheu8")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0")])
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text = "Fires every [Fire Delay]s, making the target Sticky at a range of [Range]m"
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text = "Fires every /Fire Delay\\s, making the target Sticky at a range of /Range\\m"
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|
Reference in New Issue
Block a user