we're so close to working multiplayer

This commit is contained in:
2023-11-16 00:07:41 +11:00
parent 1500c22ccc
commit 2d123bd731
81 changed files with 578 additions and 388 deletions

View File

@ -21,12 +21,13 @@ signal died
@export var hud : HUD
@export var movement : PlayerMovement
@export var sprint_zoom_speed := 0.2
@export var player_name_tag : Label
var equipped_card : Card
var weapon : Weapon
var paused := false
var editing_mode := true
var profile: PlayerProfile
var profile : PlayerProfile
var ready_state := false :
set(value):
ready_state = value
@ -49,6 +50,7 @@ func _ready() -> void:
right_hand_animator.speed_scale = 0
camera.make_current()
sprite.queue_free()
player_name_tag.queue_free()
else:
camera.set_visible(false)
gun_camera.set_visible(false)
@ -56,7 +58,7 @@ func _ready() -> void:
if weapon != null:
weapon.set_raycast_origin(camera)
inventory.contents.append_array(hero_class.deck)
sprite.texture = hero_class.texture
sprite.texture.atlas = hero_class.texture
check_left_hand_valid()
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED