we're so close to working multiplayer
This commit is contained in:
@ -5,7 +5,7 @@
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[sub_resource type="ImageTexture" id="ImageTexture_03x6q"]
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[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "vsync_dropdown", "aa_dropdown", "window_dropdown", "invert_lookY", "invert_lookX", "fov_input", "fov_slider", "fixed_minimap")]
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[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "vsync_dropdown", "aa_dropdown", "window_dropdown", "invert_lookY", "invert_lookX", "fov_input", "fov_slider", "fixed_minimap", "tower_damage", "self_damage", "party_damage")]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -28,6 +28,9 @@ invert_lookX = NodePath("VBoxContainer/TabContainer/Gameplay/InvertMouseX/Center
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fov_input = NodePath("VBoxContainer/TabContainer/Graphics/FOV/HBoxContainer/SpinBox")
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fov_slider = NodePath("VBoxContainer/TabContainer/Graphics/FOV/HBoxContainer/HSlider")
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fixed_minimap = NodePath("VBoxContainer/TabContainer/Gameplay/FixedMinimap/CenterContainer/CheckButton")
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tower_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button")
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self_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button2")
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party_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button3")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 2
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@ -139,6 +142,47 @@ size_flags_horizontal = 3
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[node name="CheckButton" type="CheckButton" parent="VBoxContainer/TabContainer/Gameplay/FixedMinimap/CenterContainer"]
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layout_mode = 2
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[node name="FloatingDamageIndicators" type="HBoxContainer" parent="VBoxContainer/TabContainer/Gameplay"]
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layout_mode = 2
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[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Floating Damage Indicators"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CenterContainer" type="CenterContainer" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer"]
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layout_mode = 2
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[node name="Button" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Tower Damage"
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[node name="Button2" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Self Damage"
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[node name="Button3" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Party Damage"
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[node name="Button4" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Status Effect Damage"
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[node name="Graphics" type="VBoxContainer" parent="VBoxContainer/TabContainer"]
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visible = false
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layout_mode = 2
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@ -4,6 +4,5 @@
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[ext_resource type="Script" path="res://Scripts/Projectiles/status_applying_projectile.gd" id="2_4p44n"]
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[node name="StatusApplyingProjectile" instance=ExtResource("1_atrjq")]
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max_contacts_reported = 0
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script = ExtResource("2_4p44n")
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status_stats = null
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8
Scenes/Towers/status_applying_tower.tscn
Normal file
8
Scenes/Towers/status_applying_tower.tscn
Normal file
@ -0,0 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://dxwtlvv632ae8"]
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[ext_resource type="PackedScene" uid="uid://dumiyjlnea4gq" path="res://Scenes/Towers/hitscan_tower.tscn" id="1_suc1i"]
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[ext_resource type="Script" path="res://Scripts/Towers/status_applying_tower.gd" id="2_rd0fq"]
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[node name="StatusApplyingTower" instance=ExtResource("1_suc1i")]
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script = ExtResource("2_rd0fq")
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status_stats = null
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@ -4,42 +4,59 @@
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[ext_resource type="Texture2D" uid="uid://dlqnhs8or4ik2" path="res://Assets/Textures/cardhand.png" id="1_d5oo3"]
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[ext_resource type="Texture2D" uid="uid://buf8t5gc7iw3a" path="res://Assets/TextureAtlases/rarityborders.tres" id="3_pclfx"]
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[node name="Node2D" type="Node2D" node_paths=PackedStringArray("rarity_sprite", "title_text", "description")]
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[node name="Node2D" type="Node2D" node_paths=PackedStringArray("rarity_sprite", "title_text", "description", "target_label")]
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script = ExtResource("1_2cfmh")
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rarity_sprite = NodePath("Sprite2D2")
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title_text = NodePath("Title")
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description = NodePath("Description")
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target_label = NodePath("Title2")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(96, 96)
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scale = Vector2(3, 3)
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position = Vector2(256, 256)
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scale = Vector2(8, 8)
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texture = ExtResource("1_d5oo3")
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(96, 96)
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scale = Vector2(3, 3)
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position = Vector2(256, 256)
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scale = Vector2(8, 8)
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texture = ExtResource("3_pclfx")
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region_enabled = true
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region_rect = Rect2(0, 0, 64, 64)
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[node name="Title" type="Label" parent="."]
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offset_left = 48.0
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offset_top = 20.0
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offset_right = 150.0
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offset_bottom = 46.0
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offset_left = 89.0
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offset_top = 56.0
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offset_right = 373.0
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offset_bottom = 96.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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text = "spider queen"
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theme_override_font_sizes/font_size = 27
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text = "Rocket Launcher 50"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Title2" type="Label" parent="."]
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offset_left = 183.0
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offset_top = 424.0
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offset_right = 296.0
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offset_bottom = 464.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_font_sizes/font_size = 27
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text = "Land
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"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Description" type="RichTextLabel" parent="."]
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offset_left = 66.0
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offset_top = 42.0
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offset_right = 167.0
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offset_bottom = 178.0
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offset_left = 107.0
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offset_top = 144.0
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offset_right = 357.0
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offset_bottom = 389.0
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theme_override_colors/default_color = Color(0, 0, 0, 1)
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theme_override_font_sizes/normal_font_size = 11
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theme_override_font_sizes/normal_font_size = 17
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bbcode_enabled = true
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text = "In here goes some card text that really be quite long sometimes if you're not really really careful to describe the card's effects concisely"
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text = "In here goes some card text that really be quite long sometimes if you're not really really careful to describe the card's effects concisely
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In fact, sometimes its really really really rediculously long, when it needs to be and im too dumb to shorten it"
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fit_content = true
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@ -45,21 +45,18 @@ shape = SubResource("BoxShape3D_0ebt5")
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[node name="SubViewport" type="SubViewport" parent="."]
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transparent_bg = true
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size = Vector2i(192, 192)
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render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport" instance=ExtResource("2_7ouw1")]
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[node name="SubViewport2" type="SubViewport" parent="."]
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transparent_bg = true
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size = Vector2i(192, 192)
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render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport2" instance=ExtResource("2_7ouw1")]
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[node name="SubViewport3" type="SubViewport" parent="."]
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transparent_bg = true
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size = Vector2i(192, 192)
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render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport3" instance=ExtResource("2_7ouw1")]
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@ -68,17 +65,17 @@ render_target_update_mode = 4
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visible = false
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[node name="Sprite3D" type="Sprite3D" parent="Node3D"]
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, -0.805106, 1.12938, 0.500052)
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -0.805106, 1.12938, 0.500052)
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texture_filter = 0
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texture = SubResource("ViewportTexture_yf4je")
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[node name="Sprite3D2" type="Sprite3D" parent="Node3D"]
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0.0180808, 1.12938, 0.500052)
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0.0180808, 1.12938, 0.500052)
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texture_filter = 0
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texture = SubResource("ViewportTexture_3q3h0")
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[node name="Sprite3D3" type="Sprite3D" parent="Node3D"]
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0.843507, 1.12938, 0.500052)
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0.843507, 1.12938, 0.500052)
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texture_filter = 0
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texture = SubResource("ViewportTexture_vyyy4")
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Reference in New Issue
Block a user