we're so close to working multiplayer

This commit is contained in:
2023-11-16 00:07:41 +11:00
parent 1500c22ccc
commit 2d123bd731
81 changed files with 578 additions and 388 deletions

@ -5,7 +5,7 @@
[sub_resource type="ImageTexture" id="ImageTexture_03x6q"]
[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "vsync_dropdown", "aa_dropdown", "window_dropdown", "invert_lookY", "invert_lookX", "fov_input", "fov_slider", "fixed_minimap")]
[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "vsync_dropdown", "aa_dropdown", "window_dropdown", "invert_lookY", "invert_lookX", "fov_input", "fov_slider", "fixed_minimap", "tower_damage", "self_damage", "party_damage")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -28,6 +28,9 @@ invert_lookX = NodePath("VBoxContainer/TabContainer/Gameplay/InvertMouseX/Center
fov_input = NodePath("VBoxContainer/TabContainer/Graphics/FOV/HBoxContainer/SpinBox")
fov_slider = NodePath("VBoxContainer/TabContainer/Graphics/FOV/HBoxContainer/HSlider")
fixed_minimap = NodePath("VBoxContainer/TabContainer/Gameplay/FixedMinimap/CenterContainer/CheckButton")
tower_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button")
self_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button2")
party_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button3")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
@ -139,6 +142,47 @@ size_flags_horizontal = 3
[node name="CheckButton" type="CheckButton" parent="VBoxContainer/TabContainer/Gameplay/FixedMinimap/CenterContainer"]
layout_mode = 2
[node name="FloatingDamageIndicators" type="HBoxContainer" parent="VBoxContainer/TabContainer/Gameplay"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators"]
layout_mode = 2
size_flags_horizontal = 3
text = "Floating Damage Indicators"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CenterContainer" type="CenterContainer" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer"]
layout_mode = 2
[node name="Button" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Tower Damage"
[node name="Button2" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Self Damage"
[node name="Button3" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Party Damage"
[node name="Button4" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Status Effect Damage"
[node name="Graphics" type="VBoxContainer" parent="VBoxContainer/TabContainer"]
visible = false
layout_mode = 2