we're so close to working multiplayer
This commit is contained in:
Assets
TextureAtlases
Textures
PCs
Blue
Green
Red
Universal
ClassCards
Assault
Blowdart
blowdart.png.importblowdarttower.gdcard_blowdart.trestower_blowdart.gdtower_blowdart.tscntower_stats.tresweapon_blowdart.tscnweapon_stats.tres
BombLauncher
Fireball
card_fireball.tresfireballtower.gdtower_fireball.gdtower_fireball.tscntower_stats.tresweapon_stats.tres
Gatling
GlueLauncher
card_glue_launcher.tresstickytower.gdtower_glue_launcher.gdtower_glue_launcher.tscntower_stats.tresweapon_stats.tres
Icicle
Sniper
Scenes
Scripts
Projectiles
Resources
StatusEffector.gdTowers
Weapons
card_hand.gdcard_printer.gddata.gdedit_tool.gdgame.gdhealth.gdmultiplayer_lobby.gdoptions_menu.gdwave_manager.gdWorlds/GreenPlanet
health_bar_gradient.tres@ -5,7 +5,7 @@
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[sub_resource type="ImageTexture" id="ImageTexture_03x6q"]
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[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "vsync_dropdown", "aa_dropdown", "window_dropdown", "invert_lookY", "invert_lookX", "fov_input", "fov_slider", "fixed_minimap")]
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[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "vsync_dropdown", "aa_dropdown", "window_dropdown", "invert_lookY", "invert_lookX", "fov_input", "fov_slider", "fixed_minimap", "tower_damage", "self_damage", "party_damage")]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -28,6 +28,9 @@ invert_lookX = NodePath("VBoxContainer/TabContainer/Gameplay/InvertMouseX/Center
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fov_input = NodePath("VBoxContainer/TabContainer/Graphics/FOV/HBoxContainer/SpinBox")
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fov_slider = NodePath("VBoxContainer/TabContainer/Graphics/FOV/HBoxContainer/HSlider")
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fixed_minimap = NodePath("VBoxContainer/TabContainer/Gameplay/FixedMinimap/CenterContainer/CheckButton")
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tower_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button")
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self_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button2")
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party_damage = NodePath("VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer/Button3")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 2
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@ -139,6 +142,47 @@ size_flags_horizontal = 3
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[node name="CheckButton" type="CheckButton" parent="VBoxContainer/TabContainer/Gameplay/FixedMinimap/CenterContainer"]
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layout_mode = 2
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[node name="FloatingDamageIndicators" type="HBoxContainer" parent="VBoxContainer/TabContainer/Gameplay"]
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layout_mode = 2
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[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Floating Damage Indicators"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CenterContainer" type="CenterContainer" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer"]
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layout_mode = 2
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[node name="Button" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Tower Damage"
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[node name="Button2" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Self Damage"
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[node name="Button3" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Party Damage"
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[node name="Button4" type="Button" parent="VBoxContainer/TabContainer/Gameplay/FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Status Effect Damage"
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[node name="Graphics" type="VBoxContainer" parent="VBoxContainer/TabContainer"]
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visible = false
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layout_mode = 2
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