we're so close to working multiplayer

This commit is contained in:
2023-11-16 00:07:41 +11:00
parent 1500c22ccc
commit 2d123bd731
81 changed files with 578 additions and 388 deletions

View File

@ -6,7 +6,7 @@ enum Faction {GENERIC = 0}
@export var title : String
@export var rarity : Data.Rarity
@export var faction : Faction
@export var sprite : AtlasTexture
@export var sprite : Texture
@export var turret_scene : PackedScene
@export var weapon_scene : PackedScene
@export var weapon_stats : CardText

View File

@ -2,5 +2,5 @@ extends Resource
class_name HeroClass
@export var hero_name : String = "Default"
@export var texture : AtlasTexture
@export var texture : Texture
@export var deck : Array[Card]

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@ -12,6 +12,10 @@ const SAVE_PATH := "user://preferences.tres"
@export var windowed_mode := 0
@export var hfov := 100.0
@export var fixed_minimap := false
@export var display_tower_damage_indicators := true
@export var display_self_damage_indicators := true
@export var display_party_damage_indicators := true
@export var display_status_effect_damage_indicators := true
func apply_graphical_settings(viewport):