we're so close to working multiplayer
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@ -6,7 +6,7 @@ enum Faction {GENERIC = 0}
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@export var title : String
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@export var rarity : Data.Rarity
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@export var faction : Faction
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@export var sprite : AtlasTexture
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@export var sprite : Texture
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@export var turret_scene : PackedScene
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@export var weapon_scene : PackedScene
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@export var weapon_stats : CardText
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@ -2,5 +2,5 @@ extends Resource
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class_name HeroClass
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@export var hero_name : String = "Default"
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@export var texture : AtlasTexture
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@export var texture : Texture
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@export var deck : Array[Card]
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@ -12,6 +12,10 @@ const SAVE_PATH := "user://preferences.tres"
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@export var windowed_mode := 0
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@export var hfov := 100.0
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@export var fixed_minimap := false
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@export var display_tower_damage_indicators := true
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@export var display_self_damage_indicators := true
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@export var display_party_damage_indicators := true
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@export var display_status_effect_damage_indicators := true
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func apply_graphical_settings(viewport):
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