we're so close to working multiplayer
This commit is contained in:
Assets
TextureAtlases
Textures
PCs
Blue
Green
Red
Universal
ClassCards
Assault
Blowdart
blowdart.png.importblowdarttower.gdcard_blowdart.trestower_blowdart.gdtower_blowdart.tscntower_stats.tresweapon_blowdart.tscnweapon_stats.tres
BombLauncher
Fireball
card_fireball.tresfireballtower.gdtower_fireball.gdtower_fireball.tscntower_stats.tresweapon_stats.tres
Gatling
GlueLauncher
card_glue_launcher.tresstickytower.gdtower_glue_launcher.gdtower_glue_launcher.tscntower_stats.tresweapon_stats.tres
Icicle
Sniper
Scenes
Scripts
Projectiles
Resources
StatusEffector.gdTowers
Weapons
card_hand.gdcard_printer.gddata.gdedit_tool.gdgame.gdhealth.gdmultiplayer_lobby.gdoptions_menu.gdwave_manager.gdWorlds/GreenPlanet
health_bar_gradient.tres@ -6,7 +6,7 @@ enum Faction {GENERIC = 0}
|
||||
@export var title : String
|
||||
@export var rarity : Data.Rarity
|
||||
@export var faction : Faction
|
||||
@export var sprite : AtlasTexture
|
||||
@export var sprite : Texture
|
||||
@export var turret_scene : PackedScene
|
||||
@export var weapon_scene : PackedScene
|
||||
@export var weapon_stats : CardText
|
||||
|
Reference in New Issue
Block a user