we're so close to working multiplayer
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@ -12,6 +12,10 @@ const SAVE_PATH := "user://preferences.tres"
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@export var windowed_mode := 0
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@export var hfov := 100.0
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@export var fixed_minimap := false
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@export var display_tower_damage_indicators := true
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@export var display_self_damage_indicators := true
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@export var display_party_damage_indicators := true
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@export var display_status_effect_damage_indicators := true
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func apply_graphical_settings(viewport):
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