we're so close to working multiplayer

This commit is contained in:
2023-11-16 00:07:41 +11:00
parent 1500c22ccc
commit 2d123bd731
81 changed files with 578 additions and 388 deletions

View File

@ -3,23 +3,27 @@ class_name ProjectileWeapon
@export var projectile_scene : PackedScene
var force := 2.0
var force := 20.0
var projectile_id := 0
func shoot():
super.shoot()
var projectile = projectile_scene.instantiate() as Projectile
projectile.position = global_position
projectile.damage = damage
projectile.direction = -global_transform.basis.z
projectile.force = force
projectile.name = str(multiplayer.get_unique_id()) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile_id += 1
networked_spawn_projectile.rpc(multiplayer.get_unique_id(), -global_transform.basis.z)
@rpc("reliable")
func networked_shoot():
super.networked_shoot()
shoot()
@rpc("reliable", "call_local")
func networked_spawn_projectile(peer_id, direction):
var projectile = projectile_scene.instantiate() as Projectile
projectile.position = global_position
projectile.damage = damage
projectile.direction = direction
projectile.force = force
projectile.name = str(peer_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile_id += 1