we're so close to working multiplayer

This commit is contained in:
2023-11-16 00:07:41 +11:00
parent 1500c22ccc
commit 2d123bd731
81 changed files with 578 additions and 388 deletions

View File

@ -4,6 +4,7 @@ class_name Weapon
@export var stats : CardText
@export var animator : AnimationPlayer
var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
var hero : Hero
var trigger_held := false
var second_trigger_held := false
@ -49,6 +50,14 @@ func release_second_trigger():
second_trigger_held = false
func spawn_damage_indicator(pos):
if damage > 0:
var marker = damage_particle_scene.instantiate()
get_tree().root.add_child(marker)
marker.set_number(damage)
marker.position = pos
func shoot():
animator.play("shoot")