we're so close to working multiplayer
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@ -4,6 +4,7 @@ class_name Weapon
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@export var stats : CardText
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@export var animator : AnimationPlayer
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var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
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var hero : Hero
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var trigger_held := false
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var second_trigger_held := false
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@ -49,6 +50,14 @@ func release_second_trigger():
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second_trigger_held = false
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func spawn_damage_indicator(pos):
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if damage > 0:
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var marker = damage_particle_scene.instantiate()
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get_tree().root.add_child(marker)
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marker.set_number(damage)
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marker.position = pos
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func shoot():
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animator.play("shoot")
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