we're so close to working multiplayer

This commit is contained in:
2023-11-16 00:07:41 +11:00
parent 1500c22ccc
commit 2d123bd731
81 changed files with 578 additions and 388 deletions

View File

@ -5,10 +5,12 @@ var stats : Card
@export var rarity_sprite : Sprite2D
@export var title_text : Label
@export var description : RichTextLabel
@export var target_label : Label
func set_card(value):
stats = value
title_text.text = stats.title
target_label.text = str(Data.TargetType.keys()[stats.tower_stats.target_type])
rarity_sprite.region_rect = Rect2(64 * stats.rarity, 0, 64, 64)
@ -23,7 +25,9 @@ func process_card_text(card_text : CardText) -> String:
func view_weapon():
description.text = process_card_text(stats.weapon_stats)
target_label.text = "Both"
func view_tower():
description.text = process_card_text(stats.tower_stats)
target_label.text = str(stats.tower_stats.target_type)