we're so close to working multiplayer
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@ -5,10 +5,12 @@ var stats : Card
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@export var rarity_sprite : Sprite2D
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@export var title_text : Label
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@export var description : RichTextLabel
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@export var target_label : Label
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func set_card(value):
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stats = value
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title_text.text = stats.title
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target_label.text = str(Data.TargetType.keys()[stats.tower_stats.target_type])
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rarity_sprite.region_rect = Rect2(64 * stats.rarity, 0, 64, 64)
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@ -23,7 +25,9 @@ func process_card_text(card_text : CardText) -> String:
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func view_weapon():
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description.text = process_card_text(stats.weapon_stats)
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target_label.text = "Both"
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func view_tower():
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description.text = process_card_text(stats.tower_stats)
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target_label.text = str(stats.tower_stats.target_type)
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