we're so close to working multiplayer
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@ -38,16 +38,16 @@ func _ready() -> void:
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cards.append(preload("res://PCs/Universal/ClassCards/Gatling/card_gatling.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres"))
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#Uncommon
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#cards.append(preload("res://PCs/Universal/ClassCards/Blowdart/card_blowdart.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Blowdart/card_blowdart.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/Refridgerator/card_refridgerator.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres"))
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#Rare
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#cards.append(preload("res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/DamageEnhancer/card_damage_enhancer.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/SpeedEnhancer/card_speed_enhancer.tres"))
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#Epic
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#cards.append(preload("res://PCs/Universal/ClassCards/Icicle/card_icicle.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/Fireball/card_fireball.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Icicle/card_icicle.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Fireball/card_fireball.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/GammaLaser/card_gamma_laser.tres"))
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#Legendary
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cards.append(preload("res://PCs/Universal/ClassCards/Sniper/card_sniper.tres"))
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