we're so close to working multiplayer

This commit is contained in:
2023-11-16 00:07:41 +11:00
parent 1500c22ccc
commit 2d123bd731
81 changed files with 578 additions and 388 deletions

View File

@ -10,11 +10,6 @@ signal health_changed(health)
var current_health
func take_damage(damage):
#var marker = damage_particle_scene.instantiate()
#get_tree().root.add_child(marker)
#marker.set_number(damage)
#marker.position = get_parent().global_position + Vector3.UP
current_health -= damage
health_changed.emit(current_health)
if current_health <= 0: