we're so close to working multiplayer

This commit is contained in:
2023-11-16 00:07:41 +11:00
parent 1500c22ccc
commit 2d123bd731
81 changed files with 578 additions and 388 deletions

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=12 format=3 uid="uid://bjo2q6vca5qlv"]
[gd_scene load_steps=13 format=3 uid="uid://bjo2q6vca5qlv"]
[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_m83kr"]
[ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://health_bar_gradient.tres" id="2_ql1oc"]
[ext_resource type="Script" path="res://Scripts/health.gd" id="3_wiose"]
[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_mhq3m"]
[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="5_433ie"]
@ -24,6 +25,7 @@ status_manager = NodePath("StatusEffector")
movement_controller = NodePath("BeeliningController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
health_bar_gradient = ExtResource("2_ql1oc")
[node name="Health" type="Node" parent="."]
script = ExtResource("3_wiose")
@ -42,6 +44,7 @@ texture = ExtResource("6_ke2c8")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.15918, 0)
sorting_offset = 1.0
pixel_size = 0.02
billboard = 1
texture_filter = 0