way too many changes to list, oops. big rewrite.
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14
Scripts/Affectors/affector.gd
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14
Scripts/Affectors/affector.gd
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class_name Affector extends Node
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var damage_particle_scene: PackedScene = preload("res://Scenes/damage_particle.tscn")
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func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
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pass
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func spawn_damage_indicator(damage: int, pos: Vector3) -> void:
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var marker: Sprite3D = damage_particle_scene.instantiate()
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get_tree().root.add_child(marker)
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marker.set_number(damage)
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marker.position = pos
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