multiplayer pretty much works now i think

This commit is contained in:
2023-11-17 20:49:38 +11:00
parent 2d123bd731
commit 9cf6944ac8
87 changed files with 1476 additions and 1223 deletions

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@ -1,19 +1,23 @@
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://dra640am6ykri"]
[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://b3o112jw3loiu"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_7065k"]
[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://PCs/Universal/ClassCards/Assault/g_assault.tres" id="2_8hvde"]
[ext_resource type="Resource" uid="uid://baa8sauri4218" path="res://Resources/TurretStats/reactor.tres" id="3_ikj6b"]
[ext_resource type="PackedScene" uid="uid://byglhh0etuy6" path="res://PCs/Universal/ClassCards/Reactor/tower_reactor.tscn" id="4_y3lkh"]
[ext_resource type="PackedScene" uid="uid://cpe3b700kwj48" path="res://PCs/Universal/ClassCards/Reactor/weapon_reactor.tscn" id="5_atmmn"]
[ext_resource type="Resource" uid="uid://b5eakeawu3gle" path="res://Resources/WeaponStats/reactor.tres" id="5_erecn"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_0ciid"]
[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="2_as4jg"]
[ext_resource type="Resource" uid="uid://cssdyxk8oefsd" path="res://PCs/Universal/ClassCards/Reactor/tower_stats.tres" id="3_7vuex"]
[ext_resource type="PackedScene" uid="uid://yymj42pp6v1t" path="res://PCs/Universal/ClassCards/Reactor/weapon_reactor.tscn" id="3_de72q"]
[ext_resource type="PackedScene" uid="uid://dqrkn0vp2tmrh" path="res://PCs/Universal/ClassCards/Reactor/tower_reactor.tscn" id="4_1krig"]
[ext_resource type="Resource" uid="uid://ipfr7emuarbj" path="res://PCs/Universal/ClassCards/Reactor/weapon_stats.tres" id="4_wilo7"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7aw4q"]
atlas = ExtResource("2_as4jg")
region = Rect2(0, 0, 64, 64)
[resource]
script = ExtResource("1_7065k")
script = ExtResource("1_0ciid")
title = "Reactor"
rarity = 4
faction = 0
sprite = ExtResource("2_8hvde")
turret = ExtResource("4_y3lkh")
weapon = ExtResource("5_atmmn")
weapon_stats = ExtResource("5_erecn")
tower_stats = ExtResource("3_ikj6b")
sprite = SubResource("AtlasTexture_7aw4q")
turret_scene = ExtResource("4_1krig")
weapon_scene = ExtResource("3_de72q")
weapon_stats = ExtResource("4_wilo7")
tower_stats = ExtResource("3_7vuex")

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@ -0,0 +1,19 @@
[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://bjab6t4n0s5ac"]
[sub_resource type="Gradient" id="Gradient_eiw3y"]
interpolation_color_space = 2
offsets = PackedFloat32Array(0, 0.0894309, 1)
colors = PackedColorArray(0, 0.831373, 0, 1, 4.21144e-08, 0.320987, -4.81308e-08, 0.721201, 0, 0.254902, 0, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_arw7j"]
gradient = SubResource("Gradient_eiw3y")
[resource]
direction = Vector3(0, 0, -1)
spread = 15.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 3.0
initial_velocity_max = 3.0
scale_min = 0.3
scale_max = 0.3
color_ramp = SubResource("GradientTexture1D_arw7j")

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@ -1,17 +0,0 @@
extends Tower
class_name ReactorTower
@export var status_stats : StatusStats
@export var particlesystem : GPUParticles3D
func aim():
pass
func shoot():
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= stats.fire_range:
var status = StatusRadioactive.new()
status.stats = status_stats
enemy.status_manager.add_effect(status)

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@ -1,30 +0,0 @@
extends Weapon
@export var shapecast : ShapeCast3D
@export var particlesystem : GPUParticles3D
@export var status_stats : StatusStats
func _ready() -> void:
cooldown = 1.0 / stats.fire_rate
func set_raycast_origin(_node):
pass
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
particlesystem.emitting = true
$AnimationPlayer.play("shoot")
for index in shapecast.get_collision_count():
var target = shapecast.get_collider(index) as CharacterBody3D
var status = StatusRadioactive.new()
status.stats = status_stats
target.status_manager.add_effect(status)
func release_trigger():
trigger_held = false
particlesystem.emitting = false

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@ -0,0 +1,15 @@
extends RangeAffectingTower
class_name ReactorTower
@export var particles : GPUParticles3D
func _ready() -> void:
super._ready()
particles.process_material.emission_ring_radius = target_range
func build_status_object() -> StatusEffect:
var status = StatusDoT.new()
status.stats = status_stats
return status

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@ -1,72 +1,43 @@
[gd_scene load_steps=10 format=3 uid="uid://byglhh0etuy6"]
[gd_scene load_steps=10 format=3 uid="uid://dqrkn0vp2tmrh"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/reactortower.gd" id="1_rb733"]
[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="2_vyodb"]
[ext_resource type="Resource" uid="uid://baa8sauri4218" path="res://Resources/TurretStats/reactor.tres" id="3_a6b2i"]
[ext_resource type="PackedScene" uid="uid://bi6b2r6wek7he" path="res://Scenes/Towers/range_affecting_tower.tscn" id="1_afsqn"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/tower_reactor.gd" id="2_6w83m"]
[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_xhrj0"]
[ext_resource type="Resource" uid="uid://cssdyxk8oefsd" path="res://PCs/Universal/ClassCards/Reactor/tower_stats.tres" id="4_rkhup"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_imgrm"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.686275, 0, 0, 0.278431)
[sub_resource type="Gradient" id="Gradient_ranod"]
interpolation_color_space = 2
offsets = PackedFloat32Array(0.252033, 1)
colors = PackedColorArray(0, 0.533333, 0, 1, 0, 1, 0, 0.34902)
[sub_resource type="Gradient" id="Gradient_kkqms"]
colors = PackedColorArray(0.376471, 0.976471, 0, 0.435294, 0.127613, 0.391512, 0, 0.870588)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_iinp2"]
gradient = SubResource("Gradient_ranod")
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4cwgw"]
gradient = SubResource("Gradient_kkqms")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2nhns"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q1hpa"]
emission_shape = 6
emission_ring_axis = Vector3(0, 1, 0)
emission_ring_height = 0.5
emission_ring_radius = 20.0
emission_ring_height = 0.1
emission_ring_radius = 30.0
emission_ring_inner_radius = 0.0
gravity = Vector3(0, 1, 0)
color_ramp = SubResource("GradientTexture1D_4cwgw")
gravity = Vector3(0, 3, 0)
color_ramp = SubResource("GradientTexture1D_iinp2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ycjd1"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rl0f7"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_q83y7"]
material = SubResource("StandardMaterial3D_ycjd1")
[sub_resource type="BoxMesh" id="BoxMesh_fr4f1"]
material = SubResource("StandardMaterial3D_rl0f7")
size = Vector3(0.3, 0.3, 0.3)
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("particlesystem", "model", "range_sphere", "minimap_range_sphere")]
script = ExtResource("1_rb733")
status_stats = ExtResource("2_vyodb")
particlesystem = NodePath("Model/GPUParticles3D")
stats = ExtResource("3_a6b2i")
model = NodePath("Model")
range_sphere = NodePath("Model/CSGSphere3D")
minimap_range_sphere = NodePath("Model/CSGSphere3D2")
[node name="ReactorTower" node_paths=PackedStringArray("particles") instance=ExtResource("1_afsqn")]
script = ExtResource("2_6w83m")
particles = NodePath("GPUParticles3D")
status_stats = ExtResource("3_xhrj0")
stats = ExtResource("4_rkhup")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.968366, 0)
size = Vector3(1, 1.25244, 1)
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.426601, 0)
size = Vector3(0.661144, 1.25244, 0.721315)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
visible = false
radius = 7.5
material = SubResource("StandardMaterial3D_imgrm")
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
visible = false
layers = 4
radius = 7.5
material = SubResource("StandardMaterial3D_imgrm")
[node name="GPUParticles3D" type="GPUParticles3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
[node name="GPUParticles3D" type="GPUParticles3D" parent="." index="5"]
amount = 12
visibility_aabb = AABB(-110.773, -4, -105.31, 221.547, 8, 210.62)
process_material = SubResource("ParticleProcessMaterial_2nhns")
draw_pass_1 = SubResource("BoxMesh_q83y7")
lifetime = 0.6
process_material = SubResource("ParticleProcessMaterial_q1hpa")
draw_pass_1 = SubResource("BoxMesh_fr4f1")

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@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://cssdyxk8oefsd"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_ppnfm"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_5jdx5"]
[sub_resource type="Resource" id="Resource_j28f4"]
script = ExtResource("1_ppnfm")
key = "Fire Delay"
value = 2.0
[sub_resource type="Resource" id="Resource_likes"]
script = ExtResource("1_ppnfm")
key = "Damage"
value = 0.0
[sub_resource type="Resource" id="Resource_b65mk"]
script = ExtResource("1_ppnfm")
key = "Range"
value = 30.0
[resource]
script = ExtResource("2_5jdx5")
target_type = 1
attributes = Array[ExtResource("1_ppnfm")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")])
text = "Slowly applies Radioactive to enemies around itself at a range of /Range\\m"

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@ -0,0 +1,7 @@
extends ShapecastWeapon
class_name ReactorWeapon
func build_status_object() -> StatusEffect:
var status = StatusDoT.new()
status.stats = status_stats
return status

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@ -1,99 +1,31 @@
[gd_scene load_steps=14 format=3 uid="uid://cpe3b700kwj48"]
[gd_scene load_steps=10 format=3 uid="uid://yymj42pp6v1t"]
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="1_lmai4"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/reactorweapon.gd" id="2_mpd2q"]
[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_x464r"]
[ext_resource type="Resource" uid="uid://b5eakeawu3gle" path="res://Resources/WeaponStats/reactor.tres" id="4_lclha"]
[ext_resource type="PackedScene" uid="uid://dp4gfr5h0tbcd" path="res://Scenes/Weapons/shapecast_weapon.tscn" id="1_du35a"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/weapon_reactor.gd" id="2_oe7hd"]
[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_hsfwd"]
[ext_resource type="Resource" uid="uid://ipfr7emuarbj" path="res://PCs/Universal/ClassCards/Reactor/weapon_stats.tres" id="4_83mkk"]
[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="5_bawfy"]
[ext_resource type="Material" uid="uid://bjab6t4n0s5ac" path="res://PCs/Universal/ClassCards/Reactor/radiation_particles.tres" id="6_0sgt1"]
[sub_resource type="Animation" id="Animation_n8b32"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 64, 64)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_0dpt5"]
atlas = ExtResource("5_bawfy")
region = Rect2(0, 0, 64, 64)
[sub_resource type="Animation" id="Animation_g0h8q"]
resource_name = "shoot"
length = 0.15
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15),
"transitions": PackedFloat32Array(0, 0),
"update": 0,
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
_data = {
"RESET": SubResource("Animation_n8b32"),
"shoot": SubResource("Animation_g0h8q")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_q7gll"]
size = Vector3(3, 3, 4)
[sub_resource type="Gradient" id="Gradient_kkqms"]
colors = PackedColorArray(0.376471, 0.976471, 0, 0.435294, 0.127613, 0.391512, 0, 0.870588)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gpquw"]
gradient = SubResource("Gradient_kkqms")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cp5dw"]
direction = Vector3(0, 1, 0)
spread = 20.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 5.0
initial_velocity_max = 5.0
damping_min = 1.9
damping_max = 1.9
color_ramp = SubResource("GradientTexture1D_gpquw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2yd7w"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l4nsh"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_ggcx2"]
material = SubResource("StandardMaterial3D_2yd7w")
size = Vector3(0.3, 0.3, 0.3)
[sub_resource type="BoxMesh" id="BoxMesh_5o1ws"]
material = SubResource("StandardMaterial3D_l4nsh")
[node name="Weapon" type="Sprite3D" node_paths=PackedStringArray("shapecast", "particlesystem")]
layers = 2
billboard = 1
texture_filter = 0
texture = ExtResource("1_lmai4")
script = ExtResource("2_mpd2q")
shapecast = NodePath("ShapeCast3D")
particlesystem = NodePath("GPUParticles3D")
status_stats = ExtResource("3_x464r")
stats = ExtResource("4_lclha")
[node name="ReactorWeapon" instance=ExtResource("1_du35a")]
script = ExtResource("2_oe7hd")
status_stats = ExtResource("3_hsfwd")
stats = ExtResource("4_83mkk")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ntl6p")
}
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_0dpt5")
[node name="ShapeCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(0.975695, 0, 0.219131, 0, 1, 0, -0.219131, 0, 0.975695, 0, 0, 0)
shape = SubResource("BoxShape3D_q7gll")
target_position = Vector3(0, 0, -2)
collision_mask = 4
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(0.975695, -0.219131, -9.57852e-09, 0, -4.37114e-08, 1, -0.219131, -0.975695, -4.2649e-08, 0, 0, 0)
amount = 32
visibility_aabb = AABB(-2.2922, -3.14731, -1.92995, 4.5844, 6.29461, 3.85991)
process_material = SubResource("ParticleProcessMaterial_cp5dw")
draw_pass_1 = SubResource("BoxMesh_ggcx2")
[node name="GPUParticles3D" parent="ShapeCast3D" index="0"]
process_material = ExtResource("6_0sgt1")
draw_pass_1 = SubResource("BoxMesh_5o1ws")

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@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://ipfr7emuarbj"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_biwk3"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_62mnm"]
[sub_resource type="Resource" id="Resource_j28f4"]
script = ExtResource("1_biwk3")
key = "Fire Delay"
value = 0.5
[sub_resource type="Resource" id="Resource_likes"]
script = ExtResource("1_biwk3")
key = "Damage"
value = 1.0
[sub_resource type="Resource" id="Resource_b65mk"]
script = ExtResource("1_biwk3")
key = "Range"
value = 3.0
[resource]
script = ExtResource("2_62mnm")
target_type = 0
attributes = Array[ExtResource("1_biwk3")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")])
text = "Hold to apply Radioactive to enemies in front of you"