multiplayer pretty much works now i think

This commit is contained in:
2023-11-17 20:49:38 +11:00
parent 2d123bd731
commit 9cf6944ac8
87 changed files with 1476 additions and 1223 deletions

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[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://ds8qx4ggmqetk"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_84afc"]
[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="2_kdslp"]
[ext_resource type="Resource" uid="uid://st0qrut5nxrm" path="res://PCs/Universal/ClassCards/Refrigerator/tower_stats.tres" id="3_bihii"]
[ext_resource type="PackedScene" uid="uid://b0vi11kj3lxng" path="res://PCs/Universal/ClassCards/Refrigerator/weapon_refrigerator.tscn" id="4_0oufq"]
[ext_resource type="PackedScene" uid="uid://bqaynyhxdr4to" path="res://PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.tscn" id="4_7x6qx"]
[ext_resource type="Resource" uid="uid://5l758yxfpi1e" path="res://PCs/Universal/ClassCards/Refrigerator/weapon_stats.tres" id="5_dqmyh"]
[sub_resource type="AtlasTexture" id="AtlasTexture_fuxlt"]
atlas = ExtResource("2_kdslp")
region = Rect2(0, 0, 64, 64)
[resource]
script = ExtResource("1_84afc")
title = "Refrigerator"
rarity = 1
faction = 0
sprite = SubResource("AtlasTexture_fuxlt")
turret_scene = ExtResource("4_7x6qx")
weapon_scene = ExtResource("4_0oufq")
weapon_stats = ExtResource("5_dqmyh")
tower_stats = ExtResource("3_bihii")

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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://ckung57mij7ue"]
[sub_resource type="Gradient" id="Gradient_eiw3y"]
interpolation_color_space = 2
offsets = PackedFloat32Array(0, 0.325203, 1)
colors = PackedColorArray(0.827004, 0.826193, 0.823983, 1, 0.338333, 0.810555, 0.85349, 1, 0.0352941, 0.803922, 0.858824, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_arw7j"]
gradient = SubResource("Gradient_eiw3y")
[resource]
direction = Vector3(0, 0, -1)
spread = 15.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 3.0
initial_velocity_max = 3.0
scale_min = 0.3
scale_max = 0.3
color_ramp = SubResource("GradientTexture1D_arw7j")

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extends RangeAffectingTower
class_name RefrigeratorTower
@export var particles : GPUParticles3D
func _ready() -> void:
super._ready()
particles.process_material.emission_ring_radius = target_range
func build_status_object() -> StatusEffect:
var status = StatusSlow.new()
status.stats = status_stats
return status

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@ -0,0 +1,43 @@
[gd_scene load_steps=10 format=3 uid="uid://bqaynyhxdr4to"]
[ext_resource type="PackedScene" uid="uid://bi6b2r6wek7he" path="res://Scenes/Towers/range_affecting_tower.tscn" id="1_4hvoi"]
[ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="2_u4dux"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.gd" id="2_yhcmv"]
[ext_resource type="Resource" uid="uid://st0qrut5nxrm" path="res://PCs/Universal/ClassCards/Refrigerator/tower_stats.tres" id="3_jjh3a"]
[sub_resource type="Gradient" id="Gradient_lm6vx"]
offsets = PackedFloat32Array(0, 0.682927, 1)
colors = PackedColorArray(0, 1, 1, 1, 0.430894, 1, 1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_wv576"]
gradient = SubResource("Gradient_lm6vx")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ijefe"]
spread = 180.0
flatness = 1.0
gravity = Vector3(0, -8, 0)
initial_velocity_min = 7.0
initial_velocity_max = 7.0
tangential_accel_min = 6.0
tangential_accel_max = 6.0
damping_min = 10.0
damping_max = 10.0
color_ramp = SubResource("GradientTexture1D_wv576")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_niq28"]
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_btdsr"]
material = SubResource("StandardMaterial3D_niq28")
size = Vector3(0.3, 0.3, 0.3)
[node name="RefrigeratorTower" node_paths=PackedStringArray("particles") instance=ExtResource("1_4hvoi")]
script = ExtResource("2_yhcmv")
particles = NodePath("GPUParticles3D")
status_stats = ExtResource("2_u4dux")
stats = ExtResource("3_jjh3a")
[node name="GPUParticles3D" type="GPUParticles3D" parent="." index="5"]
amount = 32
process_material = SubResource("ParticleProcessMaterial_ijefe")
draw_pass_1 = SubResource("BoxMesh_btdsr")

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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://st0qrut5nxrm"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_ti2i3"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_e8yt2"]
[sub_resource type="Resource" id="Resource_j28f4"]
script = ExtResource("1_ti2i3")
key = "Fire Delay"
value = 1.0
[sub_resource type="Resource" id="Resource_likes"]
script = ExtResource("1_ti2i3")
key = "Damage"
value = 0.0
[sub_resource type="Resource" id="Resource_b65mk"]
script = ExtResource("1_ti2i3")
key = "Range"
value = 3.0
[resource]
script = ExtResource("2_e8yt2")
target_type = 1
attributes = Array[ExtResource("1_ti2i3")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")])
text = "Applies Cold to enemies around itself"

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[gd_scene load_steps=7 format=3 uid="uid://b0vi11kj3lxng"]
[ext_resource type="PackedScene" uid="uid://dp4gfr5h0tbcd" path="res://Scenes/Weapons/shapecast_weapon.tscn" id="1_g3e4a"]
[ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="2_pranv"]
[ext_resource type="Resource" uid="uid://5l758yxfpi1e" path="res://PCs/Universal/ClassCards/Refrigerator/weapon_stats.tres" id="3_ihljm"]
[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="4_y5ps0"]
[ext_resource type="Material" uid="uid://ckung57mij7ue" path="res://PCs/Universal/ClassCards/Refrigerator/cold_particles.tres" id="5_8q1lc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_0yua2"]
atlas = ExtResource("4_y5ps0")
region = Rect2(0, 0, 64, 64)
[node name="RefrigeratorWeapon" instance=ExtResource("1_g3e4a")]
status_stats = ExtResource("2_pranv")
stats = ExtResource("3_ihljm")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_0yua2")
[node name="GPUParticles3D" parent="ShapeCast3D" index="0"]
process_material = ExtResource("5_8q1lc")

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@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://5l758yxfpi1e"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_v7ces"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_1d5nm"]
[sub_resource type="Resource" id="Resource_j28f4"]
script = ExtResource("1_v7ces")
key = "Fire Delay"
value = 0.5
[sub_resource type="Resource" id="Resource_likes"]
script = ExtResource("1_v7ces")
key = "Damage"
value = 1.0
[sub_resource type="Resource" id="Resource_b65mk"]
script = ExtResource("1_v7ces")
key = "Range"
value = 3.0
[resource]
script = ExtResource("2_1d5nm")
target_type = 0
attributes = Array[ExtResource("1_v7ces")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")])
text = "Hold to apply Cold to enemies in front of you"