multiplayer pretty much works now i think

This commit is contained in:
2023-11-17 20:49:38 +11:00
parent 2d123bd731
commit 9cf6944ac8
87 changed files with 1476 additions and 1223 deletions

View File

@@ -6,8 +6,6 @@
[node name="Rocket" instance=ExtResource("1_fnn4i")]
script = ExtResource("2_86up0")
acceleration = 40.0
max_speed = 14.0
[node name="Sprite3D" parent="." index="1"]
pixel_size = 0.013

View File

@@ -66,6 +66,7 @@ func networked_spawn_rocket(target_node_path, peer_id):
projectile.position = global_position
projectile.damage = damage
projectile.target = target
projectile.owner_id = peer_id
projectile.name = str(peer_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile.apply_central_impulse(Vector3.UP * 3.0)