multiplayer pretty much works now i think
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@ -133,7 +133,7 @@ func _process(delta: float) -> void:
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movement.zoom_factor -= sprint_zoom_speed * delta
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if movement.zoom_factor <= 1.0 - movement.sprint_zoom_factor:
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movement.zoom_factor = 1.0 - movement.sprint_zoom_factor
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camera.fov = Data.preferences.hfov * (1.0 / movement.zoom_factor)
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camera.fov = Data.graphics.hfov * (1.0 / movement.zoom_factor)
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if Input.is_action_just_pressed("View Map"):
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hud.maximise_minimap(Game.level)
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