multiplayer pretty much works now i think
This commit is contained in:
167
Scenes/Menus/gameplay_options.tscn
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167
Scenes/Menus/gameplay_options.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bjk7jf0bau5lv"]
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[ext_resource type="Script" path="res://Scripts/gameplay_options.gd" id="1_sy26f"]
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[sub_resource type="ImageTexture" id="ImageTexture_03x6q"]
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[node name="Gameplay" type="VBoxContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "invert_lookY", "invert_lookX", "fixed_minimap", "tower_damage", "self_damage", "party_damage", "status_damage")]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_sy26f")
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look_sens_slider = NodePath("MouseSens/HBoxContainer/HSlider")
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look_sens_input = NodePath("MouseSens/HBoxContainer/SpinBox")
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toggle_sprint_checkbox = NodePath("ToggleSprint/CenterContainer/CheckButton")
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invert_lookY = NodePath("InvertMouseY/CenterContainer/CheckButton")
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invert_lookX = NodePath("InvertMouseX/CenterContainer/CheckButton")
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fixed_minimap = NodePath("FixedMinimap/CenterContainer/CheckButton")
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tower_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/TowerDamage")
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self_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/SelfDamage")
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party_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/PartyDamage")
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status_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/StatusDamage")
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[node name="MouseSens" type="HBoxContainer" parent="."]
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layout_mode = 2
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alignment = 1
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[node name="Label" type="Label" parent="MouseSens"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Look Sensitivity"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="MouseSens"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="SpinBox" type="SpinBox" parent="MouseSens/HBoxContainer"]
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layout_mode = 2
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theme_override_icons/updown = SubResource("ImageTexture_03x6q")
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step = 0.01
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alignment = 1
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update_on_text_changed = true
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[node name="HSlider" type="HSlider" parent="MouseSens/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 1
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step = 0.01
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scrollable = false
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[node name="ToggleSprint" type="HBoxContainer" parent="."]
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layout_mode = 2
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[node name="Label" type="Label" parent="ToggleSprint"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Toggle Sprint"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CenterContainer" type="CenterContainer" parent="ToggleSprint"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="CheckButton" type="CheckButton" parent="ToggleSprint/CenterContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="InvertMouseY" type="HBoxContainer" parent="."]
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layout_mode = 2
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[node name="Label" type="Label" parent="InvertMouseY"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Invert Look Y"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CenterContainer" type="CenterContainer" parent="InvertMouseY"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="CheckButton" type="CheckButton" parent="InvertMouseY/CenterContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="InvertMouseX" type="HBoxContainer" parent="."]
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layout_mode = 2
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[node name="Label" type="Label" parent="InvertMouseX"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Invert Look X"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CenterContainer" type="CenterContainer" parent="InvertMouseX"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="CheckButton" type="CheckButton" parent="InvertMouseX/CenterContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="FixedMinimap" type="HBoxContainer" parent="."]
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layout_mode = 2
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[node name="Label" type="Label" parent="FixedMinimap"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Fixed Minimap"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CenterContainer" type="CenterContainer" parent="FixedMinimap"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="CheckButton" type="CheckButton" parent="FixedMinimap/CenterContainer"]
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layout_mode = 2
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[node name="FloatingDamageIndicators" type="HBoxContainer" parent="."]
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layout_mode = 2
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[node name="Label" type="Label" parent="FloatingDamageIndicators"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Floating Damage Indicators"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CenterContainer" type="CenterContainer" parent="FloatingDamageIndicators"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="HBoxContainer" type="HBoxContainer" parent="FloatingDamageIndicators/CenterContainer"]
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layout_mode = 2
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[node name="TowerDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Tower Damage"
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[node name="SelfDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Self Damage"
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[node name="PartyDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Party Damage"
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[node name="StatusDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"]
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layout_mode = 2
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toggle_mode = true
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button_pressed = true
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text = "Status Effect Damage"
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[connection signal="value_changed" from="MouseSens/HBoxContainer/SpinBox" to="." method="_on_mouse_sens_spin_box_value_changed"]
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[connection signal="value_changed" from="MouseSens/HBoxContainer/HSlider" to="." method="_on_mouse_sens_h_slider_value_changed"]
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