multiplayer pretty much works now i think
This commit is contained in:
Assets/TextureAtlases
PCs
Universal
ClassCards
Assault
Blowdart
BombLauncher
DamageEnhancer
Flamethrower
card_flamethrower.tresflame_particles.trestower_flamethrower.gdtower_flamethrower.tscntower_stats.tresweapon_flamethrower.gdweapon_flamethrower.tscnweapon_stats.tres
GammaLaser
Lightning
Reactor
card_reactor.tresradiation_particles.tresreactortower.gdreactorweapon.gdtower_reactor.gdtower_reactor.tscntower_stats.tresweapon_reactor.gdweapon_reactor.tscnweapon_stats.tres
Refridgerator
card_refridgerator.tresfridgetower.gdrefridgeratorweapon.gdtower_refridgerator.tscnweapon_refridgerator.tscn
Refrigerator
card_refrigerator.trescold_particles.trestower_refrigerator.gdtower_refrigerator.tscntower_stats.tresweapon_refrigerator.tscnweapon_stats.tres
RocketLauncher
Sniper
Scenes
Menus
audio_options.tscngameplay_options.tscngraphics_options.tscnkeybind_options.tscnmultiplayer_lobby.tscnoptions_menu.tscnsingleplayer_lobby.tscn
Towers
UI
Weapons
tower_base.tscntower_frame.tscnScripts
Projectiles
Resources
Towers
Weapons
card_hand.gdchatbox.gddata.gdgame.gdgameplay_options.gdgraphics_options.gdkeybind_options.gdmultiplayer_lobby.gdoptions_menu.gdsingleplayer_lobby.gdtower_base.gdWorlds/GreenPlanet
funbox.glbfunbox.glb.importfunbox.tscnfunboxtex.pngfunboxtex.png.importtextmesh.res@ -54,9 +54,7 @@ grow_vertical = 2
|
||||
text = "Ready"
|
||||
|
||||
[node name="Chatbox" parent="." instance=ExtResource("3_l8xy3")]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
offset_bottom = -507.0
|
||||
|
||||
[connection signal="pressed" from="ReadyButton" to="Scoreboard" method="set_player_ready_state" binds= [1, true]]
|
||||
[connection signal="pressed" from="ReadyButton" to="ReadyButton" method="set_visible" binds= [false]]
|
||||
|
Reference in New Issue
Block a user